webvr_gearvr.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - gear vr</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-02-26 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-02-26" content="ApUnsKNm8cOce0NnJY05mJWYKGaTC2dw9o/+zbrmpEZk/ePiOfxjvcRnKlJUo6zYOrltLnYMcvdWjPTMCJzR1g4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUxOTY0ODk5MX0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/loaders/MTLLoader.js"></script>
  25. <script src="js/loaders/OBJLoader.js"></script>
  26. <script src="js/vr/GearVRController.js"></script>
  27. <script src="js/vr/WebVR.js"></script>
  28. <script>
  29. var clock = new THREE.Clock();
  30. var container;
  31. var camera, camBox, scene, renderer;
  32. var controller;
  33. var room;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - gear vr';
  45. container.appendChild( info );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x505050 );
  48. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  49. camBox = new THREE.Object3D();
  50. camBox.position.y = 1.8;
  51. camBox.add( camera );
  52. scene.add( camBox );
  53. room = new THREE.Mesh(
  54. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  55. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  56. );
  57. room.position.y = 3;
  58. scene.add( room );
  59. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  60. var light = new THREE.DirectionalLight( 0xffffff );
  61. light.position.set( 1, 1, 1 ).normalize();
  62. scene.add( light );
  63. var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
  64. for ( var i = 0; i < 200; i ++ ) {
  65. var object = new THREE.Mesh(
  66. geometry,
  67. new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } )
  68. );
  69. object.position.x = Math.random() * 4 - 2;
  70. object.position.y = Math.random() * 4 - 2;
  71. object.position.z = Math.random() * 4 - 2;
  72. object.rotation.x = Math.random() * 2 * Math.PI;
  73. object.rotation.y = Math.random() * 2 * Math.PI;
  74. object.rotation.z = Math.random() * 2 * Math.PI;
  75. object.scale.x = Math.random() + 0.5;
  76. object.scale.y = Math.random() + 0.5;
  77. object.scale.z = Math.random() + 0.5;
  78. object.userData.velocity = new THREE.Vector3();
  79. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  80. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  81. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  82. room.add( object );
  83. }
  84. renderer = new THREE.WebGLRenderer( { antialias: true } );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. renderer.vr.enabled = true;
  88. container.appendChild( renderer.domElement );
  89. document.body.appendChild( WEBVR.createButton( renderer ) );
  90. controller = new THREE.GearVRController();
  91. camBox.position.y = 1.8;
  92. controller.setHand( 'right' );
  93. camBox.add( controller );
  94. var skyBox = {
  95. front: 'textures/cube/Bridge2/posz.jpg',
  96. back: 'textures/cube/Bridge2/negz.jpg',
  97. left: 'textures/cube/Bridge2/posx.jpg',
  98. right: 'textures/cube/Bridge2/negx.jpg',
  99. up: 'textures/cube/Bridge2/posy.jpg',
  100. down: 'textures/cube/Bridge2/negy.jpg'
  101. };
  102. if ( 'SamsungChangeSky' in window ) {
  103. window.SamsungChangeSky( skyBox );
  104. }
  105. var MTL = new THREE.MTLLoader();
  106. MTL.setPath( 'models/obj/gear_vr_controller/' );
  107. MTL.load( 'gear_vr_controller.mtl', function ( materials ) {
  108. materials.preload();
  109. var OBJ = new THREE.OBJLoader();
  110. OBJ.setMaterials( materials );
  111. OBJ.setPath( 'models/obj/gear_vr_controller/' );
  112. OBJ.load( 'gear_vr_controller.obj', function ( obj ) {
  113. obj.translateZ( - 0.03 );
  114. controller.add( obj );
  115. } );
  116. } );
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. function animate() {
  125. renderer.animate( render );
  126. }
  127. function render() {
  128. var delta = clock.getDelta() * 60;
  129. controller.update();
  130. for ( var i = 0; i < room.children.length; i ++ ) {
  131. var cube = room.children[ i ];
  132. if ( cube.geometry instanceof THREE.BoxGeometry === false ) continue;
  133. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  134. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  135. cube.userData.velocity.x = - cube.userData.velocity.x;
  136. }
  137. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  138. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  139. cube.userData.velocity.y = - cube.userData.velocity.y;
  140. }
  141. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  142. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  143. cube.userData.velocity.z = - cube.userData.velocity.z;
  144. }
  145. cube.rotation.x += 0.01 * delta;
  146. }
  147. renderer.render( scene, camera );
  148. }
  149. </script>
  150. </body>
  151. </html>