webvr_vive_dragging.html 8.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-02-26 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-02-26" content="ApUnsKNm8cOce0NnJY05mJWYKGaTC2dw9o/+zbrmpEZk/ePiOfxjvcRnKlJUo6zYOrltLnYMcvdWjPTMCJzR1g4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUxOTY0ODk5MX0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/ViveController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script src="js/loaders/OBJLoader.js"></script>
  27. <script>
  28. var container;
  29. var camera, scene, renderer;
  30. var controller1, controller2;
  31. var raycaster, intersected = [];
  32. var tempMatrix = new THREE.Matrix4();
  33. var group;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  45. container.appendChild( info );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x808080 );
  48. var user = new THREE.Group();
  49. scene.add( user );
  50. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  51. user.add( camera );
  52. var geometry = new THREE.PlaneGeometry( 4, 4 );
  53. var material = new THREE.MeshStandardMaterial( {
  54. color: 0xeeeeee,
  55. roughness: 1.0,
  56. metalness: 0.0
  57. } );
  58. var floor = new THREE.Mesh( geometry, material );
  59. floor.rotation.x = - Math.PI / 2;
  60. floor.receiveShadow = true;
  61. scene.add( floor );
  62. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  63. var light = new THREE.DirectionalLight( 0xffffff );
  64. light.position.set( 0, 6, 0 );
  65. light.castShadow = true;
  66. light.shadow.camera.top = 2;
  67. light.shadow.camera.bottom = -2;
  68. light.shadow.camera.right = 2;
  69. light.shadow.camera.left = -2;
  70. light.shadow.mapSize.set( 4096, 4096 );
  71. scene.add( light );
  72. group = new THREE.Group();
  73. scene.add( group );
  74. var geometries = [
  75. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  76. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  77. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  78. new THREE.IcosahedronGeometry( 0.2, 3 ),
  79. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  80. ];
  81. for ( var i = 0; i < 50; i ++ ) {
  82. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  83. var material = new THREE.MeshStandardMaterial( {
  84. color: Math.random() * 0xffffff,
  85. roughness: 0.7,
  86. metalness: 0.0
  87. } );
  88. var object = new THREE.Mesh( geometry, material );
  89. object.position.x = Math.random() * 4 - 2;
  90. object.position.y = Math.random() * 2;
  91. object.position.z = Math.random() * 4 - 2;
  92. object.rotation.x = Math.random() * 2 * Math.PI;
  93. object.rotation.y = Math.random() * 2 * Math.PI;
  94. object.rotation.z = Math.random() * 2 * Math.PI;
  95. object.scale.setScalar( Math.random() + 0.5 );
  96. object.castShadow = true;
  97. object.receiveShadow = true;
  98. group.add( object );
  99. }
  100. //
  101. renderer = new THREE.WebGLRenderer( { antialias: true } );
  102. renderer.setPixelRatio( window.devicePixelRatio );
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. renderer.gammaInput = true;
  105. renderer.gammaOutput = true;
  106. renderer.shadowMap.enabled = true;
  107. renderer.vr.enabled = true;
  108. container.appendChild( renderer.domElement );
  109. document.body.appendChild( WEBVR.createButton( renderer ) );
  110. // controllers
  111. controller1 = new THREE.ViveController( 0 );
  112. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  113. controller1.addEventListener( 'triggerdown', onTriggerDown );
  114. controller1.addEventListener( 'triggerup', onTriggerUp );
  115. user.add( controller1 );
  116. controller2 = new THREE.ViveController( 1 );
  117. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  118. controller2.addEventListener( 'triggerdown', onTriggerDown );
  119. controller2.addEventListener( 'triggerup', onTriggerUp );
  120. user.add( controller2 );
  121. var loader = new THREE.OBJLoader();
  122. loader.setPath( 'models/obj/vive-controller/' );
  123. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  124. var loader = new THREE.TextureLoader();
  125. loader.setPath( 'models/obj/vive-controller/' );
  126. var controller = object.children[ 0 ];
  127. controller.material.map = loader.load( 'onepointfive_texture.png' );
  128. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  129. controller1.add( object.clone() );
  130. controller2.add( object.clone() );
  131. } );
  132. //
  133. var geometry = new THREE.Geometry();
  134. geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  135. geometry.vertices.push( new THREE.Vector3( 0, 0, - 1 ) );
  136. var line = new THREE.Line( geometry );
  137. line.name = 'line';
  138. line.scale.z = 5;
  139. controller1.add( line.clone() );
  140. controller2.add( line.clone() );
  141. raycaster = new THREE.Raycaster();
  142. //
  143. window.addEventListener( 'resize', onWindowResize, false );
  144. }
  145. function onWindowResize() {
  146. camera.aspect = window.innerWidth / window.innerHeight;
  147. camera.updateProjectionMatrix();
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. }
  150. function onTriggerDown( event ) {
  151. var controller = event.target;
  152. var intersections = getIntersections( controller );
  153. if ( intersections.length > 0 ) {
  154. var intersection = intersections[ 0 ];
  155. tempMatrix.getInverse( controller.matrixWorld );
  156. var object = intersection.object;
  157. object.matrix.premultiply( tempMatrix );
  158. object.matrix.decompose( object.position, object.quaternion, object.scale );
  159. object.material.emissive.b = 1;
  160. controller.add( object );
  161. controller.userData.selected = object;
  162. }
  163. }
  164. function onTriggerUp( event ) {
  165. var controller = event.target;
  166. if ( controller.userData.selected !== undefined ) {
  167. var object = controller.userData.selected;
  168. object.matrix.premultiply( controller.matrixWorld );
  169. object.matrix.decompose( object.position, object.quaternion, object.scale );
  170. object.material.emissive.b = 0;
  171. group.add( object );
  172. controller.userData.selected = undefined;
  173. }
  174. }
  175. function getIntersections( controller ) {
  176. tempMatrix.identity().extractRotation( controller.matrixWorld );
  177. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  178. raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
  179. return raycaster.intersectObjects( group.children );
  180. }
  181. function intersectObjects( controller ) {
  182. // Do not highlight when already selected
  183. if ( controller.userData.selected !== undefined ) return;
  184. var line = controller.getObjectByName( 'line' );
  185. var intersections = getIntersections( controller );
  186. if ( intersections.length > 0 ) {
  187. var intersection = intersections[ 0 ];
  188. var object = intersection.object;
  189. object.material.emissive.r = 1;
  190. intersected.push( object );
  191. line.scale.z = intersection.distance;
  192. } else {
  193. line.scale.z = 5;
  194. }
  195. }
  196. function cleanIntersected() {
  197. while ( intersected.length ) {
  198. var object = intersected.pop();
  199. object.material.emissive.r = 0;
  200. }
  201. }
  202. //
  203. function animate() {
  204. renderer.animate( render );
  205. }
  206. function render() {
  207. controller1.update();
  208. controller2.update();
  209. cleanIntersected();
  210. intersectObjects( controller1 );
  211. intersectObjects( controller2 );
  212. renderer.render( scene, camera );
  213. }
  214. </script>
  215. </body>
  216. </html>