webvr_vive.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2017-12-16 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2017-12-16" content="AvEXeg7kY84HQ60ApBlqf6zPqClJwEy499YltannXHd+qIIN8ibQQFbHDkKL/Na/L7ha4VOqsjsGHhFpI6HYfgAAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUxMzQ0NjE5Nn0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/ViveController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script src="js/loaders/OBJLoader.js"></script>
  27. <script>
  28. var clock = new THREE.Clock();
  29. var container;
  30. var camera, scene, renderer;
  31. var controller1, controller2;
  32. var room;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. var info = document.createElement( 'div' );
  39. info.style.position = 'absolute';
  40. info.style.top = '10px';
  41. info.style.width = '100%';
  42. info.style.textAlign = 'center';
  43. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  44. container.appendChild( info );
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x505050 );
  47. var user = new THREE.Group();
  48. user.position.set( 0, 1.6, 0 );
  49. scene.add( user );
  50. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  51. user.add( camera );
  52. room = new THREE.Mesh(
  53. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  54. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  55. );
  56. room.position.y = 3;
  57. scene.add( room );
  58. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  59. var light = new THREE.DirectionalLight( 0xffffff );
  60. light.position.set( 1, 1, 1 ).normalize();
  61. scene.add( light );
  62. var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
  63. for ( var i = 0; i < 200; i ++ ) {
  64. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  65. object.position.x = Math.random() * 4 - 2;
  66. object.position.y = Math.random() * 4 - 2;
  67. object.position.z = Math.random() * 4 - 2;
  68. object.rotation.x = Math.random() * 2 * Math.PI;
  69. object.rotation.y = Math.random() * 2 * Math.PI;
  70. object.rotation.z = Math.random() * 2 * Math.PI;
  71. object.scale.x = Math.random() + 0.5;
  72. object.scale.y = Math.random() + 0.5;
  73. object.scale.z = Math.random() + 0.5;
  74. object.userData.velocity = new THREE.Vector3();
  75. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  76. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  77. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  78. room.add( object );
  79. }
  80. var material = new THREE.MeshStandardMaterial();
  81. var loader = new THREE.OBJLoader();
  82. loader.setPath( 'models/obj/cerberus/' );
  83. loader.load( 'Cerberus.obj', function ( group ) {
  84. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  85. var loader = new THREE.TextureLoader();
  86. loader.setPath( 'models/obj/cerberus/' );
  87. material.roughness = 1;
  88. material.metalness = 1;
  89. material.map = loader.load( 'Cerberus_A.jpg' );
  90. material.roughnessMap = loader.load( 'Cerberus_R.jpg' );
  91. material.metalnessMap = loader.load( 'Cerberus_M.jpg' );
  92. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  93. material.map.wrapS = THREE.RepeatWrapping;
  94. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  95. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  96. material.normalMap.wrapS = THREE.RepeatWrapping;
  97. group.traverse( function ( child ) {
  98. if ( child instanceof THREE.Mesh ) {
  99. child.material = material;
  100. }
  101. } );
  102. group.position.y = - 2;
  103. group.rotation.y = - Math.PI / 2;
  104. room.add( group );
  105. } );
  106. var loader = new THREE.CubeTextureLoader();
  107. loader.setPath( 'textures/cube/pisa/' );
  108. material.envMap = loader.load( [
  109. "px.png", "nx.png",
  110. "py.png", "ny.png",
  111. "pz.png", "nz.png"
  112. ] );
  113. //
  114. renderer = new THREE.WebGLRenderer( { antialias: true } );
  115. renderer.setPixelRatio( window.devicePixelRatio );
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. renderer.vr.enabled = true;
  118. container.appendChild( renderer.domElement );
  119. document.body.appendChild( WEBVR.createButton( renderer ) );
  120. // controllers
  121. controller1 = new THREE.ViveController( 0 );
  122. user.add( controller1 );
  123. controller2 = new THREE.ViveController( 1 );
  124. user.add( controller2 );
  125. var loader = new THREE.OBJLoader();
  126. loader.setPath( 'models/obj/vive-controller/' );
  127. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  128. var loader = new THREE.TextureLoader();
  129. loader.setPath( 'models/obj/vive-controller/' );
  130. var controller = object.children[ 0 ];
  131. controller.material.map = loader.load( 'onepointfive_texture.png' );
  132. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  133. controller1.add( object.clone() );
  134. controller2.add( object.clone() );
  135. } );
  136. //
  137. window.addEventListener( 'resize', onWindowResize, false );
  138. }
  139. function onWindowResize() {
  140. camera.aspect = window.innerWidth / window.innerHeight;
  141. camera.updateProjectionMatrix();
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. }
  144. function animate() {
  145. renderer.animate( render );
  146. }
  147. //
  148. function render() {
  149. var delta = clock.getDelta() * 60;
  150. controller1.update();
  151. controller2.update();
  152. for ( var i = 0; i < room.children.length; i ++ ) {
  153. var cube = room.children[ i ];
  154. if ( cube.geometry instanceof THREE.BoxGeometry === false ) continue;
  155. // cube.position.add( cube.userData.velocity );
  156. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  157. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  158. cube.userData.velocity.x = - cube.userData.velocity.x;
  159. }
  160. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  161. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  162. cube.userData.velocity.y = - cube.userData.velocity.y;
  163. }
  164. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  165. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  166. cube.userData.velocity.z = - cube.userData.velocity.z;
  167. }
  168. cube.rotation.x += 0.01 * delta;
  169. }
  170. renderer.render( scene, camera );
  171. }
  172. </script>
  173. </body>
  174. </html>