Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bd6f2211e1 Bumped npm version. 8 years ago
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 years ago
build 8ea959ebb7 Updated builds. 8 years ago
docs 380e8459f7 Fix sign in Matrix4 docs 8 years ago
editor 1f08123d78 Clean up. 8 years ago
examples eac8d5927b Mirror: Simplified mirrorCamera.up code. See #11969. 8 years ago
src fc279eac3f WebGLRenderer: Added isAnimating set. See #11981 8 years ago
test cbcc372184 Moved MorphBlendMesh to examples/js. 8 years ago
utils 03f7e5da84 Fixes to Maya exporter 8 years ago
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE 6c2e03fea6 Update LICENSE 8 years ago
README.md e2256a3132 Add module import doc 8 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json 5ce11d18c4 Bumped npm version. 8 years ago
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 years ago

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases