webaudio_sandbox.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webaudio - sandbox<br/>
  33. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank" rel="noopener">larrylarrybb</a>,
  34. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a> and
  35. <a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank" rel="noopener">congusbongus</a><br/><br/>
  36. navigate with WASD / arrows / mouse
  37. </div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/controls/FirstPersonControls.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/dat.gui.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var camera, controls, scene, renderer;
  45. var light, pointLight;
  46. var material1, material2, material3;
  47. var analyser1, analyser2, analyser3;
  48. var clock = new THREE.Clock();
  49. init();
  50. animate();
  51. function init() {
  52. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  53. camera.position.set( 0, 25, 0 );
  54. var listener = new THREE.AudioListener();
  55. camera.add( listener );
  56. scene = new THREE.Scene();
  57. scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
  58. light = new THREE.DirectionalLight( 0xffffff );
  59. light.position.set( 0, 0.5, 1 ).normalize();
  60. scene.add( light );
  61. var sphere = new THREE.SphereBufferGeometry( 20, 32, 16 );
  62. material1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, flatShading: true, shininess: 0 } );
  63. material2 = new THREE.MeshPhongMaterial( { color: 0xff2200, flatShading: true, shininess: 0 } );
  64. material3 = new THREE.MeshPhongMaterial( { color: 0x6622aa, flatShading: true, shininess: 0 } );
  65. // sound spheres
  66. var audioLoader = new THREE.AudioLoader();
  67. var mesh1 = new THREE.Mesh( sphere, material1 );
  68. mesh1.position.set( -250, 30, 0 );
  69. scene.add( mesh1 );
  70. var sound1 = new THREE.PositionalAudio( listener );
  71. audioLoader.load( 'sounds/358232_j_s_song.ogg', function( buffer ) {
  72. sound1.setBuffer( buffer );
  73. sound1.setRefDistance( 20 );
  74. sound1.play();
  75. });
  76. mesh1.add( sound1 );
  77. //
  78. var mesh2 = new THREE.Mesh( sphere, material2 );
  79. mesh2.position.set( 250, 30, 0 );
  80. scene.add( mesh2 );
  81. var sound2 = new THREE.PositionalAudio( listener );
  82. audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function( buffer ) {
  83. sound2.setBuffer( buffer );
  84. sound2.setRefDistance( 20 );
  85. sound2.play();
  86. });
  87. mesh2.add( sound2 );
  88. //
  89. var mesh3 = new THREE.Mesh( sphere, material3 );
  90. mesh3.position.set( 0, 30, -250 );
  91. scene.add( mesh3 );
  92. var sound3 = new THREE.PositionalAudio( listener );
  93. var oscillator = listener.context.createOscillator();
  94. oscillator.type = 'sine';
  95. oscillator.frequency.setValueAtTime( 144, sound3.context.currentTime );
  96. oscillator.start( 0 );
  97. sound3.setNodeSource( oscillator );
  98. sound3.setRefDistance( 20 );
  99. sound3.setVolume( 0.5 );
  100. mesh3.add( sound3 );
  101. // analysers
  102. analyser1 = new THREE.AudioAnalyser( sound1, 32 );
  103. analyser2 = new THREE.AudioAnalyser( sound2, 32 );
  104. analyser3 = new THREE.AudioAnalyser( sound3, 32 );
  105. // global ambient audio
  106. var sound4 = new THREE.Audio( listener );
  107. audioLoader.load( 'sounds/Project_Utopia.ogg', function( buffer ) {
  108. sound4.setBuffer( buffer );
  109. sound4.setLoop(true);
  110. sound4.setVolume(0.5);
  111. sound4.play();
  112. });
  113. // ground
  114. var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
  115. helper.position.y = 0.1;
  116. scene.add( helper );
  117. //
  118. var SoundControls = function() {
  119. this.master = listener.getMasterVolume();
  120. this.firstSphere = sound1.getVolume();
  121. this.secondSphere = sound2.getVolume();
  122. this.thirdSphere = sound3.getVolume();
  123. this.Ambient = sound4.getVolume();
  124. };
  125. var GeneratorControls = function() {
  126. this.frequency = oscillator.frequency.value;
  127. this.wavetype = oscillator.type;
  128. };
  129. var gui = new dat.GUI();
  130. var soundControls = new SoundControls();
  131. var generatorControls = new GeneratorControls();
  132. var volumeFolder = gui.addFolder( 'sound volume' );
  133. var generatorFolder = gui.addFolder( 'sound generator' );
  134. volumeFolder.add( soundControls, 'master' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  135. listener.setMasterVolume( soundControls.master );
  136. } );
  137. volumeFolder.add( soundControls, 'firstSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  138. sound1.setVolume( soundControls.firstSphere );
  139. } );
  140. volumeFolder.add( soundControls, 'secondSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  141. sound2.setVolume( soundControls.secondSphere );
  142. } );
  143. volumeFolder.add( soundControls, 'thirdSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  144. sound3.setVolume( soundControls.thirdSphere );
  145. } );
  146. volumeFolder.add( soundControls, 'Ambient' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  147. sound4.setVolume( soundControls.Ambient );
  148. } );
  149. volumeFolder.open();
  150. generatorFolder.add( generatorControls, 'frequency' ).min( 50.0 ).max( 5000.0 ).step( 1.0 ).onChange( function () {
  151. oscillator.frequency.setValueAtTime( generatorControls.frequency, listener.context.currentTime );
  152. } );
  153. generatorFolder.add( generatorControls, 'wavetype', [ 'sine', 'square', 'sawtooth', 'triangle' ] ).onChange( function () {
  154. oscillator.type = generatorControls.wavetype;
  155. } );
  156. generatorFolder.open();
  157. //
  158. renderer = new THREE.WebGLRenderer( { antialias: true } );
  159. renderer.setPixelRatio( window.devicePixelRatio );
  160. renderer.setSize( window.innerWidth, window.innerHeight );
  161. document.body.appendChild( renderer.domElement );
  162. //
  163. controls = new THREE.FirstPersonControls( camera, renderer.domElement );
  164. controls.movementSpeed = 70;
  165. controls.lookSpeed = 0.05;
  166. controls.noFly = true;
  167. controls.lookVertical = false;
  168. //
  169. window.addEventListener( 'resize', onWindowResize, false );
  170. }
  171. function onWindowResize() {
  172. camera.aspect = window.innerWidth / window.innerHeight;
  173. camera.updateProjectionMatrix();
  174. renderer.setSize( window.innerWidth, window.innerHeight );
  175. controls.handleResize();
  176. }
  177. function animate() {
  178. requestAnimationFrame( animate );
  179. render();
  180. }
  181. function render() {
  182. var delta = clock.getDelta();
  183. controls.update( delta );
  184. material1.emissive.b = analyser1.getAverageFrequency() / 256;
  185. material2.emissive.b = analyser2.getAverageFrequency() / 256;
  186. material3.emissive.b = analyser3.getAverageFrequency() / 256;
  187. renderer.render( scene, camera );
  188. }
  189. </script>
  190. </body>
  191. </html>