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webgl_materials_modified.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - modified</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a {
  17. color: #ffffff;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #ffffff;
  23. padding: 5px;
  24. font-family:Monospace;
  25. font-size:13px;
  26. text-align:center;
  27. z-index:1000;
  28. }
  29. #oldie {
  30. background:rgb(200,100,0) !important;
  31. color:#fff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
  38. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script src="js/shaders/BleachBypassShader.js"></script>
  44. <script src="js/shaders/ColorCorrectionShader.js"></script>
  45. <script src="js/shaders/CopyShader.js"></script>
  46. <script src="js/shaders/FXAAShader.js"></script>
  47. <script src="js/postprocessing/EffectComposer.js"></script>
  48. <script src="js/postprocessing/RenderPass.js"></script>
  49. <script src="js/postprocessing/ShaderPass.js"></script>
  50. <script src="js/postprocessing/MaskPass.js"></script>
  51. <script>
  52. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  53. var container, stats, loader;
  54. var camera, scene, renderer;
  55. var mesh, materialShader;
  56. var mouseX = 0;
  57. var mouseY = 0;
  58. var targetX = 0;
  59. var targetY = 0;
  60. var windowHalfX = window.innerWidth / 2;
  61. var windowHalfY = window.innerHeight / 2;
  62. init();
  63. animate();
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  68. camera.position.z = 1200;
  69. scene = new THREE.Scene();
  70. var material = new THREE.MeshNormalMaterial();
  71. material.onBeforeCompile = function ( shader ) {
  72. // console.log( shader )
  73. shader.uniforms.time = { value: 0 };
  74. shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
  75. shader.vertexShader = shader.vertexShader.replace(
  76. '#include <begin_vertex>',
  77. [
  78. 'float theta = sin( time + position.y ) / 2.0;',
  79. 'float c = cos( theta );',
  80. 'float s = sin( theta );',
  81. 'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
  82. 'vec3 transformed = vec3( position ) * m;',
  83. 'vNormal = vNormal * m;'
  84. ].join( '\n' )
  85. );
  86. materialShader = shader;
  87. };
  88. loader = new THREE.JSONLoader();
  89. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) {
  90. mesh = new THREE.Mesh( geometry, material );
  91. mesh.position.y = - 50;
  92. mesh.scale.setScalar( 100 );
  93. scene.add( mesh );
  94. } );
  95. renderer = new THREE.WebGLRenderer( { antialias: false } );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. container.appendChild( renderer.domElement );
  99. //
  100. stats = new Stats();
  101. container.appendChild( stats.dom );
  102. // EVENTS
  103. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  104. window.addEventListener( 'resize', onWindowResize, false );
  105. }
  106. //
  107. function onWindowResize( event ) {
  108. var width = window.innerWidth;
  109. var height = window.innerHeight;
  110. camera.aspect = width / height;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( width, height );
  113. }
  114. function onDocumentMouseMove( event ) {
  115. mouseX = ( event.clientX - windowHalfX );
  116. mouseY = ( event.clientY - windowHalfY );
  117. }
  118. //
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. render();
  122. stats.update();
  123. }
  124. function render() {
  125. targetX = mouseX * .001;
  126. targetY = mouseY * .001;
  127. if ( mesh ) {
  128. mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
  129. mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
  130. }
  131. if ( materialShader ) {
  132. materialShader.uniforms.time.value = performance.now() / 1000;
  133. }
  134. renderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>