webgl_shaders_ocean.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. text-align:center;
  19. padding: 5px;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="container"></div>
  25. <div id="info">
  26. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
  27. </div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/objects/Water.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var container, stats;
  37. var camera, scene, renderer, light;
  38. var controls, water, sphere, cubeMap;
  39. var parameters = {
  40. oceanSide: 2000,
  41. size: 1.0,
  42. distortionScale: 3.7,
  43. alpha: 1.0
  44. };
  45. init();
  46. animate();
  47. function init() {
  48. container = document.getElementById( 'container' );
  49. //
  50. renderer = new THREE.WebGLRenderer();
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.shadowMap.enabled = true;
  54. container.appendChild( renderer.domElement );
  55. //
  56. scene = new THREE.Scene();
  57. scene.fog = new THREE.FogExp2( 0xaabbbb, 0.001 );
  58. //
  59. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  60. camera.position.set( 30, 30, 100 );
  61. //
  62. light = new THREE.DirectionalLight( 0xffffff, 0.8 );
  63. light.position.set( - 30, 30, 30 );
  64. light.castShadow = true;
  65. light.shadow.camera.top = 45;
  66. light.shadow.camera.right = 40;
  67. light.shadow.camera.left = light.shadow.camera.bottom = -40;
  68. light.shadow.camera.near = 1;
  69. light.shadow.camera.far = 200;
  70. scene.add( light );
  71. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  72. scene.add( ambientLight );
  73. //
  74. setWater();
  75. //
  76. setSkybox();
  77. //
  78. var geometry = new THREE.IcosahedronGeometry( 20, 2 );
  79. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  80. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  81. }
  82. var material = new THREE.MeshPhongMaterial( {
  83. vertexColors: THREE.FaceColors,
  84. shininess: 10,
  85. envMap: cubeMap,
  86. side: THREE.DoubleSide
  87. } );
  88. sphere = new THREE.Mesh( geometry, material );
  89. sphere.castShadow = true;
  90. scene.add( sphere );
  91. //
  92. controls = new THREE.OrbitControls( camera, renderer.domElement );
  93. controls.maxPolarAngle = Math.PI * 0.495;
  94. controls.target.set( 0, 10, 0 );
  95. controls.enablePan = false;
  96. controls.minDistance = 40.0;
  97. controls.maxDistance = 200.0;
  98. camera.lookAt( controls.target );
  99. //
  100. stats = new Stats();
  101. container.appendChild( stats.dom );
  102. //
  103. gui = new dat.GUI();
  104. gui.add( parameters, 'distortionScale', 0, 8, 0.1 );
  105. gui.add( parameters, 'size', 0.1, 10, 0.1 );
  106. gui.add( parameters, 'alpha', 0.9, 1, .001 );
  107. //
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function setWater() {
  111. var waterGeometry = new THREE.PlaneBufferGeometry( parameters.oceanSide * 5, parameters.oceanSide * 5 );
  112. water = new THREE.Water(
  113. waterGeometry,
  114. {
  115. textureWidth: 512,
  116. textureHeight: 512,
  117. waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
  118. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  119. }),
  120. alpha: parameters.alpha,
  121. sunDirection: light.position.clone().normalize(),
  122. sunColor: 0xffffff,
  123. waterColor: 0x001e0f,
  124. distortionScale: parameters.distortionScale,
  125. fog: scene.fog !== undefined
  126. }
  127. );
  128. water.rotation.x = - Math.PI / 2;
  129. water.receiveShadow = true;
  130. scene.add( water );
  131. }
  132. function setSkybox() {
  133. var cubeTextureLoader = new THREE.CubeTextureLoader();
  134. cubeTextureLoader.setPath( 'textures/cube/skyboxsun25deg/' );
  135. cubeMap = cubeTextureLoader.load( [
  136. 'px.jpg', 'nx.jpg',
  137. 'py.jpg', 'ny.jpg',
  138. 'pz.jpg', 'nz.jpg',
  139. ] );
  140. var cubeShader = THREE.ShaderLib[ 'cube' ];
  141. cubeShader.uniforms[ 'tCube' ].value = cubeMap;
  142. var skyBoxMaterial = new THREE.ShaderMaterial( {
  143. fragmentShader: cubeShader.fragmentShader,
  144. vertexShader: cubeShader.vertexShader,
  145. uniforms: cubeShader.uniforms,
  146. side: THREE.BackSide
  147. } );
  148. var skyBoxGeometry = new THREE.BoxBufferGeometry(
  149. parameters.oceanSide * 5 + 100,
  150. parameters.oceanSide * 5 + 100,
  151. parameters.oceanSide * 5 + 100 );
  152. var skyBox = new THREE.Mesh( skyBoxGeometry, skyBoxMaterial );
  153. scene.add( skyBox );
  154. }
  155. function onWindowResize() {
  156. camera.aspect = window.innerWidth / window.innerHeight;
  157. camera.updateProjectionMatrix();
  158. renderer.setSize( window.innerWidth, window.innerHeight );
  159. }
  160. function animate() {
  161. requestAnimationFrame( animate );
  162. render();
  163. stats.update();
  164. }
  165. function render() {
  166. var time = performance.now() * 0.001;
  167. sphere.position.y = Math.sin( time ) * 20 + 5;
  168. sphere.rotation.x = time * 0.5;
  169. sphere.rotation.z = time * 0.51;
  170. water.material.uniforms.time.value += 1.0 / 60.0;
  171. water.material.uniforms.size.value = parameters.size;
  172. water.material.uniforms.distortionScale.value = parameters.distortionScale;
  173. water.material.uniforms.alpha.value = parameters.alpha;
  174. renderer.render( scene, camera );
  175. }
  176. </script>
  177. </body>
  178. </html>