webgl_mirror.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - mirror</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #888888;
  10. font-family:Monospace;
  11. font-size:13px;
  12. background-color: #000;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px;
  19. width: 200px;
  20. left: calc(50% - 100px);
  21. text-align: center;
  22. }
  23. a {
  24. color: #00f;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - mirror
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/objects/Reflector.js"></script>
  34. <script src="js/controls/OrbitControls.js"></script>
  35. <script>
  36. // scene size
  37. var WIDTH = window.innerWidth;
  38. var HEIGHT = window.innerHeight;
  39. // camera
  40. var VIEW_ANGLE = 45;
  41. var ASPECT = WIDTH / HEIGHT;
  42. var NEAR = 1;
  43. var FAR = 500;
  44. var camera, scene, renderer;
  45. var cameraControls;
  46. var sphereGroup, smallSphere;
  47. init();
  48. animate();
  49. function init() {
  50. var container = document.getElementById( 'container' );
  51. // renderer
  52. renderer = new THREE.WebGLRenderer();
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( WIDTH, HEIGHT );
  55. container.appendChild( renderer.domElement );
  56. // scene
  57. scene = new THREE.Scene();
  58. // camera
  59. camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
  60. camera.position.set( 0, 75, 160 );
  61. cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
  62. cameraControls.target.set( 0, 40, 0);
  63. cameraControls.maxDistance = 400;
  64. cameraControls.minDistance = 10;
  65. cameraControls.update();
  66. //
  67. var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
  68. // reflector/mirror planes
  69. var groundMirror = new THREE.Reflector( 100, 100, {
  70. clipBias: 0.003,
  71. textureWidth: WIDTH * window.devicePixelRatio,
  72. textureHeight: HEIGHT * window.devicePixelRatio,
  73. color: 0x777777,
  74. recursion: 1
  75. } );
  76. groundMirror.rotateX( - Math.PI / 2 );
  77. scene.add( groundMirror );
  78. var verticalMirror = new THREE.Reflector( 60, 60, {
  79. clipBias: 0.003,
  80. textureWidth: WIDTH * window.devicePixelRatio,
  81. textureHeight: HEIGHT * window.devicePixelRatio,
  82. color: 0x889999,
  83. recursion: 1
  84. } );
  85. verticalMirror.position.y = 35;
  86. verticalMirror.position.z = -45;
  87. scene.add( verticalMirror );
  88. sphereGroup = new THREE.Object3D();
  89. scene.add( sphereGroup );
  90. var geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
  91. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
  92. var sphereCap = new THREE.Mesh( geometry, material );
  93. sphereCap.position.y = -15 * Math.sin( Math.PI / 180 * 30 ) - 0.05;
  94. sphereCap.rotateX(-Math.PI);
  95. var geometry = new THREE.SphereGeometry( 15, 24, 24, Math.PI / 2, Math.PI * 2, 0, Math.PI / 180 * 120 );
  96. var halfSphere = new THREE.Mesh( geometry, material );
  97. halfSphere.add( sphereCap );
  98. halfSphere.rotateX( - Math.PI / 180 * 135 );
  99. halfSphere.rotateZ( - Math.PI / 180 * 20 );
  100. halfSphere.position.y = 7.5 + 15 * Math.sin( Math.PI / 180 * 30 );
  101. sphereGroup.add( halfSphere );
  102. var geometry = new THREE.IcosahedronGeometry( 5, 0 );
  103. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x333333, flatShading: true } );
  104. smallSphere = new THREE.Mesh( geometry, material );
  105. scene.add(smallSphere);
  106. // walls
  107. var planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
  108. planeTop.position.y = 100;
  109. planeTop.rotateX( Math.PI / 2 );
  110. scene.add( planeTop );
  111. var planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
  112. planeBack.position.z = -50;
  113. planeBack.position.y = 50;
  114. scene.add( planeBack );
  115. var planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
  116. planeFront.position.z = 50;
  117. planeFront.position.y = 50;
  118. planeFront.rotateY( Math.PI );
  119. scene.add( planeFront );
  120. var planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
  121. planeRight.position.x = 50;
  122. planeRight.position.y = 50;
  123. planeRight.rotateY( - Math.PI / 2 );
  124. scene.add( planeRight );
  125. var planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
  126. planeLeft.position.x = -50;
  127. planeLeft.position.y = 50;
  128. planeLeft.rotateY( Math.PI / 2 );
  129. scene.add( planeLeft );
  130. // lights
  131. var mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
  132. mainLight.position.y = 60;
  133. scene.add( mainLight );
  134. var greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
  135. greenLight.position.set( 550, 50, 0 );
  136. scene.add( greenLight );
  137. var redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
  138. redLight.position.set( - 550, 50, 0 );
  139. scene.add( redLight );
  140. var blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
  141. blueLight.position.set( 0, 50, 550 );
  142. scene.add( blueLight );
  143. }
  144. function animate() {
  145. requestAnimationFrame( animate );
  146. var timer = Date.now() * 0.01;
  147. sphereGroup.rotation.y -= 0.002;
  148. smallSphere.position.set(
  149. Math.cos( timer * 0.1 ) * 30,
  150. Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
  151. Math.sin( timer * 0.1 ) * 30
  152. );
  153. smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
  154. smallSphere.rotation.z = timer * 0.8;
  155. renderer.render(scene, camera);
  156. }
  157. </script>
  158. </body>
  159. </html>