misc_controls_pointerlock.html 9.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - pointerlock controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. html, body {
  9. width: 100%;
  10. height: 100%;
  11. }
  12. body {
  13. background-color: #ffffff;
  14. margin: 0;
  15. overflow: hidden;
  16. font-family: arial;
  17. }
  18. #blocker {
  19. position: absolute;
  20. width: 100%;
  21. height: 100%;
  22. background-color: rgba(0,0,0,0.5);
  23. }
  24. #instructions {
  25. width: 100%;
  26. height: 100%;
  27. display: -webkit-box;
  28. display: -moz-box;
  29. display: box;
  30. -webkit-box-orient: horizontal;
  31. -moz-box-orient: horizontal;
  32. box-orient: horizontal;
  33. -webkit-box-pack: center;
  34. -moz-box-pack: center;
  35. box-pack: center;
  36. -webkit-box-align: center;
  37. -moz-box-align: center;
  38. box-align: center;
  39. color: #ffffff;
  40. text-align: center;
  41. cursor: pointer;
  42. }
  43. </style>
  44. </head>
  45. <body>
  46. <script src="../build/three.js"></script>
  47. <script src="js/controls/PointerLockControls.js"></script>
  48. <div id="blocker">
  49. <div id="instructions">
  50. <span style="font-size:40px">Click to play</span>
  51. <br />
  52. (W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
  53. </div>
  54. </div>
  55. <script>
  56. var camera, scene, renderer, controls;
  57. var objects = [];
  58. var raycaster;
  59. var blocker = document.getElementById( 'blocker' );
  60. var instructions = document.getElementById( 'instructions' );
  61. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  62. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  63. if ( havePointerLock ) {
  64. var element = document.body;
  65. var pointerlockchange = function ( event ) {
  66. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  67. controlsEnabled = true;
  68. controls.enabled = true;
  69. blocker.style.display = 'none';
  70. } else {
  71. controls.enabled = false;
  72. blocker.style.display = 'block';
  73. instructions.style.display = '';
  74. }
  75. };
  76. var pointerlockerror = function ( event ) {
  77. instructions.style.display = '';
  78. };
  79. // Hook pointer lock state change events
  80. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  81. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  82. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  83. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  84. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  85. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  86. instructions.addEventListener( 'click', function ( event ) {
  87. instructions.style.display = 'none';
  88. // Ask the browser to lock the pointer
  89. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  90. element.requestPointerLock();
  91. }, false );
  92. } else {
  93. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  94. }
  95. init();
  96. animate();
  97. var controlsEnabled = false;
  98. var moveForward = false;
  99. var moveBackward = false;
  100. var moveLeft = false;
  101. var moveRight = false;
  102. var canJump = false;
  103. var prevTime = performance.now();
  104. var velocity = new THREE.Vector3();
  105. var direction = new THREE.Vector3();
  106. function init() {
  107. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  108. scene = new THREE.Scene();
  109. scene.background = new THREE.Color( 0xffffff );
  110. scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
  111. var light = new THREE.HemisphereLight( 0xeeeeff, 0x777788, 0.75 );
  112. light.position.set( 0.5, 1, 0.75 );
  113. scene.add( light );
  114. controls = new THREE.PointerLockControls( camera );
  115. scene.add( controls.getObject() );
  116. var onKeyDown = function ( event ) {
  117. switch ( event.keyCode ) {
  118. case 38: // up
  119. case 87: // w
  120. moveForward = true;
  121. break;
  122. case 37: // left
  123. case 65: // a
  124. moveLeft = true; break;
  125. case 40: // down
  126. case 83: // s
  127. moveBackward = true;
  128. break;
  129. case 39: // right
  130. case 68: // d
  131. moveRight = true;
  132. break;
  133. case 32: // space
  134. if ( canJump === true ) velocity.y += 350;
  135. canJump = false;
  136. break;
  137. }
  138. };
  139. var onKeyUp = function ( event ) {
  140. switch( event.keyCode ) {
  141. case 38: // up
  142. case 87: // w
  143. moveForward = false;
  144. break;
  145. case 37: // left
  146. case 65: // a
  147. moveLeft = false;
  148. break;
  149. case 40: // down
  150. case 83: // s
  151. moveBackward = false;
  152. break;
  153. case 39: // right
  154. case 68: // d
  155. moveRight = false;
  156. break;
  157. }
  158. };
  159. document.addEventListener( 'keydown', onKeyDown, false );
  160. document.addEventListener( 'keyup', onKeyUp, false );
  161. raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
  162. // floor
  163. var floorGeometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
  164. floorGeometry.rotateX( - Math.PI / 2 );
  165. for ( var i = 0, l = floorGeometry.vertices.length; i < l; i ++ ) {
  166. var vertex = floorGeometry.vertices[ i ];
  167. vertex.x += Math.random() * 20 - 10;
  168. vertex.y += Math.random() * 2;
  169. vertex.z += Math.random() * 20 - 10;
  170. }
  171. for ( var i = 0, l = floorGeometry.faces.length; i < l; i ++ ) {
  172. var face = floorGeometry.faces[ i ];
  173. face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  174. face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  175. face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  176. }
  177. var floorMaterial = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
  178. var floor = new THREE.Mesh( floorGeometry, floorMaterial );
  179. scene.add( floor );
  180. // objects
  181. var boxGeometry = new THREE.BoxGeometry( 20, 20, 20 );
  182. for ( var i = 0, l = boxGeometry.faces.length; i < l; i ++ ) {
  183. var face = boxGeometry.faces[ i ];
  184. face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  185. face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  186. face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  187. }
  188. for ( var i = 0; i < 500; i ++ ) {
  189. var boxMaterial = new THREE.MeshPhongMaterial( { specular: 0xffffff, flatShading: true, vertexColors: THREE.VertexColors } );
  190. boxMaterial.color.setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  191. var box = new THREE.Mesh( boxGeometry, boxMaterial );
  192. box.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
  193. box.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
  194. box.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
  195. scene.add( box );
  196. objects.push( box );
  197. }
  198. //
  199. renderer = new THREE.WebGLRenderer();
  200. renderer.setPixelRatio( window.devicePixelRatio );
  201. renderer.setSize( window.innerWidth, window.innerHeight );
  202. document.body.appendChild( renderer.domElement );
  203. //
  204. window.addEventListener( 'resize', onWindowResize, false );
  205. }
  206. function onWindowResize() {
  207. camera.aspect = window.innerWidth / window.innerHeight;
  208. camera.updateProjectionMatrix();
  209. renderer.setSize( window.innerWidth, window.innerHeight );
  210. }
  211. function animate() {
  212. requestAnimationFrame( animate );
  213. if ( controlsEnabled === true ) {
  214. raycaster.ray.origin.copy( controls.getObject().position );
  215. raycaster.ray.origin.y -= 10;
  216. var intersections = raycaster.intersectObjects( objects );
  217. var onObject = intersections.length > 0;
  218. var time = performance.now();
  219. var delta = ( time - prevTime ) / 1000;
  220. velocity.x -= velocity.x * 10.0 * delta;
  221. velocity.z -= velocity.z * 10.0 * delta;
  222. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  223. direction.z = Number( moveForward ) - Number( moveBackward );
  224. direction.x = Number( moveLeft ) - Number( moveRight );
  225. direction.normalize(); // this ensures consistent movements in all directions
  226. if ( moveForward || moveBackward ) velocity.z -= direction.z * 400.0 * delta;
  227. if ( moveLeft || moveRight ) velocity.x -= direction.x * 400.0 * delta;
  228. if ( onObject === true ) {
  229. velocity.y = Math.max( 0, velocity.y );
  230. canJump = true;
  231. }
  232. controls.getObject().translateX( velocity.x * delta );
  233. controls.getObject().translateY( velocity.y * delta );
  234. controls.getObject().translateZ( velocity.z * delta );
  235. if ( controls.getObject().position.y < 10 ) {
  236. velocity.y = 0;
  237. controls.getObject().position.y = 10;
  238. canJump = true;
  239. }
  240. prevTime = time;
  241. }
  242. renderer.render( scene, camera );
  243. }
  244. </script>
  245. </body>
  246. </html>