webvr_video.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M59+), origin = https://threejs.org, expires = 2017-09-03 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M59+)" data-expires="2017-09-03" content="Aqj+6XPnxHoSxQj/CDjGXhzrVFeP12/Pgvj7rfqFqVzodYX0ZXJNHTJIvCVExQfvip+Zq9GES+SOQ/zJlpceZgcAAABNeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMSIsImV4cGlyeSI6MTUwNDQ2NDIwNn0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #f0f0f0;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. color: #fff;
  21. text-align: center;
  22. }
  23. a {
  24. color: #ff0
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info">
  31. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - vr video<br />
  32. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/vr/WebVR.js"></script>
  36. <script>
  37. WEBVR.checkAvailability().catch( function( message ) {
  38. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  39. } );
  40. //
  41. var camera, scene, renderer;
  42. var video, texture;
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.getElementById( 'container' );
  47. container.addEventListener( 'click', function () {
  48. video.play();
  49. } );
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  51. camera.layers.enable( 1 ); // render left view when no stereo available
  52. // video
  53. video = document.createElement( 'video' );
  54. video.loop = true;
  55. video.muted = true;
  56. video.src = 'textures/MaryOculus.webm';
  57. video.setAttribute( 'webkit-playsinline', 'webkit-playsinline' );
  58. video.play();
  59. texture = new THREE.VideoTexture( video );
  60. texture.minFilter = THREE.NearestFilter;
  61. texture.maxFilter = THREE.NearestFilter;
  62. texture.format = THREE.RGBFormat;
  63. texture.generateMipmaps = false;
  64. scene = new THREE.Scene();
  65. scene.background = new THREE.Color( 0x101010 );
  66. // left
  67. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  68. // invert the geometry on the x-axis so that all of the faces point inward
  69. geometry.scale( - 1, 1, 1 );
  70. var uvs = geometry.faceVertexUvs[ 0 ];
  71. for ( var i = 0; i < uvs.length; i ++ ) {
  72. for ( var j = 0; j < 3; j ++ ) {
  73. uvs[ i ][ j ].x *= 0.5;
  74. }
  75. }
  76. var material = new THREE.MeshBasicMaterial( { map: texture } );
  77. var mesh = new THREE.Mesh( geometry, material );
  78. mesh.rotation.y = - Math.PI / 2;
  79. mesh.layers.set( 1 ); // display in left eye only
  80. scene.add( mesh );
  81. // right
  82. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  83. geometry.scale( - 1, 1, 1 );
  84. var uvs = geometry.faceVertexUvs[ 0 ];
  85. for ( var i = 0; i < uvs.length; i ++ ) {
  86. for ( var j = 0; j < 3; j ++ ) {
  87. uvs[ i ][ j ].x *= 0.5;
  88. uvs[ i ][ j ].x += 0.5;
  89. }
  90. }
  91. var material = new THREE.MeshBasicMaterial( { map: texture } );
  92. var mesh = new THREE.Mesh( geometry, material );
  93. mesh.rotation.y = - Math.PI / 2;
  94. mesh.layers.set( 2 ); // display in right eye only
  95. scene.add( mesh );
  96. //
  97. renderer = new THREE.WebGLRenderer();
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. container.appendChild( renderer.domElement );
  101. renderer.vr.enabled = true;
  102. //
  103. WEBVR.getVRDisplay( function ( display ) {
  104. renderer.vr.setDevice( display );
  105. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  106. } );
  107. //
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onWindowResize() {
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. function animate() {
  116. renderer.animate( render );
  117. }
  118. function render() {
  119. renderer.render( scene, camera );
  120. }
  121. </script>
  122. </body>
  123. </html>