misc_controls_transform.html 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. color: #fff;
  12. font-family:Monospace;
  13. text-align: center;
  14. font-size: 15px;
  15. line-height: 30px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 15px;
  22. z-index:100;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  29. Press "Q" to toggle world/local space, keep "Ctrl" down to snap to grid
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/TransformControls.js"></script>
  33. <script>
  34. var camera, scene, renderer, control;
  35. init();
  36. render();
  37. function init() {
  38. renderer = new THREE.WebGLRenderer();
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. //
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  44. camera.position.set( 1000, 500, 1000 );
  45. camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
  46. scene = new THREE.Scene();
  47. scene.add( new THREE.GridHelper( 1000, 10 ) );
  48. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  49. light.position.set( 1, 1, 1 );
  50. scene.add( light );
  51. var texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  52. texture.mapping = THREE.UVMapping;
  53. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  54. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  55. var material = new THREE.MeshLambertMaterial( { map: texture } );
  56. control = new THREE.TransformControls( camera, renderer.domElement );
  57. control.addEventListener( 'change', render );
  58. var mesh = new THREE.Mesh( geometry, material );
  59. scene.add( mesh );
  60. control.attach( mesh );
  61. scene.add( control );
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. window.addEventListener( 'keydown', function ( event ) {
  64. switch ( event.keyCode ) {
  65. case 81: // Q
  66. control.setSpace( control.space === "local" ? "world" : "local" );
  67. break;
  68. case 17: // Ctrl
  69. control.setTranslationSnap( 100 );
  70. control.setRotationSnap( THREE.Math.degToRad( 15 ) );
  71. break;
  72. case 87: // W
  73. control.setMode( "translate" );
  74. break;
  75. case 69: // E
  76. control.setMode( "rotate" );
  77. break;
  78. case 82: // R
  79. control.setMode( "scale" );
  80. break;
  81. case 187:
  82. case 107: // +, =, num+
  83. control.setSize( control.size + 0.1 );
  84. break;
  85. case 189:
  86. case 109: // -, _, num-
  87. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  88. break;
  89. }
  90. });
  91. window.addEventListener( 'keyup', function ( event ) {
  92. switch ( event.keyCode ) {
  93. case 17: // Ctrl
  94. control.setTranslationSnap( null );
  95. control.setRotationSnap( null );
  96. break;
  97. }
  98. });
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. render();
  105. }
  106. function render() {
  107. control.update();
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>