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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js - webgl2 sandbox</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- z-index:1000;
- }
- a {
- color: #ffffff;
- }
- </style>
- </head>
- <body>
- <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl2 sandbox.</div>
- <script type="module">
- import { PerspectiveCamera } from '../src/cameras/PerspectiveCamera.js';
- import { SphereBufferGeometry } from '../src/geometries/SphereGeometry.js';
- import { MeshNormalMaterial } from '../src/materials/MeshNormalMaterial.js';
- import { PointLight } from '../src/lights/PointLight.js';
- import { Color } from '../src/math/Color.js';
- import { Mesh } from '../src/objects/Mesh.js';
- import { Fog } from '../src/scenes/Fog.js';
- import { Scene } from '../src/scenes/Scene.js';
- import { WebGL2Renderer } from '../src/renderers/WebGL2Renderer.js';
- //
- var camera, scene, renderer;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.position.z = 3200;
- scene = new Scene();
- scene.background = new Color( 0, 0, 0.5 );
- scene.fog = new Fog( 0x000000, 1, 20000 );
- var light = new PointLight( 0xffffff );
- scene.add( light );
- var geometry = new SphereBufferGeometry( 50, 32, 16 );
- var material = new MeshNormalMaterial();
- for ( var i = 0; i < 5000; i ++ ) {
- var mesh = new Mesh( geometry, material );
- mesh.position.x = Math.random() * 10000 - 5000;
- mesh.position.y = Math.random() * 10000 - 5000;
- mesh.position.z = Math.random() * 10000 - 5000;
- mesh.rotation.y = Math.random() * 2 * Math.PI;
- mesh.scale.setScalar( Math.random() * 4 + 1 );
- scene.add( mesh );
- }
- renderer = new WebGL2Renderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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