geometry_terrain.html 7.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #71544e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #b07861;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div>
  29. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
  30. <script type="text/javascript" src="../build/three.js"></script>
  31. <script type="text/javascript" src="primitives/Plane.js"></script>
  32. <script type="text/javascript">
  33. var Perlin = function () {
  34. // http://mrl.nyu.edu/~perlin/noise/
  35. var p = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,
  36. 23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,
  37. 174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,
  38. 133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,
  39. 89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,
  40. 202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,
  41. 248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
  42. 178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,
  43. 14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,
  44. 93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
  45. for (var i=0; i < 256 ; i++) {
  46. p[256+i] = p[i];
  47. }
  48. function fade(t) {
  49. return t * t * t * (t * (t * 6 - 15) + 10);
  50. }
  51. function lerp(t, a, b) {
  52. return a + t * (b - a);
  53. }
  54. function grad(hash, x, y, z) {
  55. var h = hash & 15;
  56. var u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
  57. return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
  58. }
  59. return {
  60. noise: function (x, y, z) {
  61. var floorX = Math.floor(x), floorY = Math.floor(y), floorZ = Math.floor(z);
  62. var X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;
  63. x -= floorX;
  64. y -= floorY;
  65. z -= floorZ;
  66. var xMinus1 = x -1, yMinus1 = y - 1, zMinus1 = z - 1;
  67. var u = fade(x), v = fade(y), w = fade(z);
  68. var A = p[X]+Y, AA = p[A]+Z, AB = p[A+1]+Z, B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;
  69. return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z),
  70. grad(p[BA], xMinus1, y, z)),
  71. lerp(u, grad(p[AB], x, yMinus1, z),
  72. grad(p[BB], xMinus1, yMinus1, z))),
  73. lerp(v, lerp(u, grad(p[AA+1], x, y, zMinus1),
  74. grad(p[BA+1], xMinus1, y, z-1)),
  75. lerp(u, grad(p[AB+1], x, yMinus1, zMinus1),
  76. grad(p[BB+1], xMinus1, yMinus1, zMinus1))));
  77. }
  78. }
  79. }
  80. //
  81. var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
  82. var container, stats;
  83. var camera, scene, renderer;
  84. var mesh;
  85. var mouseX = 0;
  86. var mouseY = 0;
  87. var windowHalfX = window.innerWidth >> 1;
  88. var windowHalfY = window.innerHeight >> 1;
  89. init();
  90. setInterval( loop, 1000 / 60 );
  91. function init() {
  92. container = document.getElementById( 'container' );
  93. camera = new THREE.Camera(0, 0, 500);
  94. camera.focus = 300;
  95. scene = new THREE.Scene();
  96. var heightMap = height( 1024, 1024 );
  97. var textureMap = shadow( heightMap );
  98. var material = new THREE.BitmapUVMappingMaterial( textureMap );
  99. var quality = 20;
  100. var quality1 = quality + 1;
  101. var plane = new Plane( 2000, 2000, quality, quality );
  102. var data = heightMap.getContext( '2d' ).getImageData( 0, 0, heightMap.width, heightMap.height ).data;
  103. var pixelsPerTriangle = Math.floor(heightMap.width / quality);
  104. for ( var y = 0; y < quality1; y++ ) {
  105. for (var x = 0; x < quality1; x++ ) {
  106. plane.vertices[x + y * quality1].position.z = data[((x * pixelsPerTriangle) + (y * pixelsPerTriangle) * heightMap.width) * 4] * 2 - 128;
  107. }
  108. }
  109. mesh = new THREE.Mesh( plane, material );
  110. mesh.rotation.x = -90 * Math.PI / 180;
  111. scene.add(mesh);
  112. renderer = new THREE.CanvasRenderer();
  113. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  114. container.innerHTML = "";
  115. container.appendChild(renderer.domElement);
  116. stats = new Stats();
  117. stats.domElement.style.position = 'absolute';
  118. stats.domElement.style.top = '0px';
  119. container.appendChild(stats.domElement);
  120. document.addEventListener('mousemove', onDocumentMouseMove, false);
  121. }
  122. function onDocumentMouseMove(event) {
  123. mouseX = (event.clientX - windowHalfX);
  124. mouseY = (event.clientY - windowHalfY);
  125. }
  126. function loop() {
  127. camera.position.x += (mouseX - camera.position.x) * 0.05;
  128. camera.position.y += (-mouseY - camera.position.y) * 0.05;
  129. renderer.render(scene, camera);
  130. stats.update();
  131. }
  132. function height(width, height) {
  133. var canvas, context, image, data;
  134. canvas = document.createElement( 'canvas' );
  135. canvas.width = width;
  136. canvas.height = height;
  137. context = canvas.getContext( '2d' );
  138. context.fillStyle = '#000';
  139. context.fillRect( 0, 0, width, height );
  140. image = context.getImageData( 0, 0, width, height );
  141. data = image.data;
  142. var perlin = new Perlin();
  143. var size = width * height;
  144. var quality = 2;
  145. var zz = Math.random() * 100;
  146. for ( var j = 0; j < 4; j ++ ) {
  147. var x = 0, y = 0, yy = 0;
  148. quality *= 4;
  149. for ( var i = 0; i < size; i ++ ) {
  150. data[ i * 4 ] += Math.floor( Math.abs( perlin.noise( x / quality, yy, zz ) * 0.5 ) * quality + 10 );
  151. x++;
  152. if (x == width)
  153. {
  154. x = 0;
  155. y ++;
  156. yy = y / quality;
  157. }
  158. }
  159. }
  160. context.putImageData( image, 0, 0 );
  161. return canvas;
  162. }
  163. function shadow( texture ) {
  164. var canvas, context, image, data, src_data,
  165. index, level, diff, width = texture.width, height = texture.height,
  166. vector3, sun, shade;
  167. vector3 = new THREE.Vector3( 0, 0, 0 );
  168. sun = new THREE.Vector3( 1, 1, 1 );
  169. sun.normalize();
  170. canvas = document.createElement( 'canvas' );
  171. canvas.width = width;
  172. canvas.height = height;
  173. context = canvas.getContext( '2d' );
  174. context.fillStyle = '#000';
  175. context.fillRect( 0, 0, width, height );
  176. image = context.getImageData( 0, 0, width, height );
  177. data = image.data;
  178. src_data = texture.getContext( '2d' ).getImageData( 0, 0, width, height ).data;
  179. for ( var y = 0; y < height; y++ ) {
  180. for ( var x = 0; x < width; x++ ) {
  181. index = ( x + y * width ) * 4;
  182. vector3.x = src_data[ index - 4 ] - src_data[ index + 4 ];
  183. vector3.y = 2;
  184. vector3.z = src_data[ index - ( width * 4 ) ] - src_data[ index + ( width * 4 ) ];
  185. vector3.normalize();
  186. shade = vector3.dot(sun);
  187. data[ index ] = ( 96 + shade * 128 ) * ( src_data[ index ] * 0.007 );
  188. data[ index + 1 ] = ( 32 + shade * 96 ) * ( src_data[ index ] * 0.007 );
  189. data[ index + 2 ] = ( shade * 96 ) * ( src_data[ index ] * 0.007 );
  190. }
  191. }
  192. context.putImageData( image, 0, 0 );
  193. return canvas;
  194. }
  195. </script>
  196. </body>
  197. </html>