webgl_shaders_ocean.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. text-align:center;
  19. padding: 5px;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="container"></div>
  25. <div id="info">
  26. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean demo
  27. </div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/objects/Water.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) {
  36. Detector.addGetWebGLMessage();
  37. document.getElementById( 'container' ).innerHTML = "";
  38. }
  39. var container, stats;
  40. var camera, scene, renderer, light;
  41. var controls, water, sphere, cubeMap;
  42. var parameters = {
  43. oceanSide: 2000,
  44. size: 1.0,
  45. distortionScale: 3.7,
  46. alpha: 1.0
  47. };
  48. var waterNormals;
  49. init();
  50. animate();
  51. function init() {
  52. container = document.getElementById( 'container' );
  53. //
  54. renderer = new THREE.WebGLRenderer();
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. //
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.FogExp2( 0xaabbbb, 0.001 );
  61. //
  62. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  63. camera.position.set( 30, 30, 100 );
  64. //
  65. controls = new THREE.OrbitControls( camera, renderer.domElement );
  66. controls.maxPolarAngle = Math.PI * 0.495;
  67. controls.target.set( 0, 10, 0 );
  68. controls.enablePan = false;
  69. controls.minDistance = 40.0;
  70. controls.maxDistance = 200.0;
  71. camera.lookAt( controls.target );
  72. setLighting();
  73. //
  74. setWater();
  75. //
  76. setSkybox();
  77. //
  78. var geometry = new THREE.IcosahedronGeometry( 20, 2 );
  79. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  80. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  81. }
  82. var material = new THREE.MeshPhongMaterial( {
  83. vertexColors: THREE.FaceColors,
  84. shininess: 10,
  85. envMap: cubeMap,
  86. side: THREE.DoubleSide
  87. } );
  88. sphere = new THREE.Mesh( geometry, material );
  89. sphere.castShadow = true;
  90. scene.add( sphere );
  91. //
  92. stats = new Stats();
  93. container.appendChild( stats.dom );
  94. //
  95. gui = new dat.GUI();
  96. gui.add( parameters, 'distortionScale', 0, 8, 0.1 );
  97. gui.add( parameters, 'size', 0.1, 10, 0.1 );
  98. gui.add( parameters, 'alpha', 0.9, 1, .001 );
  99. //
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. }
  102. function setWater() {
  103. water = new THREE.Water(
  104. parameters.oceanSide * 5,
  105. parameters.oceanSide * 5,
  106. {
  107. textureWidth: 512,
  108. textureHeight: 512,
  109. waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
  110. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  111. }),
  112. alpha: parameters.alpha,
  113. sunDirection: light.position.clone().normalize(),
  114. sunColor: 0xffffff,
  115. waterColor: 0x001e0f,
  116. distortionScale: parameters.distortionScale,
  117. fog: scene.fog != undefined
  118. }
  119. );
  120. water.rotation.x = - Math.PI / 2;
  121. water.receiveShadow = true;
  122. scene.add( water );
  123. }
  124. function setSkybox() {
  125. cubeMap = new THREE.CubeTexture( [] );
  126. cubeMap.format = THREE.RGBFormat;
  127. var loader = new THREE.ImageLoader();
  128. loader.load( 'textures/skyboxsun25degtest.png', function ( image ) {
  129. var getSide = function ( x, y ) {
  130. var size = 1024;
  131. var canvas = document.createElement( 'canvas' );
  132. canvas.width = size;
  133. canvas.height = size;
  134. var context = canvas.getContext( '2d' );
  135. context.drawImage( image, - x * size, - y * size );
  136. return canvas;
  137. };
  138. cubeMap.images[ 0 ] = getSide( 2, 1 ); // px
  139. cubeMap.images[ 1 ] = getSide( 0, 1 ); // nx
  140. cubeMap.images[ 2 ] = getSide( 1, 0 ); // py
  141. cubeMap.images[ 3 ] = getSide( 1, 2 ); // ny
  142. cubeMap.images[ 4 ] = getSide( 1, 1 ); // pz
  143. cubeMap.images[ 5 ] = getSide( 3, 1 ); // nz
  144. cubeMap.needsUpdate = true;
  145. } );
  146. var cubeShader = THREE.ShaderLib[ 'cube' ];
  147. cubeShader.uniforms[ 'tCube' ].value = cubeMap;
  148. var skyBoxMaterial = new THREE.ShaderMaterial( {
  149. fragmentShader: cubeShader.fragmentShader,
  150. vertexShader: cubeShader.vertexShader,
  151. uniforms: cubeShader.uniforms,
  152. side: THREE.BackSide
  153. } );
  154. var skyBox = new THREE.Mesh(
  155. new THREE.BoxGeometry( parameters.oceanSide * 5 + 100, parameters.oceanSide * 5 + 100, parameters.oceanSide * 5 + 100 ),
  156. skyBoxMaterial
  157. );
  158. scene.add( skyBox );
  159. }
  160. function setLighting() {
  161. renderer.shadowMap.enabled = true;
  162. light = new THREE.DirectionalLight( 0xffffbb, 1 );
  163. light.position.set( - 30, 30, - 30 );
  164. light.castShadow = true;
  165. light.shadow.camera.top = 45;
  166. light.shadow.camera.right = 40;
  167. light.shadow.camera.left = light.shadow.camera.bottom = -40;
  168. light.shadow.camera.near = 1;
  169. light.shadow.camera.far = 200;
  170. scene.add( light, new THREE.AmbientLight( 0x888888 ) );
  171. }
  172. function onWindowResize() {
  173. camera.aspect = window.innerWidth / window.innerHeight;
  174. camera.updateProjectionMatrix();
  175. renderer.setSize( window.innerWidth, window.innerHeight );
  176. }
  177. function animate() {
  178. requestAnimationFrame( animate );
  179. render();
  180. stats.update();
  181. }
  182. function render() {
  183. var time = performance.now() * 0.001;
  184. sphere.position.y = Math.sin( time ) * 20 + 5;
  185. sphere.rotation.x = time * 0.5;
  186. sphere.rotation.z = time * 0.51;
  187. water.material.uniforms.time.value += 1.0 / 60.0;
  188. water.material.uniforms.size.value = parameters.size;
  189. water.material.uniforms.distortionScale.value = parameters.distortionScale;
  190. water.material.uniforms.alpha.value = parameters.alpha;
  191. renderer.render( scene, camera );
  192. }
  193. </script>
  194. </body>
  195. </html>