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webgl_modifier_simplifier.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/modifiers/SimplifyModifier.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, controls, scene, renderer;
  24. var boxGeometry = new THREE.BoxGeometry( 80, 80, 80, 4, 4, 4 );
  25. var torusGeometry = new THREE.TorusGeometry( 50, 25, 8, 8, Math.PI * 2 );
  26. var sphereGeometry = new THREE.SphereGeometry( 50, 15, 15 );
  27. var planeGeometry = new THREE.PlaneGeometry( 100, 100, 6, 6 );
  28. var textGeometry;
  29. var loader = new THREE.FontLoader();
  30. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  31. textGeometry = new THREE.TextGeometry( '&', {
  32. size: 200,
  33. height: 50,
  34. curveSegments: 1,
  35. font: font
  36. } );
  37. } );
  38. var modifer = new THREE.SimplifyModifier();
  39. var meshes = [];
  40. var count = 0;
  41. var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
  42. init();
  43. animate();
  44. function addStuff( geometry ) {
  45. count ++;
  46. var mesh, wireframe;
  47. var material = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } );
  48. var simplified = modifer.modify( geometry, geometry.vertices.length * 0.5 | 0 );
  49. mesh = new THREE.Mesh( simplified, material );
  50. wireframe = new THREE.Mesh( simplified, wireframeMaterial );
  51. mesh.add( wireframe );
  52. mesh.position.x = - 200;
  53. mesh.position.y = count * 150 - 300;
  54. scene.add( mesh );
  55. meshes.push( mesh );
  56. mesh = new THREE.Mesh( geometry, material );
  57. wireframe = new THREE.Mesh( geometry, wireframeMaterial );
  58. mesh.add( wireframe );
  59. mesh.position.x = 200;
  60. mesh.position.y = count * 150 - 300;
  61. scene.add( mesh );
  62. meshes.push ( mesh );
  63. }
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. var info = document.createElement( 'div' );
  68. info.style.position = 'absolute';
  69. info.style.top = '10px';
  70. info.style.width = '100%';
  71. info.style.textAlign = 'center';
  72. info.innerHTML = '50% Vertex Reduction using SimplifyModifier';
  73. container.appendChild( info );
  74. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  75. camera.position.z = 500;
  76. scene = new THREE.Scene();
  77. scene.background = new THREE.Color( 0xf0f0f0 );
  78. var light = new THREE.PointLight( 0xffffff, 1.5 );
  79. light.position.set( 1000, 1000, 2000 );
  80. scene.add( light );
  81. addStuff( planeGeometry );
  82. addStuff( boxGeometry );
  83. addStuff( sphereGeometry );
  84. addStuff( torusGeometry );
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. container.appendChild( renderer.domElement );
  89. stats = new Stats();
  90. container.appendChild( stats.dom );
  91. //
  92. controls = new THREE.OrbitControls( camera, renderer.domElement );
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. //
  101. function animate() {
  102. meshes.forEach( function( m ) {
  103. m.rotation.x += 0.01;
  104. m.rotation.y += 0.01;
  105. m.rotation.z += 0.01;
  106. } );
  107. requestAnimationFrame( animate );
  108. stats.begin();
  109. render();
  110. stats.end();
  111. }
  112. function render() {
  113. renderer.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>