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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - geometry - terrain</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #71544e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #bfd1e5;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #b07861;
- }
- </style>
- </head>
- <body>
- <div id="container"><br /><br /><br /><br /><br />Generating...</div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div>
- <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
- <script type="text/javascript" src="../build/three.js"></script>
- <script type="text/javascript" src="primitives/Plane.js"></script>
- <script type="text/javascript">
- var Perlin = function () {
- // http://mrl.nyu.edu/~perlin/noise/
- var p = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,
- 23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,
- 174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,
- 133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,
- 89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,
- 202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,
- 248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
- 178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,
- 14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,
- 93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
- for (var i=0; i < 256 ; i++) {
- p[256+i] = p[i];
- }
- function fade(t) {
- return t * t * t * (t * (t * 6 - 15) + 10);
- }
- function lerp(t, a, b) {
- return a + t * (b - a);
- }
- function grad(hash, x, y, z) {
- var h = hash & 15;
- var u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
- return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
- }
- return {
- noise: function (x, y, z) {
- var floorX = Math.floor(x), floorY = Math.floor(y), floorZ = Math.floor(z);
- var X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;
- x -= floorX;
- y -= floorY;
- z -= floorZ;
- var xMinus1 = x -1, yMinus1 = y - 1, zMinus1 = z - 1;
- var u = fade(x), v = fade(y), w = fade(z);
- var A = p[X]+Y, AA = p[A]+Z, AB = p[A+1]+Z, B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;
- return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z),
- grad(p[BA], xMinus1, y, z)),
- lerp(u, grad(p[AB], x, yMinus1, z),
- grad(p[BB], xMinus1, yMinus1, z))),
- lerp(v, lerp(u, grad(p[AA+1], x, y, zMinus1),
- grad(p[BA+1], xMinus1, y, z-1)),
- lerp(u, grad(p[AB+1], x, yMinus1, zMinus1),
- grad(p[BB+1], xMinus1, yMinus1, zMinus1))));
- }
- }
- }
- //
- var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
- var container, stats;
- var camera, scene, renderer;
- var mesh;
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth >> 1;
- var windowHalfY = window.innerHeight >> 1;
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.Camera(0, 0, 500);
- camera.focus = 300;
- scene = new THREE.Scene();
- var heightMap = height( 1024, 1024 );
- var textureMap = shadow( heightMap );
- var material = new THREE.BitmapUVMappingMaterial( textureMap );
- var quality = 20;
- var quality1 = quality + 1;
- var plane = new Plane( 2000, 2000, quality, quality );
- var data = heightMap.getContext( '2d' ).getImageData( 0, 0, heightMap.width, heightMap.height ).data;
- var pixelsPerTriangle = Math.floor(heightMap.width / quality);
- for ( var y = 0; y < quality1; y++ ) {
- for (var x = 0; x < quality1; x++ ) {
- plane.vertices[x + y * quality1].position.z = data[((x * pixelsPerTriangle) + (y * pixelsPerTriangle) * heightMap.width) * 4] * 2 - 128;
- }
- }
- mesh = new THREE.Mesh( plane, material );
- mesh.rotation.x = -90 * Math.PI / 180;
- scene.add(mesh);
- renderer = new THREE.CanvasRenderer();
- renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
- container.innerHTML = "";
- container.appendChild(renderer.domElement);
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- document.addEventListener('mousemove', onDocumentMouseMove, false);
- }
- function onDocumentMouseMove(event) {
- mouseX = (event.clientX - windowHalfX);
- mouseY = (event.clientY - windowHalfY);
- }
- function loop() {
- camera.position.x += (mouseX - camera.position.x) * 0.05;
- camera.position.y += (-mouseY - camera.position.y) * 0.05;
- renderer.render(scene, camera);
- stats.update();
- }
- function height(width, height) {
- var canvas, context, image, data;
- canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- context = canvas.getContext( '2d' );
- context.fillStyle = '#000';
- context.fillRect( 0, 0, width, height );
- image = context.getImageData( 0, 0, width, height );
- data = image.data;
- var perlin = new Perlin();
- var size = width * height;
- var quality = 2;
- var zz = Math.random() * 100;
- for ( var j = 0; j < 4; j ++ ) {
- var x = 0, y = 0, yy = 0;
- quality *= 4;
- for ( var i = 0; i < size; i ++ ) {
- data[ i * 4 ] += Math.floor( Math.abs( perlin.noise( x / quality, yy, zz ) * 0.5 ) * quality + 10 );
- x++;
- if (x == width)
- {
- x = 0;
- y ++;
- yy = y / quality;
- }
- }
- }
- context.putImageData( image, 0, 0 );
- return canvas;
- }
- function shadow( texture ) {
- var canvas, context, image, data, src_data,
- index, level, diff, width = texture.width, height = texture.height,
- vector3, sun, shade;
- vector3 = new THREE.Vector3( 0, 0, 0 );
- sun = new THREE.Vector3( 1, 1, 1 );
- sun.normalize();
- canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- context = canvas.getContext( '2d' );
- context.fillStyle = '#000';
- context.fillRect( 0, 0, width, height );
- image = context.getImageData( 0, 0, width, height );
- data = image.data;
- src_data = texture.getContext( '2d' ).getImageData( 0, 0, width, height ).data;
- for ( var y = 0; y < height; y++ ) {
- for ( var x = 0; x < width; x++ ) {
- index = ( x + y * width ) * 4;
- vector3.x = src_data[ index - 4 ] - src_data[ index + 4 ];
- vector3.y = 2;
- vector3.z = src_data[ index - ( width * 4 ) ] - src_data[ index + ( width * 4 ) ];
- vector3.normalize();
- shade = vector3.dot(sun);
- data[ index ] = ( 96 + shade * 128 ) * ( src_data[ index ] * 0.007 );
- data[ index + 1 ] = ( 32 + shade * 96 ) * ( src_data[ index ] * 0.007 );
- data[ index + 2 ] = ( shade * 96 ) * ( src_data[ index ] * 0.007 );
- }
- }
- context.putImageData( image, 0, 0 );
- return canvas;
- }
- </script>
- </body>
- </html>
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