webgl_loader_fbx.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - FBX loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader test
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/curves/NURBSCurve.js"></script>
  34. <script src="js/curves/NURBSUtils.js"></script>
  35. <script src="js/loaders/FBXLoader.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats, controls;
  41. var camera, scene, renderer, light;
  42. var clock = new THREE.Clock();
  43. var mixers = [];
  44. init();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  49. scene = new THREE.Scene();
  50. // grid
  51. var gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
  52. gridHelper.position.set( 0, - 0.04, 0 );
  53. scene.add( gridHelper );
  54. // stats
  55. stats = new Stats();
  56. container.appendChild( stats.dom );
  57. // model
  58. var manager = new THREE.LoadingManager();
  59. manager.onProgress = function( item, loaded, total ) {
  60. console.log( item, loaded, total );
  61. };
  62. var onProgress = function( xhr ) {
  63. if ( xhr.lengthComputable ) {
  64. var percentComplete = xhr.loaded / xhr.total * 100;
  65. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  66. }
  67. };
  68. var onError = function( xhr ) {
  69. console.error( xhr );
  70. };
  71. var loader = new THREE.FBXLoader( manager );
  72. loader.load( 'models/fbx/xsi_man_skinning.fbx', function( object ) {
  73. object.mixer = new THREE.AnimationMixer( object );
  74. mixers.push( object.mixer );
  75. var action = object.mixer.clipAction( object.animations[ 0 ] );
  76. action.play();
  77. scene.add( object );
  78. }, onProgress, onError );
  79. loader.load( 'models/fbx/nurbs.fbx', function( object ) {
  80. scene.add( object );
  81. }, onProgress, onError );
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. container.appendChild( renderer.domElement );
  86. // controls, camera
  87. controls = new THREE.OrbitControls( camera, renderer.domElement );
  88. controls.target.set( 0, 12, 0 );
  89. camera.position.set( 2, 18, 28 );
  90. controls.update();
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. light = new THREE.HemisphereLight(0xffffff, 0x444444, 1.0);
  93. light.position.set(0, 1, 0);
  94. scene.add(light);
  95. light = new THREE.DirectionalLight(0xffffff, 1.0);
  96. light.position.set(0, 1, 0);
  97. scene.add(light);
  98. animate();
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. //
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. if ( mixers.length > 0 ) {
  109. for ( var i = 0; i < mixers.length; i ++ ) {
  110. mixers[ i ].update( clock.getDelta() );
  111. }
  112. }
  113. stats.update();
  114. render();
  115. }
  116. function render() {
  117. renderer.render( scene, camera );
  118. }
  119. </script>
  120. </body>
  121. </html>