svg_sandbox.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js svg - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/renderers/Projector.js"></script>
  18. <script src="js/renderers/SVGRenderer.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src="obj/Qrcode.js"></script>
  21. <script>
  22. var AMOUNT = 100;
  23. var stats;
  24. var camera, scene;
  25. var renderer;
  26. var mesh, group;
  27. init();
  28. animate();
  29. function init() {
  30. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  31. camera.position.z = 500;
  32. scene = new THREE.Scene();
  33. scene.background = new THREE.Color( 0xf0f0f0 );
  34. // QRCODE
  35. mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
  36. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  37. scene.add( mesh );
  38. // CUBES
  39. var cube = new THREE.BoxGeometry( 100, 100, 100 );
  40. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  41. mesh.position.x = 500;
  42. mesh.rotation.x = Math.random();
  43. mesh.rotation.y = Math.random();
  44. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  45. scene.add( mesh );
  46. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  47. mesh.position.x = 500;
  48. mesh.position.y = 500;
  49. mesh.rotation.x = Math.random();
  50. mesh.rotation.y = Math.random();
  51. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  52. scene.add( mesh );
  53. // PLANE
  54. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  55. mesh.position.y = -500;
  56. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  57. scene.add( mesh );
  58. // CYLINDER
  59. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  60. mesh.position.x = -500;
  61. mesh.rotation.x = - Math.PI / 2;
  62. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  63. scene.add( mesh );
  64. // POLYFIELD
  65. var geometry = new THREE.Geometry();
  66. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
  67. for ( var i = 0; i < 100; i ++ ) {
  68. var v = new THREE.Vector3(
  69. Math.random() * 1000 - 500,
  70. Math.random() * 1000 - 500,
  71. Math.random() * 1000 - 500
  72. );
  73. var v0 = new THREE.Vector3(
  74. Math.random() * 100 - 50,
  75. Math.random() * 100 - 50,
  76. Math.random() * 100 - 50
  77. );
  78. var v1 = new THREE.Vector3(
  79. Math.random() * 100 - 50,
  80. Math.random() * 100 - 50,
  81. Math.random() * 100 - 50
  82. );
  83. var v2 = new THREE.Vector3(
  84. Math.random() * 100 - 50,
  85. Math.random() * 100 - 50,
  86. Math.random() * 100 - 50
  87. );
  88. v0.add( v );
  89. v1.add( v );
  90. v2.add( v );
  91. var face = new THREE.Face3(
  92. geometry.vertices.push( v0 ) - 1,
  93. geometry.vertices.push( v1 ) - 1,
  94. geometry.vertices.push( v2 ) - 1,
  95. null,
  96. new THREE.Color( Math.random() * 0xffffff )
  97. );
  98. geometry.faces.push( face );
  99. }
  100. geometry.computeFaceNormals();
  101. group = new THREE.Mesh( geometry, material );
  102. group.scale.set( 2, 2, 2 );
  103. scene.add( group );
  104. // SPRITES
  105. for ( var i = 0; i < 50; i ++ ) {
  106. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  107. var sprite = new THREE.Sprite( material );
  108. sprite.position.x = Math.random() * 1000 - 500;
  109. sprite.position.y = Math.random() * 1000 - 500;
  110. sprite.position.z = Math.random() * 1000 - 500;
  111. sprite.scale.set( 64, 64, 1 );
  112. scene.add( sprite );
  113. }
  114. // CUSTOM
  115. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  116. node.setAttribute( 'stroke', 'black' );
  117. node.setAttribute( 'fill', 'red' );
  118. node.setAttribute( 'r', '40' );
  119. for ( var i = 0; i < 50; i ++ ) {
  120. var object = new THREE.SVGObject( node.cloneNode() );
  121. object.position.x = Math.random() * 1000 - 500;
  122. object.position.y = Math.random() * 1000 - 500;
  123. object.position.z = Math.random() * 1000 - 500;
  124. scene.add( object );
  125. }
  126. // LIGHTS
  127. var ambient = new THREE.AmbientLight( 0x80ffff );
  128. scene.add( ambient );
  129. var directional = new THREE.DirectionalLight( 0xffff00 );
  130. directional.position.set( - 1, 0.5, 0 );
  131. scene.add( directional );
  132. renderer = new THREE.SVGRenderer();
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. renderer.setQuality( 'low' );
  135. document.body.appendChild( renderer.domElement );
  136. stats = new Stats();
  137. document.body.appendChild( stats.dom );
  138. //
  139. window.addEventListener( 'resize', onWindowResize, false );
  140. }
  141. function onWindowResize() {
  142. camera.aspect = window.innerWidth / window.innerHeight;
  143. camera.updateProjectionMatrix();
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. }
  146. //
  147. function animate() {
  148. requestAnimationFrame( animate );
  149. render();
  150. stats.update();
  151. }
  152. function render() {
  153. var time = Date.now() * 0.0002;
  154. camera.position.x = Math.sin( time ) * 500;
  155. camera.position.z = Math.cos( time ) * 500;
  156. camera.lookAt( scene.position );
  157. group.rotation.x += 0.01;
  158. renderer.render( scene, camera );
  159. }
  160. </script>
  161. </body>
  162. </html>