ColladaLoader.js 69 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. },
  22. options: {
  23. set convertUpAxis( value ) {
  24. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, path ) {
  31. function getElementsByTagName( xml, name ) {
  32. // Non recursive xml.getElementsByTagName() ...
  33. var array = [];
  34. var childNodes = xml.childNodes;
  35. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  36. var child = childNodes[ i ];
  37. if ( child.nodeName === name ) {
  38. array.push( child );
  39. }
  40. }
  41. return array;
  42. }
  43. function parseStrings( text ) {
  44. if ( text.length === 0 ) return [];
  45. var parts = text.trim().split( /\s+/ );
  46. var array = new Array( parts.length );
  47. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  48. array[ i ] = parts[ i ];
  49. }
  50. return array;
  51. }
  52. function parseFloats( text ) {
  53. if ( text.length === 0 ) return [];
  54. var parts = text.trim().split( /\s+/ );
  55. var array = new Array( parts.length );
  56. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  57. array[ i ] = parseFloat( parts[ i ] );
  58. }
  59. return array;
  60. }
  61. function parseInts( text ) {
  62. if ( text.length === 0 ) return [];
  63. var parts = text.trim().split( /\s+/ );
  64. var array = new Array( parts.length );
  65. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  66. array[ i ] = parseInt( parts[ i ] );
  67. }
  68. return array;
  69. }
  70. function parseId( text ) {
  71. return text.substring( 1 );
  72. }
  73. function generateId() {
  74. return 'three_default_' + ( count ++ );
  75. }
  76. function isEmpty( object ) {
  77. return Object.keys( object ).length === 0;
  78. }
  79. // asset
  80. function parseAsset( xml ) {
  81. return {
  82. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  83. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  84. };
  85. }
  86. function parseAssetUnit( xml ) {
  87. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  88. }
  89. function parseAssetUpAxis( xml ) {
  90. return xml !== undefined ? xml.textContent : 'Y_UP';
  91. }
  92. // library
  93. function parseLibrary( xml, libraryName, nodeName, parser ) {
  94. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  95. if ( library !== undefined ) {
  96. var elements = getElementsByTagName( library, nodeName );
  97. for ( var i = 0; i < elements.length; i ++ ) {
  98. parser( elements[ i ] );
  99. }
  100. }
  101. }
  102. function buildLibrary( data, builder ) {
  103. for ( var name in data ) {
  104. var object = data[ name ];
  105. object.build = builder( data[ name ] );
  106. }
  107. }
  108. // get
  109. function getBuild( data, builder ) {
  110. if ( data.build !== undefined ) return data.build;
  111. data.build = builder( data );
  112. return data.build;
  113. }
  114. // animation
  115. function parseAnimation( xml ) {
  116. var data = {
  117. sources: {},
  118. samplers: {},
  119. channels: {}
  120. };
  121. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  122. var child = xml.childNodes[ i ];
  123. if ( child.nodeType !== 1 ) continue;
  124. var id;
  125. switch ( child.nodeName ) {
  126. case 'source':
  127. id = child.getAttribute( 'id' );
  128. data.sources[ id ] = parseSource( child );
  129. break;
  130. case 'sampler':
  131. id = child.getAttribute( 'id' );
  132. data.samplers[ id ] = parseAnimationSampler( child );
  133. break;
  134. case 'channel':
  135. id = child.getAttribute( 'target' );
  136. data.channels[ id ] = parseAnimationChannel( child );
  137. break;
  138. default:
  139. console.log( child );
  140. }
  141. }
  142. library.animations[ xml.getAttribute( 'id' ) ] = data;
  143. }
  144. function parseAnimationSampler( xml ) {
  145. var data = {
  146. inputs: {},
  147. };
  148. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  149. var child = xml.childNodes[ i ];
  150. if ( child.nodeType !== 1 ) continue;
  151. switch ( child.nodeName ) {
  152. case 'input':
  153. var id = parseId( child.getAttribute( 'source' ) );
  154. var semantic = child.getAttribute( 'semantic' );
  155. data.inputs[ semantic ] = id;
  156. break;
  157. }
  158. }
  159. return data;
  160. }
  161. function parseAnimationChannel( xml ) {
  162. var data = {};
  163. var target = xml.getAttribute( 'target' );
  164. // parsing SID Addressing Syntax
  165. var parts = target.split( '/' );
  166. var id = parts.shift();
  167. var sid = parts.shift();
  168. // check selection syntax
  169. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  170. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  171. if ( memberSyntax ) {
  172. // member selection access
  173. parts = sid.split( '.' );
  174. sid = parts.shift();
  175. data.member = parts.shift();
  176. } else if ( arraySyntax ) {
  177. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  178. var indices = sid.split( '(' );
  179. sid = indices.shift();
  180. for ( var i = 0; i < indices.length; i ++ ) {
  181. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  182. }
  183. data.indices = indices;
  184. }
  185. data.id = id;
  186. data.sid = sid;
  187. data.arraySyntax = arraySyntax;
  188. data.memberSyntax = memberSyntax;
  189. data.sampler = parseId( xml.getAttribute( 'source' ) );
  190. return data;
  191. }
  192. function buildAnimation( data ) {
  193. var tracks = [];
  194. var channels = data.channels;
  195. var samplers = data.samplers;
  196. var sources = data.sources;
  197. for ( var target in channels ) {
  198. if ( channels.hasOwnProperty( target ) ) {
  199. var channel = channels[ target ];
  200. var sampler = samplers[ channel.sampler ];
  201. var inputId = sampler.inputs.INPUT;
  202. var outputId = sampler.inputs.OUTPUT;
  203. var inputSource = sources[ inputId ];
  204. var outputSource = sources[ outputId ];
  205. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  206. createKeyframeTracks( animation, tracks );
  207. }
  208. }
  209. return tracks;
  210. }
  211. function getAnimation( id ) {
  212. return getBuild( library.animations[ id ], buildAnimation );
  213. }
  214. function buildAnimationChannel( channel, inputSource, outputSource ) {
  215. var node = library.nodes[ channel.id ];
  216. var object3D = getNode( node.id );
  217. var transform = node.transforms[ channel.sid ];
  218. var defaultMatrix = node.matrix.clone().transpose();
  219. var time, stride;
  220. var i, il, j, jl;
  221. var data = {};
  222. // the collada spec allows the animation of data in various ways.
  223. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  224. switch ( transform ) {
  225. case 'matrix':
  226. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  227. time = inputSource.array[ i ];
  228. stride = i * outputSource.stride;
  229. if ( data[ time ] === undefined ) data[ time ] = {};
  230. if ( channel.arraySyntax === true ) {
  231. var value = outputSource.array[ stride ];
  232. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  233. data[ time ][ index ] = value;
  234. } else {
  235. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  236. data[ time ][ j ] = outputSource.array[ stride + j ];
  237. }
  238. }
  239. }
  240. break;
  241. case 'translate':
  242. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  243. break;
  244. case 'rotate':
  245. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  246. break;
  247. case 'scale':
  248. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  249. break;
  250. }
  251. var keyframes = prepareAnimationData( data, defaultMatrix );
  252. var animation = {
  253. name: object3D.uuid,
  254. keyframes: keyframes
  255. };
  256. return animation;
  257. }
  258. function prepareAnimationData( data, defaultMatrix ) {
  259. var keyframes = [];
  260. // transfer data into a sortable array
  261. for ( var time in data ) {
  262. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  263. }
  264. // ensure keyframes are sorted by time
  265. keyframes.sort( ascending );
  266. // now we clean up all animation data, so we can use them for keyframe tracks
  267. for ( var i = 0; i < 16; i ++ ) {
  268. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  269. }
  270. return keyframes;
  271. // array sort function
  272. function ascending( a, b ) {
  273. return a.time - b.time;
  274. }
  275. }
  276. var position = new THREE.Vector3();
  277. var scale = new THREE.Vector3();
  278. var quaternion = new THREE.Quaternion();
  279. function createKeyframeTracks( animation, tracks ) {
  280. var keyframes = animation.keyframes;
  281. var name = animation.name;
  282. var times = [];
  283. var positionData = [];
  284. var quaternionData = [];
  285. var scaleData = [];
  286. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  287. var keyframe = keyframes[ i ];
  288. var time = keyframe.time;
  289. var value = keyframe.value;
  290. matrix.fromArray( value ).transpose();
  291. matrix.decompose( position, quaternion, scale );
  292. times.push( time );
  293. positionData.push( position.x, position.y, position.z );
  294. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  295. scaleData.push( scale.x, scale.y, scale.z );
  296. }
  297. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  298. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  299. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  300. return tracks;
  301. }
  302. function transformAnimationData( keyframes, property, defaultValue ) {
  303. var keyframe;
  304. var empty = true;
  305. var i, l;
  306. // check, if values of a property are missing in our keyframes
  307. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  308. keyframe = keyframes[ i ];
  309. if ( keyframe.value[ property ] === undefined ) {
  310. keyframe.value[ property ] = null; // mark as missing
  311. } else {
  312. empty = false;
  313. }
  314. }
  315. if ( empty === true ) {
  316. // no values at all, so we set a default value
  317. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  318. keyframe = keyframes[ i ];
  319. keyframe.value[ property ] = defaultValue;
  320. }
  321. } else {
  322. // filling gaps
  323. createMissingKeyframes( keyframes, property );
  324. }
  325. }
  326. function createMissingKeyframes( keyframes, property ) {
  327. var prev, next;
  328. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  329. var keyframe = keyframes[ i ];
  330. if ( keyframe.value[ property ] === null ) {
  331. prev = getPrev( keyframes, i, property );
  332. next = getNext( keyframes, i, property );
  333. if ( prev === null ) {
  334. keyframe.value[ property ] = next.value[ property ];
  335. continue;
  336. }
  337. if ( next === null ) {
  338. keyframe.value[ property ] = prev.value[ property ];
  339. continue;
  340. }
  341. interpolate( keyframe, prev, next, property );
  342. }
  343. }
  344. }
  345. function getPrev( keyframes, i, property ) {
  346. while ( i >= 0 ) {
  347. var keyframe = keyframes[ i ];
  348. if ( keyframe.value[ property ] !== null ) return keyframe;
  349. i --;
  350. }
  351. return null;
  352. }
  353. function getNext( keyframes, i, property ) {
  354. while ( i < keyframes.length ) {
  355. var keyframe = keyframes[ i ];
  356. if ( keyframe.value[ property ] !== null ) return keyframe;
  357. i ++;
  358. }
  359. return null;
  360. }
  361. function interpolate( key, prev, next, property ) {
  362. if ( ( next.time - prev.time ) === 0 ) {
  363. key.value[ property ] = prev.value[ property ];
  364. return;
  365. }
  366. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  367. }
  368. // animation clips
  369. function parseAnimationClip( xml ) {
  370. var data = {
  371. name: xml.getAttribute( 'id' ) || 'default',
  372. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  373. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  374. animations: []
  375. };
  376. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  377. var child = xml.childNodes[ i ];
  378. if ( child.nodeType !== 1 ) continue;
  379. switch ( child.nodeName ) {
  380. case 'instance_animation':
  381. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  382. break;
  383. }
  384. }
  385. library.clips[ xml.getAttribute( 'id' ) ] = data;
  386. }
  387. function buildAnimationClip( data ) {
  388. var tracks = [];
  389. var name = data.name;
  390. var duration = ( data.end - data.start ) || - 1;
  391. var animations = data.animations;
  392. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  393. var animationTracks = getAnimation( animations[ i ] );
  394. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  395. tracks.push( animationTracks[ j ] );
  396. }
  397. }
  398. return new THREE.AnimationClip( name, duration, tracks );
  399. }
  400. function getAnimationClip( id ) {
  401. return getBuild( library.clips[ id ], buildAnimationClip );
  402. }
  403. // controller
  404. function parseController( xml ) {
  405. var data = {};
  406. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  407. var child = xml.childNodes[ i ];
  408. if ( child.nodeType !== 1 ) continue;
  409. switch ( child.nodeName ) {
  410. case 'skin':
  411. // there is exactly one skin per controller
  412. data.id = parseId( child.getAttribute( 'source' ) );
  413. data.skin = parseSkin( child );
  414. break;
  415. case 'morph':
  416. data.id = parseId( child.getAttribute( 'source' ) );
  417. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  418. break;
  419. }
  420. }
  421. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  422. }
  423. function parseSkin( xml ) {
  424. var data = {
  425. sources: {}
  426. };
  427. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  428. var child = xml.childNodes[ i ];
  429. if ( child.nodeType !== 1 ) continue;
  430. switch ( child.nodeName ) {
  431. case 'bind_shape_matrix':
  432. data.bindShapeMatrix = parseFloats( child.textContent );
  433. break;
  434. case 'source':
  435. var id = child.getAttribute( 'id' );
  436. data.sources[ id ] = parseSource( child );
  437. break;
  438. case 'joints':
  439. data.joints = parseJoints( child );
  440. break;
  441. case 'vertex_weights':
  442. data.vertexWeights = parseVertexWeights( child );
  443. break;
  444. }
  445. }
  446. return data;
  447. }
  448. function parseJoints( xml ) {
  449. var data = {
  450. inputs: {}
  451. };
  452. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  453. var child = xml.childNodes[ i ];
  454. if ( child.nodeType !== 1 ) continue;
  455. switch ( child.nodeName ) {
  456. case 'input':
  457. var semantic = child.getAttribute( 'semantic' );
  458. var id = parseId( child.getAttribute( 'source' ) );
  459. data.inputs[ semantic ] = id;
  460. break;
  461. }
  462. }
  463. return data;
  464. }
  465. function parseVertexWeights( xml ) {
  466. var data = {
  467. inputs: {}
  468. };
  469. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  470. var child = xml.childNodes[ i ];
  471. if ( child.nodeType !== 1 ) continue;
  472. switch ( child.nodeName ) {
  473. case 'input':
  474. var semantic = child.getAttribute( 'semantic' );
  475. var id = parseId( child.getAttribute( 'source' ) );
  476. var offset = parseInt( child.getAttribute( 'offset' ) );
  477. data.inputs[ semantic ] = { id: id, offset: offset };
  478. break;
  479. case 'vcount':
  480. data.vcount = parseInts( child.textContent );
  481. break;
  482. case 'v':
  483. data.v = parseInts( child.textContent );
  484. break;
  485. }
  486. }
  487. return data;
  488. }
  489. function buildController( data ) {
  490. var build = {
  491. id: data.id
  492. };
  493. var geometry = library.geometries[ build.id ];
  494. if ( data.skin !== undefined ) {
  495. build.skin = buildSkin( data.skin );
  496. // we enhance the 'sources' property of the corresponding geometry with our skin data
  497. geometry.sources.skinIndices = build.skin.indices;
  498. geometry.sources.skinWeights = build.skin.weights;
  499. }
  500. return build;
  501. }
  502. function buildSkin( data ) {
  503. var BONE_LIMIT = 4;
  504. var build = {
  505. joints: [], // this must be an array to preserve the joint order
  506. indices: {
  507. array: [],
  508. stride: BONE_LIMIT
  509. },
  510. weights: {
  511. array: [],
  512. stride: BONE_LIMIT
  513. }
  514. };
  515. var sources = data.sources;
  516. var vertexWeights = data.vertexWeights;
  517. var vcount = vertexWeights.vcount;
  518. var v = vertexWeights.v;
  519. var jointOffset = vertexWeights.inputs.JOINT.offset;
  520. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  521. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  522. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  523. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  524. var stride = 0;
  525. var i, j, l;
  526. // procces skin data for each vertex
  527. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  528. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  529. var vertexSkinData = [];
  530. for ( j = 0; j < jointCount; j ++ ) {
  531. var skinIndex = v[ stride + jointOffset ];
  532. var weightId = v[ stride + weightOffset ];
  533. var skinWeight = weights[ weightId ];
  534. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  535. stride += 2;
  536. }
  537. // we sort the joints in descending order based on the weights.
  538. // this ensures, we only procced the most important joints of the vertex
  539. vertexSkinData.sort( descending );
  540. // now we provide for each vertex a set of four index and weight values.
  541. // the order of the skin data matches the order of vertices
  542. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  543. var d = vertexSkinData[ j ];
  544. if ( d !== undefined ) {
  545. build.indices.array.push( d.index );
  546. build.weights.array.push( d.weight );
  547. } else {
  548. build.indices.array.push( 0 );
  549. build.weights.array.push( 0 );
  550. }
  551. }
  552. }
  553. // setup bind matrix
  554. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  555. // process bones and inverse bind matrix data
  556. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  557. var name = jointSource.array[ i ];
  558. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  559. build.joints.push( { name: name, boneInverse: boneInverse } );
  560. }
  561. return build;
  562. // array sort function
  563. function descending( a, b ) {
  564. return b.weight - a.weight;
  565. }
  566. }
  567. function getController( id ) {
  568. return getBuild( library.controllers[ id ], buildController );
  569. }
  570. // image
  571. function parseImage( xml ) {
  572. var data = {
  573. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  574. };
  575. library.images[ xml.getAttribute( 'id' ) ] = data;
  576. }
  577. function buildImage( data ) {
  578. if ( data.build !== undefined ) return data.build;
  579. return data.init_from;
  580. }
  581. function getImage( id ) {
  582. return getBuild( library.images[ id ], buildImage );
  583. }
  584. // effect
  585. function parseEffect( xml ) {
  586. var data = {};
  587. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  588. var child = xml.childNodes[ i ];
  589. if ( child.nodeType !== 1 ) continue;
  590. switch ( child.nodeName ) {
  591. case 'profile_COMMON':
  592. data.profile = parseEffectProfileCOMMON( child );
  593. break;
  594. }
  595. }
  596. library.effects[ xml.getAttribute( 'id' ) ] = data;
  597. }
  598. function parseEffectProfileCOMMON( xml ) {
  599. var data = {
  600. surfaces: {},
  601. samplers: {}
  602. };
  603. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  604. var child = xml.childNodes[ i ];
  605. if ( child.nodeType !== 1 ) continue;
  606. switch ( child.nodeName ) {
  607. case 'newparam':
  608. parseEffectNewparam( child, data );
  609. break;
  610. case 'technique':
  611. data.technique = parseEffectTechnique( child );
  612. break;
  613. }
  614. }
  615. return data;
  616. }
  617. function parseEffectNewparam( xml, data ) {
  618. var sid = xml.getAttribute( 'sid' );
  619. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  620. var child = xml.childNodes[ i ];
  621. if ( child.nodeType !== 1 ) continue;
  622. switch ( child.nodeName ) {
  623. case 'surface':
  624. data.surfaces[ sid ] = parseEffectSurface( child );
  625. break;
  626. case 'sampler2D':
  627. data.samplers[ sid ] = parseEffectSampler( child );
  628. break;
  629. }
  630. }
  631. }
  632. function parseEffectSurface( xml ) {
  633. var data = {};
  634. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  635. var child = xml.childNodes[ i ];
  636. if ( child.nodeType !== 1 ) continue;
  637. switch ( child.nodeName ) {
  638. case 'init_from':
  639. data.init_from = child.textContent;
  640. break;
  641. }
  642. }
  643. return data;
  644. }
  645. function parseEffectSampler( xml ) {
  646. var data = {};
  647. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  648. var child = xml.childNodes[ i ];
  649. if ( child.nodeType !== 1 ) continue;
  650. switch ( child.nodeName ) {
  651. case 'source':
  652. data.source = child.textContent;
  653. break;
  654. }
  655. }
  656. return data;
  657. }
  658. function parseEffectTechnique( xml ) {
  659. var data = {};
  660. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  661. var child = xml.childNodes[ i ];
  662. if ( child.nodeType !== 1 ) continue;
  663. switch ( child.nodeName ) {
  664. case 'constant':
  665. case 'lambert':
  666. case 'blinn':
  667. case 'phong':
  668. data.type = child.nodeName;
  669. data.parameters = parseEffectParameters( child );
  670. break;
  671. }
  672. }
  673. return data;
  674. }
  675. function parseEffectParameters( xml ) {
  676. var data = {};
  677. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  678. var child = xml.childNodes[ i ];
  679. if ( child.nodeType !== 1 ) continue;
  680. switch ( child.nodeName ) {
  681. case 'emission':
  682. case 'diffuse':
  683. case 'specular':
  684. case 'shininess':
  685. case 'transparent':
  686. case 'transparency':
  687. data[ child.nodeName ] = parseEffectParameter( child );
  688. break;
  689. }
  690. }
  691. return data;
  692. }
  693. function parseEffectParameter( xml ) {
  694. var data = {};
  695. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  696. var child = xml.childNodes[ i ];
  697. if ( child.nodeType !== 1 ) continue;
  698. switch ( child.nodeName ) {
  699. case 'color':
  700. data[ child.nodeName ] = parseFloats( child.textContent );
  701. break;
  702. case 'float':
  703. data[ child.nodeName ] = parseFloat( child.textContent );
  704. break;
  705. case 'texture':
  706. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  707. break;
  708. }
  709. }
  710. return data;
  711. }
  712. function parseEffectParameterTexture( xml ) {
  713. var data = {
  714. technique: {}
  715. };
  716. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  717. var child = xml.childNodes[ i ];
  718. if ( child.nodeType !== 1 ) continue;
  719. switch ( child.nodeName ) {
  720. case 'extra':
  721. parseEffectParameterTextureExtra( child, data );
  722. break;
  723. }
  724. }
  725. return data;
  726. }
  727. function parseEffectParameterTextureExtra( xml, data ) {
  728. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  729. var child = xml.childNodes[ i ];
  730. if ( child.nodeType !== 1 ) continue;
  731. switch ( child.nodeName ) {
  732. case 'technique':
  733. parseEffectParameterTextureExtraTechnique( child, data );
  734. break;
  735. }
  736. }
  737. }
  738. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  739. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  740. var child = xml.childNodes[ i ];
  741. if ( child.nodeType !== 1 ) continue;
  742. switch ( child.nodeName ) {
  743. case 'repeatU':
  744. case 'repeatV':
  745. case 'offsetU':
  746. case 'offsetV':
  747. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  748. break;
  749. case 'wrapU':
  750. case 'wrapV':
  751. // some files have values for wrapU/wrapV which become NaN via parseInt
  752. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  753. data.technique[ child.nodeName ] = 1;
  754. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  755. data.technique[ child.nodeName ] = 0;
  756. } else {
  757. data.technique[ child.nodeName ] = parseInt( child.textContent );
  758. }
  759. break;
  760. }
  761. }
  762. }
  763. function buildEffect( data ) {
  764. return data;
  765. }
  766. function getEffect( id ) {
  767. return getBuild( library.effects[ id ], buildEffect );
  768. }
  769. // material
  770. function parseMaterial( xml ) {
  771. var data = {
  772. name: xml.getAttribute( 'name' )
  773. };
  774. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  775. var child = xml.childNodes[ i ];
  776. if ( child.nodeType !== 1 ) continue;
  777. switch ( child.nodeName ) {
  778. case 'instance_effect':
  779. data.url = parseId( child.getAttribute( 'url' ) );
  780. break;
  781. }
  782. }
  783. library.materials[ xml.getAttribute( 'id' ) ] = data;
  784. }
  785. function buildMaterial( data ) {
  786. var effect = getEffect( data.url );
  787. var technique = effect.profile.technique;
  788. var material;
  789. switch ( technique.type ) {
  790. case 'phong':
  791. case 'blinn':
  792. material = new THREE.MeshPhongMaterial();
  793. break;
  794. case 'lambert':
  795. material = new THREE.MeshLambertMaterial();
  796. break;
  797. default:
  798. material = new THREE.MeshBasicMaterial();
  799. break;
  800. }
  801. material.name = data.name;
  802. function getTexture( textureObject ) {
  803. var sampler = effect.profile.samplers[ textureObject.id ];
  804. if ( sampler !== undefined ) {
  805. var surface = effect.profile.surfaces[ sampler.source ];
  806. var texture = textureLoader.load( getImage( surface.init_from ) );
  807. var extra = textureObject.extra;
  808. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  809. var technique = extra.technique;
  810. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  811. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  812. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  813. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  814. } else {
  815. texture.wrapS = THREE.RepeatWrapping;
  816. texture.wrapT = THREE.RepeatWrapping;
  817. }
  818. return texture;
  819. }
  820. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  821. return null;
  822. }
  823. var parameters = technique.parameters;
  824. for ( var key in parameters ) {
  825. var parameter = parameters[ key ];
  826. switch ( key ) {
  827. case 'diffuse':
  828. if ( parameter.color ) material.color.fromArray( parameter.color );
  829. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  830. break;
  831. case 'specular':
  832. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  833. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  834. break;
  835. case 'shininess':
  836. if ( parameter.float && material.shininess )
  837. material.shininess = parameter.float;
  838. break;
  839. case 'emission':
  840. if ( parameter.color && material.emissive )
  841. material.emissive.fromArray( parameter.color );
  842. break;
  843. case 'transparent':
  844. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  845. material.transparent = true;
  846. break;
  847. case 'transparency':
  848. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  849. material.transparent = true;
  850. break;
  851. }
  852. }
  853. return material;
  854. }
  855. function getMaterial( id ) {
  856. return getBuild( library.materials[ id ], buildMaterial );
  857. }
  858. // camera
  859. function parseCamera( xml ) {
  860. var data = {
  861. name: xml.getAttribute( 'name' )
  862. };
  863. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  864. var child = xml.childNodes[ i ];
  865. if ( child.nodeType !== 1 ) continue;
  866. switch ( child.nodeName ) {
  867. case 'optics':
  868. data.optics = parseCameraOptics( child );
  869. break;
  870. }
  871. }
  872. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  873. }
  874. function parseCameraOptics( xml ) {
  875. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  876. var child = xml.childNodes[ i ];
  877. switch ( child.nodeName ) {
  878. case 'technique_common':
  879. return parseCameraTechnique( child );
  880. }
  881. }
  882. return {};
  883. }
  884. function parseCameraTechnique( xml ) {
  885. var data = {};
  886. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  887. var child = xml.childNodes[ i ];
  888. switch ( child.nodeName ) {
  889. case 'perspective':
  890. case 'orthographic':
  891. data.technique = child.nodeName;
  892. data.parameters = parseCameraParameters( child );
  893. break;
  894. }
  895. }
  896. return data;
  897. }
  898. function parseCameraParameters( xml ) {
  899. var data = {};
  900. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  901. var child = xml.childNodes[ i ];
  902. switch ( child.nodeName ) {
  903. case 'xfov':
  904. case 'yfov':
  905. case 'xmag':
  906. case 'ymag':
  907. case 'znear':
  908. case 'zfar':
  909. case 'aspect_ratio':
  910. data[ child.nodeName ] = parseFloat( child.textContent );
  911. break;
  912. }
  913. }
  914. return data;
  915. }
  916. function buildCamera( data ) {
  917. var camera;
  918. switch ( data.optics.technique ) {
  919. case 'perspective':
  920. camera = new THREE.PerspectiveCamera(
  921. data.optics.parameters.yfov,
  922. data.optics.parameters.aspect_ratio,
  923. data.optics.parameters.znear,
  924. data.optics.parameters.zfar
  925. );
  926. break;
  927. case 'orthographic':
  928. var ymag = data.optics.parameters.ymag;
  929. var xmag = data.optics.parameters.xmag;
  930. var aspectRatio = data.optics.parameters.aspect_ratio;
  931. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  932. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  933. xmag *= 0.5;
  934. ymag *= 0.5;
  935. camera = new THREE.OrthographicCamera(
  936. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  937. data.optics.parameters.znear,
  938. data.optics.parameters.zfar
  939. );
  940. break;
  941. default:
  942. camera = new THREE.PerspectiveCamera();
  943. break;
  944. }
  945. camera.name = data.name;
  946. return camera;
  947. }
  948. function getCamera( id ) {
  949. var data = library.cameras[ id ];
  950. if ( data !== undefined ) {
  951. return getBuild( data, buildCamera );
  952. }
  953. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  954. return null;
  955. }
  956. // light
  957. function parseLight( xml ) {
  958. var data = {};
  959. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  960. var child = xml.childNodes[ i ];
  961. if ( child.nodeType !== 1 ) continue;
  962. switch ( child.nodeName ) {
  963. case 'technique_common':
  964. data = parseLightTechnique( child );
  965. break;
  966. }
  967. }
  968. library.lights[ xml.getAttribute( 'id' ) ] = data;
  969. }
  970. function parseLightTechnique( xml ) {
  971. var data = {};
  972. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  973. var child = xml.childNodes[ i ];
  974. if ( child.nodeType !== 1 ) continue;
  975. switch ( child.nodeName ) {
  976. case 'directional':
  977. case 'point':
  978. case 'spot':
  979. case 'ambient':
  980. data.technique = child.nodeName;
  981. data.parameters = parseLightParameters( child );
  982. }
  983. }
  984. return data;
  985. }
  986. function parseLightParameters( xml ) {
  987. var data = {};
  988. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  989. var child = xml.childNodes[ i ];
  990. if ( child.nodeType !== 1 ) continue;
  991. switch ( child.nodeName ) {
  992. case 'color':
  993. var array = parseFloats( child.textContent );
  994. data.color = new THREE.Color().fromArray( array );
  995. break;
  996. case 'falloff_angle':
  997. data.falloffAngle = parseFloat( child.textContent );
  998. break;
  999. case 'quadratic_attenuation':
  1000. var f = parseFloat( child.textContent );
  1001. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1002. break;
  1003. }
  1004. }
  1005. return data;
  1006. }
  1007. function buildLight( data ) {
  1008. var light;
  1009. switch ( data.technique ) {
  1010. case 'directional':
  1011. light = new THREE.DirectionalLight();
  1012. break;
  1013. case 'point':
  1014. light = new THREE.PointLight();
  1015. break;
  1016. case 'spot':
  1017. light = new THREE.SpotLight();
  1018. break;
  1019. case 'ambient':
  1020. light = new THREE.AmbientLight();
  1021. break;
  1022. }
  1023. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1024. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1025. return light;
  1026. }
  1027. function getLight( id ) {
  1028. var data = library.lights[ id ];
  1029. if ( data !== undefined ) {
  1030. return getBuild( data, buildLight );
  1031. }
  1032. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1033. return null;
  1034. }
  1035. // geometry
  1036. function parseGeometry( xml ) {
  1037. var data = {
  1038. name: xml.getAttribute( 'name' ),
  1039. sources: {},
  1040. vertices: {},
  1041. primitives: []
  1042. };
  1043. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1044. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1045. if ( mesh === undefined ) return;
  1046. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1047. var child = mesh.childNodes[ i ];
  1048. if ( child.nodeType !== 1 ) continue;
  1049. var id = child.getAttribute( 'id' );
  1050. switch ( child.nodeName ) {
  1051. case 'source':
  1052. data.sources[ id ] = parseSource( child );
  1053. break;
  1054. case 'vertices':
  1055. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1056. data.vertices = parseGeometryVertices( child );
  1057. break;
  1058. case 'polygons':
  1059. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1060. break;
  1061. case 'lines':
  1062. case 'linestrips':
  1063. case 'polylist':
  1064. case 'triangles':
  1065. data.primitives.push( parseGeometryPrimitive( child ) );
  1066. break;
  1067. default:
  1068. console.log( child );
  1069. }
  1070. }
  1071. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1072. }
  1073. function parseSource( xml ) {
  1074. var data = {
  1075. array: [],
  1076. stride: 3
  1077. };
  1078. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1079. var child = xml.childNodes[ i ];
  1080. if ( child.nodeType !== 1 ) continue;
  1081. switch ( child.nodeName ) {
  1082. case 'float_array':
  1083. data.array = parseFloats( child.textContent );
  1084. break;
  1085. case 'Name_array':
  1086. data.array = parseStrings( child.textContent );
  1087. break;
  1088. case 'technique_common':
  1089. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1090. if ( accessor !== undefined ) {
  1091. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1092. }
  1093. break;
  1094. }
  1095. }
  1096. return data;
  1097. }
  1098. function parseGeometryVertices( xml ) {
  1099. var data = {};
  1100. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1101. var child = xml.childNodes[ i ];
  1102. if ( child.nodeType !== 1 ) continue;
  1103. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1104. }
  1105. return data;
  1106. }
  1107. function parseGeometryPrimitive( xml ) {
  1108. var primitive = {
  1109. type: xml.nodeName,
  1110. material: xml.getAttribute( 'material' ),
  1111. count: parseInt( xml.getAttribute( 'count' ) ),
  1112. inputs: {},
  1113. stride: 0
  1114. };
  1115. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1116. var child = xml.childNodes[ i ];
  1117. if ( child.nodeType !== 1 ) continue;
  1118. switch ( child.nodeName ) {
  1119. case 'input':
  1120. var id = parseId( child.getAttribute( 'source' ) );
  1121. var semantic = child.getAttribute( 'semantic' );
  1122. var offset = parseInt( child.getAttribute( 'offset' ) );
  1123. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1124. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1125. break;
  1126. case 'vcount':
  1127. primitive.vcount = parseInts( child.textContent );
  1128. break;
  1129. case 'p':
  1130. primitive.p = parseInts( child.textContent );
  1131. break;
  1132. }
  1133. }
  1134. return primitive;
  1135. }
  1136. function groupPrimitives( primitives ) {
  1137. var build = {};
  1138. for ( var i = 0; i < primitives.length; i ++ ) {
  1139. var primitive = primitives[ i ];
  1140. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1141. build[ primitive.type ].push( primitive );
  1142. }
  1143. return build;
  1144. }
  1145. function buildGeometry( data ) {
  1146. var build = {};
  1147. var sources = data.sources;
  1148. var vertices = data.vertices;
  1149. var primitives = data.primitives;
  1150. if ( primitives.length === 0 ) return {};
  1151. // our goal is to create one buffer geoemtry for a single type of primitives
  1152. // first, we group all primitives by their type
  1153. var groupedPrimitives = groupPrimitives( primitives );
  1154. for ( var type in groupedPrimitives ) {
  1155. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1156. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1157. }
  1158. return build;
  1159. }
  1160. function buildGeometryType( primitives, sources, vertices ) {
  1161. var build = {};
  1162. var position = { array: [], stride: 0 };
  1163. var normal = { array: [], stride: 0 };
  1164. var uv = { array: [], stride: 0 };
  1165. var color = { array: [], stride: 0 };
  1166. var skinIndex = { array: [], stride: 4 };
  1167. var skinWeight = { array: [], stride: 4 };
  1168. var geometry = new THREE.BufferGeometry();
  1169. var materialKeys = [];
  1170. var start = 0, count = 0;
  1171. for ( var p = 0; p < primitives.length; p ++ ) {
  1172. var primitive = primitives[ p ];
  1173. var inputs = primitive.inputs;
  1174. var triangleCount = 1;
  1175. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1176. triangleCount = 2; // one quad -> two triangles
  1177. }
  1178. // groups
  1179. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1180. count = primitive.count * 2;
  1181. } else {
  1182. count = primitive.count * 3 * triangleCount;
  1183. }
  1184. geometry.addGroup( start, count, p );
  1185. start += count;
  1186. // material
  1187. if ( primitive.material ) {
  1188. materialKeys.push( primitive.material );
  1189. }
  1190. // geometry data
  1191. for ( var name in inputs ) {
  1192. var input = inputs[ name ];
  1193. switch ( name ) {
  1194. case 'VERTEX':
  1195. for ( var key in vertices ) {
  1196. var id = vertices[ key ];
  1197. switch ( key ) {
  1198. case 'POSITION':
  1199. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1200. position.stride = sources[ id ].stride;
  1201. if ( sources.skinWeights && sources.skinIndices ) {
  1202. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1203. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1204. }
  1205. break;
  1206. case 'NORMAL':
  1207. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1208. normal.stride = sources[ id ].stride;
  1209. break;
  1210. case 'COLOR':
  1211. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1212. color.stride = sources[ id ].stride;
  1213. break;
  1214. case 'TEXCOORD':
  1215. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1216. uv.stride = sources[ id ].stride;
  1217. break;
  1218. default:
  1219. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1220. }
  1221. }
  1222. break;
  1223. case 'NORMAL':
  1224. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1225. normal.stride = sources[ input.id ].stride;
  1226. break;
  1227. case 'COLOR':
  1228. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1229. color.stride = sources[ input.id ].stride;
  1230. break;
  1231. case 'TEXCOORD':
  1232. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1233. uv.stride = sources[ input.id ].stride;
  1234. break;
  1235. }
  1236. }
  1237. }
  1238. // build geometry
  1239. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1240. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1241. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1242. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1243. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1244. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1245. build.data = geometry;
  1246. build.type = primitives[ 0 ].type;
  1247. build.materialKeys = materialKeys;
  1248. return build;
  1249. }
  1250. function buildGeometryData( primitive, source, offset, array ) {
  1251. var indices = primitive.p;
  1252. var stride = primitive.stride;
  1253. var vcount = primitive.vcount;
  1254. function pushVector( i ) {
  1255. var index = indices[ i + offset ] * sourceStride;
  1256. var length = index + sourceStride;
  1257. for ( ; index < length; index ++ ) {
  1258. array.push( sourceArray[ index ] );
  1259. }
  1260. }
  1261. var maxcount = 0;
  1262. var sourceArray = source.array;
  1263. var sourceStride = source.stride;
  1264. if ( primitive.vcount !== undefined ) {
  1265. var index = 0;
  1266. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1267. var count = vcount[ i ];
  1268. if ( count === 4 ) {
  1269. var a = index + stride * 0;
  1270. var b = index + stride * 1;
  1271. var c = index + stride * 2;
  1272. var d = index + stride * 3;
  1273. pushVector( a ); pushVector( b ); pushVector( d );
  1274. pushVector( b ); pushVector( c ); pushVector( d );
  1275. } else if ( count === 3 ) {
  1276. var a = index + stride * 0;
  1277. var b = index + stride * 1;
  1278. var c = index + stride * 2;
  1279. pushVector( a ); pushVector( b ); pushVector( c );
  1280. } else {
  1281. maxcount = Math.max( maxcount, count );
  1282. }
  1283. index += stride * count;
  1284. }
  1285. if ( maxcount > 0 ) {
  1286. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1287. }
  1288. } else {
  1289. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1290. pushVector( i );
  1291. }
  1292. }
  1293. }
  1294. function getGeometry( id ) {
  1295. return getBuild( library.geometries[ id ], buildGeometry );
  1296. }
  1297. // kinematics
  1298. function parseKinematicsModel( xml ) {
  1299. var data = {
  1300. name: xml.getAttribute( 'name' ) || '',
  1301. joints: {},
  1302. links: []
  1303. };
  1304. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1305. var child = xml.childNodes[ i ];
  1306. if ( child.nodeType !== 1 ) continue;
  1307. switch ( child.nodeName ) {
  1308. case 'technique_common':
  1309. parseKinematicsTechniqueCommon( child, data );
  1310. break;
  1311. }
  1312. }
  1313. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1314. }
  1315. function buildKinematicsModel( data ) {
  1316. if ( data.build !== undefined ) return data.build;
  1317. return data;
  1318. }
  1319. function getKinematicsModel( id ) {
  1320. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1321. }
  1322. function parseKinematicsTechniqueCommon( xml, data ) {
  1323. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1324. var child = xml.childNodes[ i ];
  1325. if ( child.nodeType !== 1 ) continue;
  1326. switch ( child.nodeName ) {
  1327. case 'joint':
  1328. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1329. break;
  1330. case 'link':
  1331. data.links.push( parseKinematicsLink( child ) );
  1332. break;
  1333. }
  1334. }
  1335. }
  1336. function parseKinematicsJoint( xml ) {
  1337. var data;
  1338. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1339. var child = xml.childNodes[ i ];
  1340. if ( child.nodeType !== 1 ) continue;
  1341. switch ( child.nodeName ) {
  1342. case 'prismatic':
  1343. case 'revolute':
  1344. data = parseKinematicsJointParameter( child );
  1345. break;
  1346. }
  1347. }
  1348. return data;
  1349. }
  1350. function parseKinematicsJointParameter( xml, data ) {
  1351. var data = {
  1352. sid: xml.getAttribute( 'sid' ),
  1353. name: xml.getAttribute( 'name' ) || '',
  1354. axis: new THREE.Vector3(),
  1355. limits: {
  1356. min: 0,
  1357. max: 0
  1358. },
  1359. type: xml.nodeName,
  1360. static: false,
  1361. zeroPosition: 0,
  1362. middlePosition: 0
  1363. };
  1364. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1365. var child = xml.childNodes[ i ];
  1366. if ( child.nodeType !== 1 ) continue;
  1367. switch ( child.nodeName ) {
  1368. case 'axis':
  1369. var array = parseFloats( child.textContent );
  1370. data.axis.fromArray( array );
  1371. break;
  1372. case 'limits':
  1373. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1374. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1375. data.limits.max = parseFloat( max.textContent );
  1376. data.limits.min = parseFloat( min.textContent );
  1377. break;
  1378. }
  1379. }
  1380. // if min is equal to or greater than max, consider the joint static
  1381. if ( data.limits.min >= data.limits.max ) {
  1382. data.static = true;
  1383. }
  1384. // calculate middle position
  1385. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1386. return data;
  1387. }
  1388. function parseKinematicsLink( xml ) {
  1389. var data = {
  1390. sid: xml.getAttribute( 'sid' ),
  1391. name: xml.getAttribute( 'name' ) || '',
  1392. attachments: [],
  1393. transforms: []
  1394. };
  1395. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1396. var child = xml.childNodes[ i ];
  1397. if ( child.nodeType !== 1 ) continue;
  1398. switch ( child.nodeName ) {
  1399. case 'attachment_full':
  1400. data.attachments.push( parseKinematicsAttachment( child ) );
  1401. break;
  1402. case 'matrix':
  1403. case 'translate':
  1404. case 'rotate':
  1405. data.transforms.push( parseKinematicsTransform( child ) );
  1406. break;
  1407. }
  1408. }
  1409. return data;
  1410. }
  1411. function parseKinematicsAttachment( xml ) {
  1412. var data = {
  1413. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1414. transforms: [],
  1415. links: []
  1416. };
  1417. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1418. var child = xml.childNodes[ i ];
  1419. if ( child.nodeType !== 1 ) continue;
  1420. switch ( child.nodeName ) {
  1421. case 'link':
  1422. data.links.push( parseKinematicsLink( child ) );
  1423. break;
  1424. case 'matrix':
  1425. case 'translate':
  1426. case 'rotate':
  1427. data.transforms.push( parseKinematicsTransform( child ) );
  1428. break;
  1429. }
  1430. }
  1431. return data;
  1432. }
  1433. function parseKinematicsTransform( xml ) {
  1434. var data = {
  1435. type: xml.nodeName
  1436. };
  1437. var array = parseFloats( xml.textContent );
  1438. switch ( data.type ) {
  1439. case 'matrix':
  1440. data.obj = new THREE.Matrix4();
  1441. data.obj.fromArray( array ).transpose();
  1442. break;
  1443. case 'translate':
  1444. data.obj = new THREE.Vector3();
  1445. data.obj.fromArray( array );
  1446. break;
  1447. case 'rotate':
  1448. data.obj = new THREE.Vector3();
  1449. data.obj.fromArray( array );
  1450. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1451. break;
  1452. }
  1453. return data;
  1454. }
  1455. function parseKinematicsScene( xml ) {
  1456. var data = {
  1457. bindJointAxis: []
  1458. };
  1459. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1460. var child = xml.childNodes[ i ];
  1461. if ( child.nodeType !== 1 ) continue;
  1462. switch ( child.nodeName ) {
  1463. case 'bind_joint_axis':
  1464. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1465. break;
  1466. }
  1467. }
  1468. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1469. }
  1470. function parseKinematicsBindJointAxis( xml ) {
  1471. var data = {
  1472. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1473. };
  1474. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1475. var child = xml.childNodes[ i ];
  1476. if ( child.nodeType !== 1 ) continue;
  1477. switch ( child.nodeName ) {
  1478. case 'axis':
  1479. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1480. data.axis = param.textContent;
  1481. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1482. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1483. break;
  1484. }
  1485. }
  1486. return data;
  1487. }
  1488. function buildKinematicsScene( data ) {
  1489. if ( data.build !== undefined ) return data.build;
  1490. return data;
  1491. }
  1492. function getKinematicsScene( id ) {
  1493. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1494. }
  1495. function setupKinematics() {
  1496. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1497. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1498. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1499. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1500. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1501. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1502. var visualScene = getVisualScene( visualSceneId );
  1503. var bindJointAxis = kinematicsScene.bindJointAxis;
  1504. var jointMap = {};
  1505. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1506. var axis = bindJointAxis[ i ];
  1507. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1508. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1509. if ( targetElement ) {
  1510. // get the parent of the transfrom element
  1511. var parentVisualElement = targetElement.parentElement;
  1512. // connect the joint of the kinematics model with the element in the visual scene
  1513. connect( axis.jointIndex, parentVisualElement );
  1514. }
  1515. }
  1516. function connect( jointIndex, visualElement ) {
  1517. var visualElementName = visualElement.getAttribute( 'name' );
  1518. var joint = kinematicsModel.joints[ jointIndex ];
  1519. visualScene.traverse( function ( object ) {
  1520. if ( object.name === visualElementName ) {
  1521. jointMap[ jointIndex ] = {
  1522. object: object,
  1523. transforms: buildTransformList( visualElement ),
  1524. joint: joint,
  1525. position: joint.zeroPosition
  1526. };
  1527. }
  1528. } );
  1529. }
  1530. var m0 = new THREE.Matrix4();
  1531. kinematics = {
  1532. joints: kinematicsModel && kinematicsModel.joints,
  1533. getJointValue: function ( jointIndex ) {
  1534. var jointData = jointMap[ jointIndex ];
  1535. if ( jointData ) {
  1536. return jointData.position;
  1537. } else {
  1538. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1539. }
  1540. },
  1541. setJointValue: function ( jointIndex, value ) {
  1542. var jointData = jointMap[ jointIndex ];
  1543. if ( jointData ) {
  1544. var joint = jointData.joint;
  1545. if ( value > joint.limits.max || value < joint.limits.min ) {
  1546. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1547. } else if ( joint.static ) {
  1548. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1549. } else {
  1550. var object = jointData.object;
  1551. var axis = joint.axis;
  1552. var transforms = jointData.transforms;
  1553. matrix.identity();
  1554. // each update, we have to apply all transforms in the correct order
  1555. for ( var i = 0; i < transforms.length; i ++ ) {
  1556. var transform = transforms[ i ];
  1557. // if there is a connection of the transform node with a joint, apply the joint value
  1558. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1559. switch ( joint.type ) {
  1560. case 'revolute':
  1561. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1562. break;
  1563. case 'prismatic':
  1564. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1565. break;
  1566. default:
  1567. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1568. break;
  1569. }
  1570. } else {
  1571. switch ( transform.type ) {
  1572. case 'matrix':
  1573. matrix.multiply( transform.obj );
  1574. break;
  1575. case 'translate':
  1576. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1577. break;
  1578. case 'scale':
  1579. matrix.scale( transform.obj );
  1580. break;
  1581. case 'rotate':
  1582. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1583. break;
  1584. }
  1585. }
  1586. }
  1587. object.matrix.copy( matrix );
  1588. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1589. jointMap[ jointIndex ].position = value;
  1590. }
  1591. } else {
  1592. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1593. }
  1594. }
  1595. };
  1596. }
  1597. function buildTransformList( node ) {
  1598. var transforms = [];
  1599. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1600. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1601. var child = xml.childNodes[ i ];
  1602. if ( child.nodeType !== 1 ) continue;
  1603. switch ( child.nodeName ) {
  1604. case 'matrix':
  1605. var array = parseFloats( child.textContent );
  1606. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1607. transforms.push( {
  1608. sid: child.getAttribute( 'sid' ),
  1609. type: child.nodeName,
  1610. obj: matrix
  1611. } );
  1612. break;
  1613. case 'translate':
  1614. case 'scale':
  1615. var array = parseFloats( child.textContent );
  1616. var vector = new THREE.Vector3().fromArray( array );
  1617. transforms.push( {
  1618. sid: child.getAttribute( 'sid' ),
  1619. type: child.nodeName,
  1620. obj: vector
  1621. } );
  1622. break;
  1623. case 'rotate':
  1624. var array = parseFloats( child.textContent );
  1625. var vector = new THREE.Vector3().fromArray( array );
  1626. var angle = THREE.Math.degToRad( array[ 3 ] );
  1627. transforms.push( {
  1628. sid: child.getAttribute( 'sid' ),
  1629. type: child.nodeName,
  1630. obj: vector,
  1631. angle: angle
  1632. } );
  1633. break;
  1634. }
  1635. }
  1636. return transforms;
  1637. }
  1638. // nodes
  1639. function prepareNodes( xml ) {
  1640. var elements = xml.getElementsByTagName( 'node' );
  1641. // ensure all node elements have id attributes
  1642. for ( var i = 0; i < elements.length; i ++ ) {
  1643. var element = elements[ i ];
  1644. if ( element.hasAttribute( 'id' ) === false ) {
  1645. element.setAttribute( 'id', generateId() );
  1646. }
  1647. }
  1648. }
  1649. var matrix = new THREE.Matrix4();
  1650. var vector = new THREE.Vector3();
  1651. function parseNode( xml ) {
  1652. var data = {
  1653. name: xml.getAttribute( 'name' ) || '',
  1654. type: xml.getAttribute( 'type' ),
  1655. id: xml.getAttribute( 'id' ),
  1656. sid: xml.getAttribute( 'sid' ),
  1657. matrix: new THREE.Matrix4(),
  1658. nodes: [],
  1659. instanceCameras: [],
  1660. instanceControllers: [],
  1661. instanceLights: [],
  1662. instanceGeometries: [],
  1663. instanceNodes: [],
  1664. transforms: {}
  1665. };
  1666. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1667. var child = xml.childNodes[ i ];
  1668. if ( child.nodeType !== 1 ) continue;
  1669. switch ( child.nodeName ) {
  1670. case 'node':
  1671. data.nodes.push( child.getAttribute( 'id' ) );
  1672. parseNode( child );
  1673. break;
  1674. case 'instance_camera':
  1675. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1676. break;
  1677. case 'instance_controller':
  1678. data.instanceControllers.push( parseNodeInstance( child ) );
  1679. break;
  1680. case 'instance_light':
  1681. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1682. break;
  1683. case 'instance_geometry':
  1684. data.instanceGeometries.push( parseNodeInstance( child ) );
  1685. break;
  1686. case 'instance_node':
  1687. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1688. break;
  1689. case 'matrix':
  1690. var array = parseFloats( child.textContent );
  1691. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1692. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1693. break;
  1694. case 'translate':
  1695. var array = parseFloats( child.textContent );
  1696. vector.fromArray( array );
  1697. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1698. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1699. break;
  1700. case 'rotate':
  1701. var array = parseFloats( child.textContent );
  1702. var angle = THREE.Math.degToRad( array[ 3 ] );
  1703. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1704. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1705. break;
  1706. case 'scale':
  1707. var array = parseFloats( child.textContent );
  1708. data.matrix.scale( vector.fromArray( array ) );
  1709. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1710. break;
  1711. case 'extra':
  1712. break;
  1713. default:
  1714. console.log( child );
  1715. }
  1716. }
  1717. library.nodes[ data.id ] = data;
  1718. return data;
  1719. }
  1720. function parseNodeInstance( xml ) {
  1721. var data = {
  1722. id: parseId( xml.getAttribute( 'url' ) ),
  1723. materials: {},
  1724. skeletons: []
  1725. };
  1726. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1727. var child = xml.childNodes[ i ];
  1728. switch ( child.nodeName ) {
  1729. case 'bind_material':
  1730. var instances = child.getElementsByTagName( 'instance_material' );
  1731. for ( var j = 0; j < instances.length; j ++ ) {
  1732. var instance = instances[ j ];
  1733. var symbol = instance.getAttribute( 'symbol' );
  1734. var target = instance.getAttribute( 'target' );
  1735. data.materials[ symbol ] = parseId( target );
  1736. }
  1737. break;
  1738. case 'skeleton':
  1739. data.skeletons.push( parseId( child.textContent ) );
  1740. break;
  1741. default:
  1742. break;
  1743. }
  1744. }
  1745. return data;
  1746. }
  1747. function buildSkeleton( skeletons, joints ) {
  1748. var boneData = [];
  1749. var sortedBoneData = [];
  1750. var i, j, data;
  1751. // a skeleton can have multiple root bones. collada expresses this
  1752. // situtation with multiple "skeleton" tags per controller instance
  1753. for ( i = 0; i < skeletons.length; i ++ ) {
  1754. var skeleton = skeletons[ i ];
  1755. var root = getNode( skeleton );
  1756. // setup bone data for a single bone hierarchy
  1757. buildBoneHierarchy( root, joints, boneData );
  1758. }
  1759. // sort bone data (the order is defined in the corresponding controller)
  1760. for ( i = 0; i < joints.length; i ++ ) {
  1761. for ( j = 0; j < boneData.length; j ++ ) {
  1762. data = boneData[ j ];
  1763. if ( data.bone.name === joints[ i ].name ) {
  1764. sortedBoneData[ i ] = data;
  1765. data.processed = true;
  1766. break;
  1767. }
  1768. }
  1769. }
  1770. // add unprocessed bone data at the end of the list
  1771. for ( i = 0; i < boneData.length; i ++ ) {
  1772. data = boneData[ i ];
  1773. if ( data.processed === false ) {
  1774. sortedBoneData.push( data );
  1775. data.processed = true;
  1776. }
  1777. }
  1778. // setup arrays for skeleton creation
  1779. var bones = [];
  1780. var boneInverses = [];
  1781. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1782. data = sortedBoneData[ i ];
  1783. bones.push( data.bone );
  1784. boneInverses.push( data.boneInverse );
  1785. }
  1786. return new THREE.Skeleton( bones, boneInverses );
  1787. }
  1788. function buildBoneHierarchy( root, joints, boneData ) {
  1789. // setup bone data from visual scene
  1790. root.traverse( function ( object ) {
  1791. if ( object.isBone === true ) {
  1792. var boneInverse;
  1793. // retrieve the boneInverse from the controller data
  1794. for ( var i = 0; i < joints.length; i ++ ) {
  1795. var joint = joints[ i ];
  1796. if ( joint.name === object.name ) {
  1797. boneInverse = joint.boneInverse;
  1798. break;
  1799. }
  1800. }
  1801. if ( boneInverse === undefined ) {
  1802. // Unfortunately, there can be joints in the visual scene that are not part of the
  1803. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1804. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1805. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1806. // ensure a correct animation of the model.
  1807. boneInverse = new THREE.Matrix4();
  1808. }
  1809. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1810. }
  1811. } );
  1812. }
  1813. function buildNode( data ) {
  1814. var objects = [];
  1815. var matrix = data.matrix;
  1816. var nodes = data.nodes;
  1817. var type = data.type;
  1818. var instanceCameras = data.instanceCameras;
  1819. var instanceControllers = data.instanceControllers;
  1820. var instanceLights = data.instanceLights;
  1821. var instanceGeometries = data.instanceGeometries;
  1822. var instanceNodes = data.instanceNodes;
  1823. // nodes
  1824. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1825. objects.push( getNode( nodes[ i ] ) );
  1826. }
  1827. // instance cameras
  1828. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1829. var instanceCamera = getCamera( instanceCameras[ i ] );
  1830. if ( instanceCamera !== null ) {
  1831. objects.push( instanceCamera.clone() );
  1832. }
  1833. }
  1834. // instance controllers
  1835. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1836. var instance = instanceControllers[ i ];
  1837. var controller = getController( instance.id );
  1838. var geometries = getGeometry( controller.id );
  1839. var newObjects = buildObjects( geometries, instance.materials );
  1840. var skeletons = instance.skeletons;
  1841. var joints = controller.skin.joints;
  1842. var skeleton = buildSkeleton( skeletons, joints );
  1843. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1844. var object = newObjects[ j ];
  1845. if ( object.isSkinnedMesh ) {
  1846. object.bind( skeleton, controller.skin.bindMatrix );
  1847. object.normalizeSkinWeights();
  1848. }
  1849. objects.push( object );
  1850. }
  1851. }
  1852. // instance lights
  1853. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1854. var instanceLight = getLight( instanceLights[ i ] );
  1855. if ( instanceLight !== null ) {
  1856. objects.push( instanceLight.clone() );
  1857. }
  1858. }
  1859. // instance geometries
  1860. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1861. var instance = instanceGeometries[ i ];
  1862. // a single geometry instance in collada can lead to multiple object3Ds.
  1863. // this is the case when primitives are combined like triangles and lines
  1864. var geometries = getGeometry( instance.id );
  1865. var newObjects = buildObjects( geometries, instance.materials );
  1866. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1867. objects.push( newObjects[ j ] );
  1868. }
  1869. }
  1870. // instance nodes
  1871. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1872. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1873. }
  1874. var object;
  1875. if ( nodes.length === 0 && objects.length === 1 ) {
  1876. object = objects[ 0 ];
  1877. } else {
  1878. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1879. for ( var i = 0; i < objects.length; i ++ ) {
  1880. object.add( objects[ i ] );
  1881. }
  1882. }
  1883. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1884. object.matrix.copy( matrix );
  1885. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1886. return object;
  1887. }
  1888. function resolveMaterialBinding( keys, instanceMaterials ) {
  1889. var materials = [];
  1890. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1891. var id = instanceMaterials[ keys[ i ] ];
  1892. materials.push( getMaterial( id ) );
  1893. }
  1894. return materials;
  1895. }
  1896. function buildObjects( geometries, instanceMaterials ) {
  1897. var objects = [];
  1898. for ( var type in geometries ) {
  1899. var geometry = geometries[ type ];
  1900. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1901. // handle case if no materials are defined
  1902. if ( materials.length === 0 ) {
  1903. if ( type === 'lines' || type === 'linestrips' ) {
  1904. materials.push( new THREE.LineBasicMaterial() );
  1905. } else {
  1906. materials.push( new THREE.MeshPhongMaterial() );
  1907. }
  1908. }
  1909. // regard skinning
  1910. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1911. if ( skinning ) {
  1912. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1913. materials[ i ].skinning = true;
  1914. }
  1915. }
  1916. // choose between a single or multi materials (material array)
  1917. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1918. // now create a specific 3D object
  1919. var object;
  1920. switch ( type ) {
  1921. case 'lines':
  1922. object = new THREE.LineSegments( geometry.data, material );
  1923. break;
  1924. case 'linestrips':
  1925. object = new THREE.Line( geometry.data, material );
  1926. break;
  1927. case 'triangles':
  1928. case 'polylist':
  1929. if ( skinning ) {
  1930. object = new THREE.SkinnedMesh( geometry.data, material );
  1931. } else {
  1932. object = new THREE.Mesh( geometry.data, material );
  1933. }
  1934. break;
  1935. }
  1936. objects.push( object );
  1937. }
  1938. return objects;
  1939. }
  1940. function getNode( id ) {
  1941. return getBuild( library.nodes[ id ], buildNode );
  1942. }
  1943. // visual scenes
  1944. function parseVisualScene( xml ) {
  1945. var data = {
  1946. name: xml.getAttribute( 'name' ),
  1947. children: []
  1948. };
  1949. prepareNodes( xml );
  1950. var elements = getElementsByTagName( xml, 'node' );
  1951. for ( var i = 0; i < elements.length; i ++ ) {
  1952. data.children.push( parseNode( elements[ i ] ) );
  1953. }
  1954. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1955. }
  1956. function buildVisualScene( data ) {
  1957. var group = new THREE.Group();
  1958. group.name = data.name;
  1959. var children = data.children;
  1960. for ( var i = 0; i < children.length; i ++ ) {
  1961. var child = children[ i ];
  1962. if ( child.id === null ) {
  1963. group.add( buildNode( child ) );
  1964. } else {
  1965. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  1966. group.add( getNode( child.id ) );
  1967. }
  1968. }
  1969. return group;
  1970. }
  1971. function getVisualScene( id ) {
  1972. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1973. }
  1974. // scenes
  1975. function parseScene( xml ) {
  1976. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1977. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1978. }
  1979. function setupAnimations() {
  1980. var clips = library.clips;
  1981. if ( isEmpty( clips ) === true ) {
  1982. if ( isEmpty( library.animations ) === false ) {
  1983. // if there are animations but no clips, we create a default clip for playback
  1984. var tracks = [];
  1985. for ( var id in library.animations ) {
  1986. var animationTracks = getAnimation( id );
  1987. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1988. tracks.push( animationTracks[ i ] );
  1989. }
  1990. }
  1991. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1992. }
  1993. } else {
  1994. for ( var id in clips ) {
  1995. animations.push( getAnimationClip( id ) );
  1996. }
  1997. }
  1998. }
  1999. console.time( 'THREE.ColladaLoader' );
  2000. if ( text.length === 0 ) {
  2001. return { scene: new THREE.Scene() };
  2002. }
  2003. console.time( 'THREE.ColladaLoader: DOMParser' );
  2004. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2005. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  2006. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2007. // metadata
  2008. var version = collada.getAttribute( 'version' );
  2009. console.log( 'THREE.ColladaLoader: File version', version );
  2010. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2011. var textureLoader = new THREE.TextureLoader( this.manager );
  2012. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2013. //
  2014. var animations = [];
  2015. var kinematics = {};
  2016. var count = 0;
  2017. //
  2018. var library = {
  2019. animations: {},
  2020. clips: {},
  2021. controllers: {},
  2022. images: {},
  2023. effects: {},
  2024. materials: {},
  2025. cameras: {},
  2026. lights: {},
  2027. geometries: {},
  2028. nodes: {},
  2029. visualScenes: {},
  2030. kinematicsModels: {},
  2031. kinematicsScenes: {}
  2032. };
  2033. console.time( 'THREE.ColladaLoader: Parse' );
  2034. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2035. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2036. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2037. parseLibrary( collada, 'library_images', 'image', parseImage );
  2038. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2039. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2040. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2041. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2042. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2043. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2044. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2045. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2046. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2047. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2048. console.time( 'THREE.ColladaLoader: Build' );
  2049. buildLibrary( library.animations, buildAnimation );
  2050. buildLibrary( library.clips, buildAnimationClip );
  2051. buildLibrary( library.controllers, buildController );
  2052. buildLibrary( library.images, buildImage );
  2053. buildLibrary( library.effects, buildEffect );
  2054. buildLibrary( library.materials, buildMaterial );
  2055. buildLibrary( library.cameras, buildCamera );
  2056. buildLibrary( library.lights, buildLight );
  2057. buildLibrary( library.geometries, buildGeometry );
  2058. buildLibrary( library.visualScenes, buildVisualScene );
  2059. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2060. setupAnimations();
  2061. setupKinematics();
  2062. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2063. if ( asset.upAxis === 'Z_UP' ) {
  2064. scene.rotation.x = - Math.PI / 2;
  2065. }
  2066. scene.scale.multiplyScalar( asset.unit );
  2067. console.timeEnd( 'THREE.ColladaLoader' );
  2068. return {
  2069. animations: animations,
  2070. kinematics: kinematics,
  2071. library: library,
  2072. scene: scene
  2073. };
  2074. }
  2075. };