webgl_loader_obj2_options.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - WWOBJLoader2</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0 0 0 0;
  13. padding: 0 0 0 0;
  14. border: none;
  15. cursor: default;
  16. }
  17. #info {
  18. color: #fff;
  19. position: absolute;
  20. top: 10px;
  21. width: 100%;
  22. text-align: center;
  23. z-index: 100;
  24. display:block;
  25. }
  26. #info a {
  27. color: #f00;
  28. font-weight: bold;
  29. text-decoration: underline;
  30. cursor: pointer
  31. }
  32. #glFullscreen {
  33. width: 100%;
  34. height: 100vh;
  35. min-width: 640px;
  36. min-height: 360px;
  37. position: relative;
  38. overflow: hidden;
  39. z-index: 0;
  40. }
  41. #example {
  42. width: 100%;
  43. height: 100%;
  44. top: 0;
  45. left: 0;
  46. background-color: #000000;
  47. }
  48. #feedback {
  49. color: darkorange;
  50. }
  51. #dat {
  52. user-select: none;
  53. position: absolute;
  54. left: 0;
  55. top: 0;
  56. z-Index: 200;
  57. }
  58. </style>
  59. </head>
  60. <body>
  61. <div id="glFullscreen">
  62. <canvas id="example"></canvas>
  63. </div>
  64. <div id="dat">
  65. </div>
  66. <div id="info">
  67. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader2 usage options
  68. <div id="feedback"></div>
  69. </div>
  70. <script src="js/Detector.js"></script>
  71. <script src="../build/three.js"></script>
  72. <script src="js/controls/TrackballControls.js"></script>
  73. <script src="js/loaders/MTLLoader.js"></script>
  74. <script src="js/libs/dat.gui.min.js"></script>
  75. <script src="js/loaders/LoaderSupport.js"></script>
  76. <script src="js/loaders/OBJLoader2.js"></script>
  77. <script>
  78. 'use strict';
  79. var WWOBJLoader2Example = (function () {
  80. var Validator = THREE.LoaderSupport.Validator;
  81. function WWOBJLoader2Example( elementToBindTo ) {
  82. this.renderer = null;
  83. this.canvas = elementToBindTo;
  84. this.aspectRatio = 1;
  85. this.recalcAspectRatio();
  86. this.scene = null;
  87. this.cameraDefaults = {
  88. posCamera: new THREE.Vector3( 0.0, 175.0, 500.0 ),
  89. posCameraTarget: new THREE.Vector3( 0, 0, 0 ),
  90. near: 0.1,
  91. far: 10000,
  92. fov: 45
  93. };
  94. this.camera = null;
  95. this.cameraTarget = this.cameraDefaults.posCameraTarget;
  96. this.controls = null;
  97. this.flatShading = false;
  98. this.doubleSide = false;
  99. this.cube = null;
  100. this.pivot = null;
  101. }
  102. WWOBJLoader2Example.prototype.initGL = function () {
  103. this.renderer = new THREE.WebGLRenderer( {
  104. canvas: this.canvas,
  105. antialias: true,
  106. autoClear: true
  107. } );
  108. this.renderer.setClearColor( 0x050505 );
  109. this.scene = new THREE.Scene();
  110. this.camera = new THREE.PerspectiveCamera( this.cameraDefaults.fov, this.aspectRatio, this.cameraDefaults.near, this.cameraDefaults.far );
  111. this.resetCamera();
  112. this.controls = new THREE.TrackballControls( this.camera, this.renderer.domElement );
  113. var ambientLight = new THREE.AmbientLight( 0x404040 );
  114. var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 );
  115. var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 );
  116. directionalLight1.position.set( -100, -50, 100 );
  117. directionalLight2.position.set( 100, 50, -100 );
  118. this.scene.add( directionalLight1 );
  119. this.scene.add( directionalLight2 );
  120. this.scene.add( ambientLight );
  121. var helper = new THREE.GridHelper( 1200, 60, 0xFF4444, 0x404040 );
  122. this.scene.add( helper );
  123. var geometry = new THREE.BoxGeometry( 10, 10, 10 );
  124. var material = new THREE.MeshNormalMaterial();
  125. this.cube = new THREE.Mesh( geometry, material );
  126. this.cube.position.set( 0, 0, 0 );
  127. this.scene.add( this.cube );
  128. this.pivot = new THREE.Object3D();
  129. this.pivot.name = 'Pivot';
  130. this.scene.add( this.pivot );
  131. };
  132. WWOBJLoader2Example.prototype.useParseSync = function () {
  133. var modelName = 'female02';
  134. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  135. var scope = this;
  136. var objLoader = new THREE.OBJLoader2();
  137. var onLoadMtl = function ( materials ) {
  138. objLoader.setModelName( modelName );
  139. objLoader.setMaterials( materials );
  140. var fileLoader = new THREE.FileLoader();
  141. fileLoader.setPath( '' );
  142. fileLoader.setResponseType( 'arraybuffer' );
  143. fileLoader.load( 'obj/female02/female02.obj',
  144. function ( content ) {
  145. var local = new THREE.Object3D();
  146. local.name = 'Pivot_female02';
  147. local.position.set( 75, 0, 0 );
  148. scope.pivot.add( local );
  149. local.add( objLoader.parse( content ) );
  150. scope._reportProgress( { detail: { text: 'Loading complete: ' + modelName } } );
  151. }
  152. );
  153. };
  154. objLoader.loadMtl( 'obj/female02/female02.mtl', 'female02.mtl', null, onLoadMtl );
  155. };
  156. WWOBJLoader2Example.prototype.useParseAsync = function () {
  157. var modelName = 'female02_vertex' ;
  158. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  159. var callbackOnLoad = function ( event ) {
  160. var local = new THREE.Object3D();
  161. local.name = 'Pivot_female02_vertex';
  162. local.position.set( -75, 0, 0 );
  163. scope.pivot.add( local );
  164. local.add( event.detail.loaderRootNode );
  165. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  166. };
  167. var scope = this;
  168. var objLoader = new THREE.OBJLoader2();
  169. objLoader.setModelName( modelName );
  170. var fileLoader = new THREE.FileLoader();
  171. fileLoader.setPath( '' );
  172. fileLoader.setResponseType( 'arraybuffer' );
  173. var filename = 'obj/female02/female02_vertex_colors.obj';
  174. fileLoader.load( filename,
  175. function ( content ) {
  176. objLoader.parseAsync( content, callbackOnLoad );
  177. scope._reportProgress( { detail: { text: 'File loading complete: ' + filename } } );
  178. }
  179. );
  180. };
  181. WWOBJLoader2Example.prototype.useLoadSync = function () {
  182. var modelName = 'male02';
  183. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  184. var scope = this;
  185. var objLoader = new THREE.OBJLoader2();
  186. var callbackOnLoad = function ( event ) {
  187. var local = new THREE.Object3D();
  188. local.name = 'Pivot_male02';
  189. local.position.set( 0, 0, -75 );
  190. scope.pivot.add( local );
  191. local.add( event.detail.loaderRootNode );
  192. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  193. };
  194. var onLoadMtl = function ( materials ) {
  195. objLoader.setModelName( modelName );
  196. objLoader.setMaterials( materials );
  197. objLoader.load( 'obj/male02/male02.obj', callbackOnLoad, null, null, null, false );
  198. };
  199. objLoader.loadMtl( 'obj/male02/male02.mtl', 'female02.mtl', null, onLoadMtl );
  200. };
  201. WWOBJLoader2Example.prototype.useLoadAsync = function () {
  202. var modelName = 'WaltHead';
  203. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  204. var scope = this;
  205. var objLoader = new THREE.OBJLoader2();
  206. var callbackOnLoad = function ( event ) {
  207. var local = new THREE.Object3D();
  208. local.name = 'Pivot_WaltHead';
  209. local.position.set( -125, 50, 0 );
  210. var scale = 0.5;
  211. local.scale.set( scale, scale, scale );
  212. scope.pivot.add( local );
  213. local.add( event.detail.loaderRootNode );
  214. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  215. };
  216. var onLoadMtl = function ( materials ) {
  217. objLoader.setModelName( modelName );
  218. objLoader.setMaterials( materials );
  219. objLoader.load( 'obj/walt/WaltHead.obj', callbackOnLoad, null, null, null, true );
  220. };
  221. objLoader.loadMtl( 'obj/walt//WaltHead.mtl', 'WaltHead.mtl', null, onLoadMtl );
  222. };
  223. WWOBJLoader2Example.prototype.useRunSync = function () {
  224. var scope = this;
  225. var callbackOnLoad = function ( event ) {
  226. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  227. };
  228. var prepData = new THREE.LoaderSupport.PrepData( 'cerberus' );
  229. var local = new THREE.Object3D();
  230. local.position.set( 0, 0, 100 );
  231. local.scale.set( 50.0, 50.0, 50.0 );
  232. this.pivot.add( local );
  233. prepData.setStreamMeshesTo( local );
  234. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/cerberus/Cerberus.obj', 'OBJ' ) );
  235. var callbacks = prepData.getCallbacks();
  236. callbacks.setCallbackOnProgress( this._reportProgress );
  237. callbacks.setCallbackOnLoad( callbackOnLoad );
  238. var objLoader = new THREE.OBJLoader2();
  239. objLoader.run( prepData );
  240. };
  241. WWOBJLoader2Example.prototype.useRunAsyncMeshAlter = function () {
  242. var scope = this;
  243. var callbackOnLoad = function ( event ) {
  244. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  245. };
  246. var prepData = new THREE.LoaderSupport.PrepData( 'vive-controller' );
  247. var local = new THREE.Object3D();
  248. local.position.set( 125, 50, 0 );
  249. local.name = 'Pivot_vive-controller';
  250. this.pivot.add( local );
  251. prepData.setStreamMeshesTo( local );
  252. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/vive-controller/vr_controller_vive_1_5.obj', 'OBJ' ) );
  253. prepData.setUseAsync( true );
  254. var callbacks = prepData.getCallbacks();
  255. var callbackMeshAlter = function ( event ) {
  256. var override = new THREE.LoaderSupport.LoadedMeshUserOverride( false, true );
  257. var mesh = new THREE.Mesh( event.detail.bufferGeometry, event.detail.material );
  258. var scale = 200.0;
  259. mesh.scale.set( scale, scale, scale );
  260. mesh.name = event.detail.meshName;
  261. var helper = new THREE.VertexNormalsHelper( mesh, 2, 0x00ff00, 1 );
  262. helper.name = 'VertexNormalsHelper';
  263. override.addMesh( mesh );
  264. override.addMesh( helper );
  265. return override;
  266. };
  267. callbacks.setCallbackOnMeshAlter( callbackMeshAlter );
  268. callbacks.setCallbackOnProgress( this._reportProgress );
  269. callbacks.setCallbackOnLoad( callbackOnLoad );
  270. var objLoader = new THREE.OBJLoader2();
  271. objLoader.run( prepData );
  272. };
  273. WWOBJLoader2Example.prototype.finalize = function () {
  274. this._reportProgress( { detail: { text: '' } } );
  275. };
  276. WWOBJLoader2Example.prototype._reportProgress = function( event ) {
  277. var output = Validator.verifyInput( event.detail.text, '' );
  278. console.log( 'Progress: ' + output );
  279. document.getElementById( 'feedback' ).innerHTML = output;
  280. };
  281. WWOBJLoader2Example.prototype.resizeDisplayGL = function () {
  282. this.controls.handleResize();
  283. this.recalcAspectRatio();
  284. this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false );
  285. this.updateCamera();
  286. };
  287. WWOBJLoader2Example.prototype.recalcAspectRatio = function () {
  288. this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight;
  289. };
  290. WWOBJLoader2Example.prototype.resetCamera = function () {
  291. this.camera.position.copy( this.cameraDefaults.posCamera );
  292. this.cameraTarget.copy( this.cameraDefaults.posCameraTarget );
  293. this.updateCamera();
  294. };
  295. WWOBJLoader2Example.prototype.updateCamera = function () {
  296. this.camera.aspect = this.aspectRatio;
  297. this.camera.lookAt( this.cameraTarget );
  298. this.camera.updateProjectionMatrix();
  299. };
  300. WWOBJLoader2Example.prototype.render = function () {
  301. if ( ! this.renderer.autoClear ) this.renderer.clear();
  302. this.controls.update();
  303. this.cube.rotation.x += 0.05;
  304. this.cube.rotation.y += 0.05;
  305. this.renderer.render( this.scene, this.camera );
  306. };
  307. WWOBJLoader2Example.prototype.alterShading = function () {
  308. var scope = this;
  309. scope.flatShading = ! scope.flatShading;
  310. console.log( scope.flatShading ? 'Enabling flat shading' : 'Enabling smooth shading');
  311. scope.traversalFunction = function ( material ) {
  312. material.flatShading = scope.flatShading;
  313. material.needsUpdate = true;
  314. };
  315. var scopeTraverse = function ( object3d ) {
  316. scope.traverseScene( object3d );
  317. };
  318. scope.pivot.traverse( scopeTraverse );
  319. };
  320. WWOBJLoader2Example.prototype.alterDouble = function () {
  321. var scope = this;
  322. scope.doubleSide = ! scope.doubleSide;
  323. console.log( scope.doubleSide ? 'Enabling DoubleSide materials' : 'Enabling FrontSide materials');
  324. scope.traversalFunction = function ( material ) {
  325. material.side = scope.doubleSide ? THREE.DoubleSide : THREE.FrontSide;
  326. };
  327. var scopeTraverse = function ( object3d ) {
  328. scope.traverseScene( object3d );
  329. };
  330. scope.pivot.traverse( scopeTraverse );
  331. };
  332. WWOBJLoader2Example.prototype.traverseScene = function ( object3d ) {
  333. if ( object3d.material instanceof THREE.MultiMaterial ) {
  334. var materials = object3d.material.materials;
  335. for ( var name in materials ) {
  336. if ( materials.hasOwnProperty( name ) ) this.traversalFunction( materials[ name ] );
  337. }
  338. } else if ( object3d.material ) {
  339. this.traversalFunction( object3d.material );
  340. }
  341. };
  342. return WWOBJLoader2Example;
  343. })();
  344. var app = new WWOBJLoader2Example( document.getElementById( 'example' ) );
  345. var wwObjLoader2Control = {
  346. flatShading: app.flatShading,
  347. doubleSide: app.doubleSide
  348. };
  349. var menuDiv = document.getElementById( 'dat' );
  350. var gui = new dat.GUI( {
  351. autoPlace: false,
  352. width: 320
  353. } );
  354. menuDiv.appendChild( gui.domElement );
  355. var folderOptions = gui.addFolder( 'WWOBJLoader2 Options' );
  356. var controlFlat = folderOptions.add( wwObjLoader2Control, 'flatShading' ).name( 'Flat Shading' );
  357. controlFlat.onChange( function( value ) {
  358. console.log( 'Setting flatShading to: ' + value );
  359. app.alterShading();
  360. });
  361. var controlDouble = folderOptions.add( wwObjLoader2Control, 'doubleSide' ).name( 'Double Side Materials' );
  362. controlDouble.onChange( function( value ) {
  363. console.log( 'Setting doubleSide to: ' + value );
  364. app.alterDouble();
  365. });
  366. folderOptions.open();
  367. // init three.js example application
  368. var resizeWindow = function () {
  369. app.resizeDisplayGL();
  370. };
  371. var render = function () {
  372. requestAnimationFrame( render );
  373. app.render();
  374. };
  375. window.addEventListener( 'resize', resizeWindow, false );
  376. console.log( 'Starting initialisation phase...' );
  377. app.initGL();
  378. app.resizeDisplayGL();
  379. // kick render loop
  380. render();
  381. // Load a file with OBJLoader.parse synchronously
  382. app.useParseSync();
  383. // Load a file with OBJLoader.parseAsync asynchronously using a worker
  384. app.useParseAsync();
  385. // Load a file with OBJLoader.load synchronously
  386. app.useLoadSync();
  387. // Load a file with OBJLoader.load asynchronously
  388. app.useLoadAsync();
  389. // Load a file with OBJLoader.run synchronously
  390. app.useRunSync();
  391. // Load a file with OBJLoader.run asynchronously and add normals during onMeshAlter
  392. app.useRunAsyncMeshAlter();
  393. app.finalize();
  394. </script>
  395. </body>
  396. </html>