webvr_panorama.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M59+), origin = https://threejs.org, expires = 2017-11-14 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M59+)" data-expires="2017-11-14" content="ArBMPtmfrwfw86hMJs4EG/pLjENp0J9EhNnzQVrHeXXMYSDNM/FPZEwZ1etrwiLAW4kNVrzXz5J7OBtFGNhVgQ0AAABNeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMSIsImV4cGlyeSI6MTUxMDYxNzYwMH0=">
  9. <style>
  10. html, body {
  11. background-color: #000;
  12. margin: 0px;
  13. padding: 0px;
  14. overflow: hidden;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/vr/WebVR.js"></script>
  21. <script>
  22. var camera;
  23. var renderer;
  24. var scene;
  25. init();
  26. animate();
  27. function init() {
  28. renderer = new THREE.WebGLRenderer();
  29. renderer.setPixelRatio( window.devicePixelRatio );
  30. renderer.setSize( window.innerWidth, window.innerHeight );
  31. renderer.vr.enabled = true;
  32. document.body.appendChild( renderer.domElement );
  33. document.body.appendChild( WEBVR.createButton( renderer ) );
  34. //
  35. scene = new THREE.Scene();
  36. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 1000 );
  37. camera.layers.enable( 1 );
  38. var geometry = new THREE.CubeGeometry( 100, 100, 100 );
  39. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  40. var materials = [];
  41. for ( var i = 0; i < 6; i ++ ) {
  42. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  43. }
  44. var skyBox = new THREE.Mesh( geometry, materials );
  45. skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
  46. skyBox.layers.set( 1 );
  47. scene.add( skyBox );
  48. var materialsR = [];
  49. for ( var i = 6; i < 12; i ++ ) {
  50. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  51. }
  52. var skyBoxR = new THREE.Mesh( geometry, materialsR );
  53. skyBoxR.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
  54. skyBoxR.layers.set( 2 );
  55. scene.add( skyBoxR );
  56. window.addEventListener( 'resize', onWindowResize, false );
  57. }
  58. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  59. var textures = [];
  60. for ( var i = 0; i < tilesNum; i ++ ) {
  61. textures[ i ] = new THREE.Texture();
  62. }
  63. var imageObj = new Image();
  64. imageObj.onload = function() {
  65. var canvas, context;
  66. var tileWidth = imageObj.height;
  67. for ( var i = 0; i < textures.length; i ++ ) {
  68. canvas = document.createElement( 'canvas' );
  69. context = canvas.getContext( '2d' );
  70. canvas.height = tileWidth;
  71. canvas.width = tileWidth;
  72. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  73. textures[ i ].image = canvas
  74. textures[ i ].needsUpdate = true;
  75. }
  76. };
  77. imageObj.src = atlasImgUrl;
  78. return textures;
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. }
  85. function animate() {
  86. renderer.animate( render );
  87. }
  88. function render() {
  89. renderer.render( scene, camera );
  90. }
  91. </script>
  92. </body>
  93. </html>