webaudio_sandbox.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webaudio - sandbox<br/>
  33. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank" rel="noopener">larrylarrybb</a>,
  34. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a> and
  35. <a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank" rel="noopener">congusbongus</a><br/><br/>
  36. navigate with WASD / arrows / mouse
  37. </div>
  38. <div id="container"></div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/controls/FirstPersonControls.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/dat.gui.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var container;
  46. var camera, controls, scene, renderer;
  47. var light, pointLight;
  48. var material1, material2, material3;
  49. var analyser1, analyser2, analyser3;
  50. var clock = new THREE.Clock();
  51. init();
  52. animate();
  53. function init() {
  54. container = document.getElementById( 'container' );
  55. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  56. camera.position.set( 0, 25, 0 );
  57. var listener = new THREE.AudioListener();
  58. camera.add( listener );
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
  61. light = new THREE.DirectionalLight( 0xffffff );
  62. light.position.set( 0, 0.5, 1 ).normalize();
  63. scene.add( light );
  64. var sphere = new THREE.SphereGeometry( 20, 32, 16 );
  65. material1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, flatShading: true, shininess: 0 } );
  66. material2 = new THREE.MeshPhongMaterial( { color: 0xff2200, flatShading: true, shininess: 0 } );
  67. material3 = new THREE.MeshPhongMaterial( { color: 0x6622aa, flatShading: true, shininess: 0 } );
  68. // sound spheres
  69. var audioLoader = new THREE.AudioLoader();
  70. var mesh1 = new THREE.Mesh( sphere, material1 );
  71. mesh1.position.set( -250, 30, 0 );
  72. scene.add( mesh1 );
  73. var sound1 = new THREE.PositionalAudio( listener );
  74. audioLoader.load( 'sounds/358232_j_s_song.ogg', function( buffer ) {
  75. sound1.setBuffer( buffer );
  76. sound1.setRefDistance( 20 );
  77. sound1.play();
  78. });
  79. mesh1.add( sound1 );
  80. //
  81. var mesh2 = new THREE.Mesh( sphere, material2 );
  82. mesh2.position.set( 250, 30, 0 );
  83. scene.add( mesh2 );
  84. var sound2 = new THREE.PositionalAudio( listener );
  85. audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function( buffer ) {
  86. sound2.setBuffer( buffer );
  87. sound2.setRefDistance( 20 );
  88. sound2.play();
  89. });
  90. mesh2.add( sound2 );
  91. //
  92. var mesh3 = new THREE.Mesh( sphere, material3 );
  93. mesh3.position.set( 0, 30, -250 );
  94. scene.add( mesh3 );
  95. var sound3 = new THREE.PositionalAudio( listener );
  96. var oscillator = listener.context.createOscillator();
  97. oscillator.type = 'sine';
  98. oscillator.frequency.value = 144;
  99. oscillator.start(0);
  100. sound3.setNodeSource(oscillator);
  101. sound3.setRefDistance( 20 );
  102. sound3.setVolume(0.5);
  103. mesh3.add(sound3);
  104. // analysers
  105. analyser1 = new THREE.AudioAnalyser( sound1, 32 );
  106. analyser2 = new THREE.AudioAnalyser( sound2, 32 );
  107. analyser3 = new THREE.AudioAnalyser( sound3, 32 );
  108. // global ambient audio
  109. var sound4 = new THREE.Audio( listener );
  110. audioLoader.load( 'sounds/Project_Utopia.ogg', function( buffer ) {
  111. sound4.setBuffer( buffer );
  112. sound4.setLoop(true);
  113. sound4.setVolume(0.5);
  114. sound4.play();
  115. });
  116. // ground
  117. var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
  118. helper.position.y = 0.1;
  119. scene.add( helper );
  120. //
  121. var SoundControls = function() {
  122. this.master = listener.getMasterVolume();
  123. this.firstSphere = sound1.getVolume();
  124. this.secondSphere = sound2.getVolume();
  125. this.thirdSphere = sound3.getVolume();
  126. this.Ambient = sound4.getVolume();
  127. };
  128. var GeneratorControls = function() {
  129. this.frequency = oscillator.frequency.value;
  130. this.wavetype = oscillator.type;
  131. };
  132. var gui = new dat.GUI();
  133. var soundControls = new SoundControls();
  134. var generatorControls = new GeneratorControls();
  135. var volumeFolder = gui.addFolder('sound volume');
  136. var generatorFolder = gui.addFolder('sound generator');
  137. volumeFolder.add(soundControls, 'master').min(0.0).max(1.0).step(0.01).onChange(function() {
  138. listener.setMasterVolume(soundControls.master);
  139. });
  140. volumeFolder.add(soundControls, 'firstSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  141. sound1.setVolume(soundControls.firstSphere);
  142. });
  143. volumeFolder.add(soundControls, 'secondSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  144. sound2.setVolume(soundControls.secondSphere);
  145. });
  146. volumeFolder.add(soundControls, 'thirdSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  147. sound3.setVolume(soundControls.thirdSphere);
  148. });
  149. volumeFolder.add(soundControls, 'Ambient').min(0.0).max(1.0).step(0.01).onChange(function() {
  150. sound4.setVolume(soundControls.Ambient);
  151. });
  152. volumeFolder.open();
  153. generatorFolder.add(generatorControls, 'frequency').min(50.0).max(5000.0).step(1.0).onChange(function() {
  154. oscillator.frequency.value = generatorControls.frequency;
  155. });
  156. generatorFolder.add(generatorControls, 'wavetype', ['sine', 'square', 'sawtooth', 'triangle']).onChange(function() {
  157. oscillator.type = generatorControls.wavetype;
  158. });
  159. generatorFolder.open();
  160. renderer = new THREE.WebGLRenderer( { antialias: true } );
  161. renderer.setPixelRatio( window.devicePixelRatio );
  162. renderer.setSize( window.innerWidth, window.innerHeight );
  163. container.innerHTML = "";
  164. container.appendChild( renderer.domElement );
  165. //
  166. controls = new THREE.FirstPersonControls( camera, renderer.domElement );
  167. controls.movementSpeed = 70;
  168. controls.lookSpeed = 0.05;
  169. controls.noFly = true;
  170. controls.lookVertical = false;
  171. window.addEventListener( 'resize', onWindowResize, false );
  172. }
  173. function onWindowResize() {
  174. camera.aspect = window.innerWidth / window.innerHeight;
  175. camera.updateProjectionMatrix();
  176. renderer.setSize( window.innerWidth, window.innerHeight );
  177. controls.handleResize();
  178. }
  179. function animate() {
  180. requestAnimationFrame( animate );
  181. render();
  182. }
  183. function render() {
  184. var delta = clock.getDelta();
  185. controls.update( delta );
  186. material1.emissive.b = analyser1.getAverageFrequency() / 256;
  187. material2.emissive.b = analyser2.getAverageFrequency() / 256;
  188. material3.emissive.b = analyser3.getAverageFrequency() / 256;
  189. renderer.render( scene, camera );
  190. }
  191. </script>
  192. </body>
  193. </html>