webvr_sandbox.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M59+), origin = https://threejs.org, expires = 2017-11-14 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M59+)" data-expires="2017-11-14" content="ArBMPtmfrwfw86hMJs4EG/pLjENp0J9EhNnzQVrHeXXMYSDNM/FPZEwZ1etrwiLAW4kNVrzXz5J7OBtFGNhVgQ0AAABNeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMSIsImV4cGlyeSI6MTUxMDYxNzYwMH0=">
  9. <style>
  10. body {
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/vr/WebVR.js"></script>
  19. <script src="js/objects/Reflector.js"></script>
  20. <script>
  21. var camera, scene, renderer;
  22. var reflector;
  23. init();
  24. animate();
  25. function init() {
  26. var background = new THREE.CubeTextureLoader()
  27. .setPath( 'textures/cube/MilkyWay/' )
  28. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  29. background.format = THREE.RGBFormat;
  30. scene = new THREE.Scene();
  31. scene.background = background;
  32. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  33. scene.add( camera );
  34. var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
  35. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
  36. var mesh = new THREE.Mesh( geometry, material );
  37. mesh.position.y = 0.75;
  38. mesh.position.z = - 2;
  39. mesh.castShadow = true;
  40. mesh.receiveShadow = true;
  41. scene.add( mesh );
  42. var geometry = new THREE.BoxGeometry( 1.5, 0.1, 1.5 );
  43. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  44. var mesh = new THREE.Mesh( geometry, material );
  45. mesh.position.y = - 0.2;
  46. mesh.position.z = - 2;
  47. mesh.castShadow = true;
  48. mesh.receiveShadow = true;
  49. scene.add( mesh );
  50. var light = new THREE.DirectionalLight( 0x8800ff );
  51. light.position.set( - 1, 1.5, - 1.5 );
  52. light.castShadow = true;
  53. light.shadow.camera.zoom = 4;
  54. scene.add( light );
  55. light.target.position.set( 0, 0, - 2 );
  56. scene.add( light.target );
  57. var helper = new THREE.CameraHelper( light.shadow.camera );
  58. // scene.add( helper );
  59. var light = new THREE.DirectionalLight( 0xff0000 );
  60. light.position.set( 1, 1.5, - 2.5 );
  61. light.castShadow = true;
  62. light.shadow.camera.zoom = 4;
  63. scene.add( light );
  64. light.target.position.set( 0, 0, - 2 );
  65. scene.add( light.target );
  66. var helper = new THREE.CameraHelper( light.shadow.camera );
  67. // scene.add( helper );
  68. //
  69. reflector = new THREE.Reflector( 1.4, 1.4, {
  70. textureWidth: window.innerWidth * window.devicePixelRatio,
  71. textureHeight: window.innerHeight * window.devicePixelRatio
  72. } );
  73. reflector.position.x = 1;
  74. reflector.position.y = 0.5;
  75. reflector.position.z = -3;
  76. reflector.rotation.y = - Math.PI / 4;
  77. scene.add( reflector );
  78. var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
  79. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  80. var mesh = new THREE.Mesh( geometry, material );
  81. mesh.position.z = - 0.07;
  82. mesh.castShadow = true;
  83. mesh.receiveShadow = true;
  84. reflector.add( mesh );
  85. //
  86. renderer = new THREE.WebGLRenderer( { antialias: true } );
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.shadowMap.enabled = true;
  90. renderer.vr.enabled = true;
  91. document.body.appendChild( renderer.domElement );
  92. document.body.appendChild( WEBVR.createButton( renderer ) );
  93. //
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. function animate() {
  102. renderer.animate( render );
  103. }
  104. function render() {
  105. var time = performance.now() * 0.0002;
  106. var mesh = scene.children[ 1 ];
  107. mesh.rotation.x = time * 2;
  108. mesh.rotation.y = time * 5;
  109. renderer.render( scene, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>