webvr_sandbox.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2017-12-16 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2017-12-16" content="AvEXeg7kY84HQ60ApBlqf6zPqClJwEy499YltannXHd+qIIN8ibQQFbHDkKL/Na/L7ha4VOqsjsGHhFpI6HYfgAAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUxMzQ0NjE5Nn0=">
  9. <style>
  10. body {
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/vr/WebVR.js"></script>
  19. <script src="js/objects/Reflector.js"></script>
  20. <script>
  21. var camera, scene, renderer;
  22. var reflector;
  23. init();
  24. animate();
  25. function init() {
  26. var background = new THREE.CubeTextureLoader()
  27. .setPath( 'textures/cube/MilkyWay/' )
  28. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  29. background.format = THREE.RGBFormat;
  30. scene = new THREE.Scene();
  31. scene.background = background;
  32. var user = new THREE.Group();
  33. user.position.set( 0, 0.75, 0 );
  34. scene.add( user );
  35. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  36. user.add( camera );
  37. var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
  38. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  39. var mesh = new THREE.Mesh( geometry, material );
  40. mesh.position.y = 0.75;
  41. mesh.position.z = - 2;
  42. mesh.castShadow = true;
  43. mesh.receiveShadow = true;
  44. scene.add( mesh );
  45. var geometry = new THREE.BoxGeometry( 1.5, 0.1, 1.5 );
  46. var material = new THREE.MeshPhongMaterial();
  47. var mesh = new THREE.Mesh( geometry, material );
  48. mesh.position.y = - 0.2;
  49. mesh.position.z = - 2;
  50. mesh.castShadow = true;
  51. mesh.receiveShadow = true;
  52. scene.add( mesh );
  53. var light = new THREE.DirectionalLight( 0x8800ff );
  54. light.position.set( - 1, 1.5, - 1.5 );
  55. light.castShadow = true;
  56. light.shadow.camera.zoom = 4;
  57. scene.add( light );
  58. light.target.position.set( 0, 0, - 2 );
  59. scene.add( light.target );
  60. var helper = new THREE.CameraHelper( light.shadow.camera );
  61. // scene.add( helper );
  62. var light = new THREE.DirectionalLight( 0xff0000 );
  63. light.position.set( 1, 1.5, - 2.5 );
  64. light.castShadow = true;
  65. light.shadow.camera.zoom = 4;
  66. scene.add( light );
  67. light.target.position.set( 0, 0, - 2 );
  68. scene.add( light.target );
  69. var helper = new THREE.CameraHelper( light.shadow.camera );
  70. // scene.add( helper );
  71. //
  72. var geometry = new THREE.PlaneBufferGeometry( 1.4, 1.4 );
  73. reflector = new THREE.Reflector( geometry, {
  74. textureWidth: window.innerWidth * window.devicePixelRatio,
  75. textureHeight: window.innerHeight * window.devicePixelRatio
  76. } );
  77. reflector.position.x = 1;
  78. reflector.position.y = 0.5;
  79. reflector.position.z = -3;
  80. reflector.rotation.y = - Math.PI / 4;
  81. scene.add( reflector );
  82. var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
  83. var material = new THREE.MeshPhongMaterial();
  84. var mesh = new THREE.Mesh( geometry, material );
  85. mesh.position.z = - 0.07;
  86. mesh.castShadow = true;
  87. mesh.receiveShadow = true;
  88. reflector.add( mesh );
  89. //
  90. renderer = new THREE.WebGLRenderer( { antialias: true } );
  91. renderer.setClearColor( 0x000000 );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.shadowMap.enabled = true;
  95. renderer.vr.enabled = true;
  96. document.body.appendChild( renderer.domElement );
  97. document.body.appendChild( WEBVR.createButton( renderer ) );
  98. //
  99. window.addEventListener( 'resize', onWindowResize, false );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function animate() {
  107. renderer.animate( render );
  108. }
  109. function render() {
  110. var time = performance.now() * 0.0002;
  111. var mesh = scene.children[ 1 ];
  112. mesh.rotation.x = time * 2;
  113. mesh.rotation.y = time * 5;
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>