webgl_helpers.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - helpers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script>
  18. var scene, renderer;
  19. var camera, light;
  20. var fnh, vnh;
  21. init();
  22. animate();
  23. function init() {
  24. renderer = new THREE.WebGLRenderer();
  25. renderer.setPixelRatio( window.devicePixelRatio );
  26. renderer.setSize( window.innerWidth, window.innerHeight );
  27. document.body.appendChild( renderer.domElement );
  28. //
  29. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  30. camera.position.z = 400;
  31. scene = new THREE.Scene();
  32. light = new THREE.PointLight();
  33. light.position.set( 200, 100, 150 );
  34. scene.add( light );
  35. scene.add( new THREE.PointLightHelper( light, 15 ) );
  36. var gridHelper = new THREE.GridHelper( 400, 40, 0x0000ff, 0x808080 );
  37. gridHelper.position.y = - 150;
  38. gridHelper.position.x = - 150;
  39. scene.add( gridHelper );
  40. var polarGridHelper = new THREE.PolarGridHelper( 200, 16, 8, 64, 0x0000ff, 0x808080 );
  41. polarGridHelper.position.y = - 150;
  42. polarGridHelper.position.x = 200;
  43. scene.add( polarGridHelper );
  44. var loader = new THREE.JSONLoader();
  45. loader.load( 'models/json/leeperrysmith/LeePerrySmith.json', function ( geometry, materials ) {
  46. var material = new THREE.MeshLambertMaterial();
  47. var group = new THREE.Group();
  48. group.scale.multiplyScalar( 50 );
  49. scene.add( group );
  50. // To make sure that the matrixWorld is up to date for the boxhelpers
  51. group.updateMatrixWorld(true);
  52. var mesh = new THREE.Mesh( geometry, material );
  53. group.add( mesh );
  54. fnh = new THREE.FaceNormalsHelper( mesh, 5 );
  55. scene.add( fnh );
  56. vnh = new THREE.VertexNormalsHelper( mesh, 5 );
  57. scene.add( vnh );
  58. scene.add( new THREE.BoxHelper( mesh ) );
  59. var wireframe = new THREE.WireframeGeometry( geometry );
  60. var line = new THREE.LineSegments( wireframe );
  61. line.material.depthTest = false;
  62. line.material.opacity = 0.25;
  63. line.material.transparent = true;
  64. line.position.x = 4;
  65. group.add( line );
  66. scene.add( new THREE.BoxHelper( line ) );
  67. var edges = new THREE.EdgesGeometry( geometry );
  68. var line = new THREE.LineSegments( edges );
  69. line.material.depthTest = false;
  70. line.material.opacity = 0.25;
  71. line.material.transparent = true;
  72. line.position.x = -4;
  73. group.add( line );
  74. scene.add( new THREE.BoxHelper( line ) );
  75. scene.add( new THREE.BoxHelper( group ) );
  76. scene.add( new THREE.BoxHelper( scene ) );
  77. } );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. var time = - performance.now() * 0.0003;
  89. camera.position.x = 400 * Math.cos( time );
  90. camera.position.z = 400 * Math.sin( time );
  91. camera.lookAt( scene.position );
  92. light.position.x = Math.sin( time * 1.7 ) * 300;
  93. light.position.y = Math.cos( time * 1.5 ) * 400;
  94. light.position.z = Math.cos( time * 1.3 ) * 300;
  95. if ( fnh ) fnh.update();
  96. if ( vnh ) vnh.update();
  97. renderer.render( scene, camera );
  98. }
  99. </script>
  100. </body>
  101. </html>