SVGLoader.js 13 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNode( node, style ) {
  19. if ( node.nodeType !== 1 ) return;
  20. switch ( node.nodeName ) {
  21. case 'svg':
  22. break;
  23. case 'g':
  24. style = parseStyle( node, style );
  25. break;
  26. case 'path':
  27. style = parseStyle( node, style );
  28. if ( node.hasAttribute( 'd' ) && isVisible( style ) ) paths.push( parsePathNode( node, style ) );
  29. break;
  30. case 'rect':
  31. style = parseStyle( node, style );
  32. if ( isVisible( style ) ) paths.push( parseRectNode( node, style ) );
  33. break;
  34. case 'polygon':
  35. style = parseStyle( node, style );
  36. if ( isVisible( style ) ) paths.push( parsePolygonNode( node, style ) );
  37. break;
  38. case 'polyline':
  39. style = parseStyle( node, style );
  40. if ( isVisible( style ) ) paths.push( parsePolylineNode( node, style ) );
  41. break;
  42. case 'circle':
  43. style = parseStyle( node, style );
  44. if ( isVisible( style ) ) paths.push( parseCircleNode( node, style ) );
  45. break;
  46. case 'ellipse':
  47. style = parseStyle( node, style );
  48. if ( isVisible( style ) ) paths.push( parseEllipseNode( node, style ) );
  49. break;
  50. case 'line':
  51. style = parseStyle( node, style );
  52. if ( isVisible( style ) ) paths.push( parseLineNode( node, style ) );
  53. break;
  54. default:
  55. console.log( node );
  56. }
  57. var nodes = node.childNodes;
  58. for ( var i = 0; i < nodes.length; i ++ ) {
  59. parseNode( nodes[ i ], style );
  60. }
  61. }
  62. function parsePathNode( node, style ) {
  63. var path = new THREE.ShapePath();
  64. path.color.setStyle( style.fill );
  65. var point = new THREE.Vector2();
  66. var control = new THREE.Vector2();
  67. var d = node.getAttribute( 'd' );
  68. // console.log( d );
  69. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  70. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  71. var command = commands[ i ];
  72. var type = command.charAt( 0 );
  73. var data = command.substr( 1 ).trim();
  74. switch ( type ) {
  75. case 'M':
  76. var numbers = parseFloats( data );
  77. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  78. point.x = numbers[ j + 0 ];
  79. point.y = numbers[ j + 1 ];
  80. control.x = point.x;
  81. control.y = point.y;
  82. path.moveTo( point.x, point.y );
  83. }
  84. break;
  85. case 'H':
  86. var numbers = parseFloats( data );
  87. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  88. point.x = numbers[ j ];
  89. control.x = point.x;
  90. control.y = point.y;
  91. path.lineTo( point.x, point.y );
  92. }
  93. break;
  94. case 'V':
  95. var numbers = parseFloats( data );
  96. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  97. point.y = numbers[ j ];
  98. control.x = point.x;
  99. control.y = point.y;
  100. path.lineTo( point.x, point.y );
  101. }
  102. break;
  103. case 'L':
  104. var numbers = parseFloats( data );
  105. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  106. point.x = numbers[ j + 0 ];
  107. point.y = numbers[ j + 1 ];
  108. control.x = point.x;
  109. control.y = point.y;
  110. path.lineTo( point.x, point.y );
  111. }
  112. break;
  113. case 'C':
  114. var numbers = parseFloats( data );
  115. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  116. path.bezierCurveTo(
  117. numbers[ j + 0 ],
  118. numbers[ j + 1 ],
  119. numbers[ j + 2 ],
  120. numbers[ j + 3 ],
  121. numbers[ j + 4 ],
  122. numbers[ j + 5 ]
  123. );
  124. control.x = numbers[ j + 2 ];
  125. control.y = numbers[ j + 3 ];
  126. point.x = numbers[ j + 4 ];
  127. point.y = numbers[ j + 5 ];
  128. }
  129. break;
  130. case 'S':
  131. var numbers = parseFloats( data );
  132. path.bezierCurveTo(
  133. getReflection( point.x, control.x ),
  134. getReflection( point.y, control.y ),
  135. numbers[ 0 ],
  136. numbers[ 1 ],
  137. numbers[ 2 ],
  138. numbers[ 3 ]
  139. );
  140. control.x = numbers[ 0 ];
  141. control.y = numbers[ 1 ];
  142. point.x = numbers[ 2 ];
  143. point.y = numbers[ 3 ];
  144. break;
  145. case 'Q':
  146. var numbers = parseFloats( data );
  147. path.quadraticCurveTo(
  148. numbers[ 0 ],
  149. numbers[ 1 ],
  150. numbers[ 2 ],
  151. numbers[ 3 ]
  152. );
  153. control.x = numbers[ 0 ];
  154. control.y = numbers[ 1 ];
  155. point.x = numbers[ 2 ];
  156. point.y = numbers[ 3 ];
  157. break;
  158. case 'T':
  159. var numbers = parseFloats( data );
  160. var rx = getReflection( point.x, control.x );
  161. var ry = getReflection( point.y, control.y );
  162. path.quadraticCurveTo(
  163. rx,
  164. ry,
  165. numbers[ 0 ],
  166. numbers[ 1 ]
  167. );
  168. control.x = rx;
  169. control.y = ry;
  170. point.x = numbers[ 0 ];
  171. point.y = numbers[ 1 ];
  172. break;
  173. case 'A':
  174. console.warn( command );
  175. var numbers = parseFloats( data );
  176. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  177. // TODO
  178. point.x = numbers[ j + 5 ];
  179. point.y = numbers[ j + 6 ];
  180. control.x = point.x;
  181. control.y = point.y;
  182. }
  183. break;
  184. //
  185. case 'm':
  186. var numbers = parseFloats( data );
  187. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  188. point.x += numbers[ j + 0 ];
  189. point.y += numbers[ j + 1 ];
  190. control.x = point.x;
  191. control.y = point.y;
  192. path.moveTo( point.x, point.y );
  193. }
  194. break;
  195. case 'h':
  196. var numbers = parseFloats( data );
  197. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  198. point.x += numbers[ j ];
  199. control.x = point.x;
  200. control.y = point.y;
  201. path.lineTo( point.x, point.y );
  202. }
  203. break;
  204. case 'v':
  205. var numbers = parseFloats( data );
  206. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  207. point.y += numbers[ j ];
  208. control.x = point.x;
  209. control.y = point.y;
  210. path.lineTo( point.x, point.y );
  211. }
  212. break;
  213. case 'l':
  214. var numbers = parseFloats( data );
  215. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  216. point.x += numbers[ j + 0 ];
  217. point.y += numbers[ j + 1 ];
  218. control.x = point.x;
  219. control.y = point.y;
  220. path.lineTo( point.x, point.y );
  221. }
  222. break;
  223. case 'c':
  224. var numbers = parseFloats( data );
  225. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  226. path.bezierCurveTo(
  227. point.x + numbers[ j + 0 ],
  228. point.y + numbers[ j + 1 ],
  229. point.x + numbers[ j + 2 ],
  230. point.y + numbers[ j + 3 ],
  231. point.x + numbers[ j + 4 ],
  232. point.y + numbers[ j + 5 ]
  233. );
  234. point.x += numbers[ j + 4 ];
  235. point.y += numbers[ j + 5 ];
  236. }
  237. break;
  238. case 's':
  239. var numbers = parseFloats( data );
  240. path.bezierCurveTo(
  241. // TODO: Not sure if point needs
  242. // to be added to reflection...
  243. getReflection( point.x, control.x ),
  244. getReflection( point.y, control.y ),
  245. point.x + numbers[ 0 ],
  246. point.y + numbers[ 1 ],
  247. point.x + numbers[ 2 ],
  248. point.y + numbers[ 3 ]
  249. );
  250. control.x = point.x + numbers[ 0 ];
  251. control.y = point.y + numbers[ 1 ];
  252. point.x += numbers[ 2 ];
  253. point.y += numbers[ 3 ];
  254. break;
  255. case 'q':
  256. var numbers = parseFloats( data );
  257. path.quadraticCurveTo(
  258. point.x + numbers[ 0 ],
  259. point.y + numbers[ 1 ],
  260. point.x + numbers[ 2 ],
  261. point.y + numbers[ 3 ]
  262. );
  263. control.x = point.x + numbers[ 0 ];
  264. control.y = point.y + numbers[ 1 ];
  265. point.x += numbers[ 2 ];
  266. point.y += numbers[ 3 ];
  267. break;
  268. case 't':
  269. var numbers = parseFloats( data );
  270. var rx = getReflection( point.x, control.x );
  271. var ry = getReflection( point.y, control.y );
  272. path.quadraticCurveTo(
  273. rx,
  274. ry,
  275. point.x + numbers[ 0 ],
  276. point.y + numbers[ 1 ]
  277. );
  278. control.x = rx;
  279. control.y = ry;
  280. point.x = point.x + numbers[ 0 ];
  281. point.y = point.y + numbers[ 1 ];
  282. break;
  283. case 'a':
  284. console.warn( command );
  285. var numbers = parseFloats( data );
  286. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  287. // TODO
  288. point.x += numbers[ j + 5 ];
  289. point.y += numbers[ j + 6 ];
  290. control.x = point.x;
  291. control.y = point.y;
  292. }
  293. break;
  294. //
  295. case 'Z':
  296. case 'z':
  297. path.currentPath.autoClose = true;
  298. break;
  299. default:
  300. console.warn( command );
  301. }
  302. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  303. }
  304. return path;
  305. }
  306. /*
  307. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  308. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  309. */
  310. function parseRectNode( node, style ) {
  311. var x = parseFloat( node.getAttribute( 'x' ) || 0 );
  312. var y = parseFloat( node.getAttribute( 'y' ) || 0 );
  313. var rx = parseFloat( node.getAttribute( 'rx' ) || 0 );
  314. var ry = parseFloat( node.getAttribute( 'ry' ) || 0 );
  315. var w = parseFloat( node.getAttribute( 'width' ) );
  316. var h = parseFloat( node.getAttribute( 'height' ) );
  317. var path = new THREE.ShapePath();
  318. path.color.setStyle( style.fill );
  319. path.moveTo( x + 2 * rx, y );
  320. path.lineTo( x + w - 2 * rx, y );
  321. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  322. path.lineTo( x + w, y + h - 2 * ry );
  323. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  324. path.lineTo( x + 2 * rx, y + h );
  325. if ( rx !== 0 || ry !== 0 ) {
  326. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  327. path.lineTo( x, y + 2 * ry );
  328. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  329. }
  330. return path;
  331. }
  332. function parsePolygonNode( node, style ) {
  333. function iterator( match, a, b ) {
  334. var x = parseFloat( a );
  335. var y = parseFloat( b );
  336. if ( index === 0 ) {
  337. path.moveTo( x, y );
  338. } else {
  339. path.lineTo( x, y );
  340. }
  341. index ++;
  342. }
  343. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  344. var path = new THREE.ShapePath();
  345. path.color.setStyle( style.fill );
  346. var index = 0;
  347. node.getAttribute( 'points' ).replace(regex, iterator);
  348. path.currentPath.autoClose = true;
  349. return path;
  350. }
  351. function parsePolylineNode( node, style ) {
  352. function iterator( match, a, b ) {
  353. var x = parseFloat( a );
  354. var y = parseFloat( b );
  355. if ( index === 0 ) {
  356. path.moveTo( x, y );
  357. } else {
  358. path.lineTo( x, y );
  359. }
  360. index ++;
  361. }
  362. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  363. var path = new THREE.ShapePath();
  364. path.color.setStyle( style.fill );
  365. var index = 0;
  366. node.getAttribute( 'points' ).replace(regex, iterator);
  367. path.currentPath.autoClose = false;
  368. return path;
  369. }
  370. function parseCircleNode( node, style ) {
  371. var x = parseFloat( node.getAttribute( 'cx' ) );
  372. var y = parseFloat( node.getAttribute( 'cy' ) );
  373. var r = parseFloat( node.getAttribute( 'r' ) );
  374. var subpath = new THREE.Path();
  375. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  376. var path = new THREE.ShapePath();
  377. path.color.setStyle( style.fill );
  378. path.subPaths.push( subpath );
  379. return path;
  380. }
  381. function parseEllipseNode( node, style ) {
  382. var x = parseFloat( node.getAttribute( 'cx' ) );
  383. var y = parseFloat( node.getAttribute( 'cy' ) );
  384. var rx = parseFloat( node.getAttribute( 'rx' ) );
  385. var ry = parseFloat( node.getAttribute( 'ry' ) );
  386. var subpath = new THREE.Path();
  387. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  388. var path = new THREE.ShapePath();
  389. path.color.setStyle( style.fill );
  390. path.subPaths.push( subpath );
  391. return path;
  392. }
  393. function parseLineNode( node, style ) {
  394. var x1 = parseFloat( node.getAttribute( 'x1' ) );
  395. var y1 = parseFloat( node.getAttribute( 'y1' ) );
  396. var x2 = parseFloat( node.getAttribute( 'x2' ) );
  397. var y2 = parseFloat( node.getAttribute( 'y2' ) );
  398. var path = new THREE.ShapePath();
  399. path.moveTo( x1, y1 );
  400. path.lineTo( x2, y2 );
  401. path.currentPath.autoClose = false;
  402. return path;
  403. }
  404. //
  405. function parseStyle( node, style ) {
  406. style = Object.assign( {}, style ); // clone style
  407. if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' );
  408. if ( node.style.fill !== '' ) style.fill = node.style.fill;
  409. return style;
  410. }
  411. function isVisible( style ) {
  412. return style.fill !== 'none' && style.fill !== 'transparent';
  413. }
  414. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  415. function getReflection( a, b ) {
  416. return 2 * a - ( b - a );
  417. }
  418. function parseFloats( string ) {
  419. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  420. for ( var i = 0; i < array.length; i ++ ) {
  421. array[ i ] = parseFloat( array[ i ] );
  422. }
  423. return array;
  424. }
  425. //
  426. console.log( 'THREE.SVGLoader' );
  427. var paths = [];
  428. console.time( 'THREE.SVGLoader: DOMParser' );
  429. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  430. console.timeEnd( 'THREE.SVGLoader: DOMParser' );
  431. console.time( 'THREE.SVGLoader: Parse' );
  432. parseNode( xml.documentElement, { fill: '#000' } );
  433. // console.log( paths );
  434. console.timeEnd( 'THREE.SVGLoader: Parse' );
  435. return paths;
  436. }
  437. };