webgl_interactive_voxelpainter.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container;
  23. var camera, scene, renderer;
  24. var plane, cube;
  25. var mouse, raycaster, isShiftDown = false;
  26. var rollOverMesh, rollOverMaterial;
  27. var cubeGeo, cubeMaterial;
  28. var objects = [];
  29. init();
  30. render();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. var info = document.createElement( 'div' );
  35. info.style.position = 'absolute';
  36. info.style.top = '10px';
  37. info.style.width = '100%';
  38. info.style.textAlign = 'center';
  39. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter - webgl<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel';
  40. container.appendChild( info );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  42. camera.position.set( 500, 800, 1300 );
  43. camera.lookAt( new THREE.Vector3() );
  44. scene = new THREE.Scene();
  45. scene.background = new THREE.Color( 0xf0f0f0 );
  46. // roll-over helpers
  47. var rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
  48. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  49. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  50. scene.add( rollOverMesh );
  51. // cubes
  52. cubeGeo = new THREE.BoxGeometry( 50, 50, 50 );
  53. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, map: new THREE.TextureLoader().load( "textures/square-outline-textured.png" ) } );
  54. // grid
  55. var gridHelper = new THREE.GridHelper( 1000, 20 );
  56. scene.add( gridHelper );
  57. //
  58. raycaster = new THREE.Raycaster();
  59. mouse = new THREE.Vector2();
  60. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  61. geometry.rotateX( - Math.PI / 2 );
  62. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  63. scene.add( plane );
  64. objects.push( plane );
  65. // Lights
  66. var ambientLight = new THREE.AmbientLight( 0x606060 );
  67. scene.add( ambientLight );
  68. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  69. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  70. scene.add( directionalLight );
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.appendChild( renderer.domElement );
  75. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  76. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  77. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  78. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. function onDocumentMouseMove( event ) {
  88. event.preventDefault();
  89. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  90. raycaster.setFromCamera( mouse, camera );
  91. var intersects = raycaster.intersectObjects( objects );
  92. if ( intersects.length > 0 ) {
  93. var intersect = intersects[ 0 ];
  94. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  95. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  96. }
  97. render();
  98. }
  99. function onDocumentMouseDown( event ) {
  100. event.preventDefault();
  101. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  102. raycaster.setFromCamera( mouse, camera );
  103. var intersects = raycaster.intersectObjects( objects );
  104. if ( intersects.length > 0 ) {
  105. var intersect = intersects[ 0 ];
  106. // delete cube
  107. if ( isShiftDown ) {
  108. if ( intersect.object != plane ) {
  109. scene.remove( intersect.object );
  110. objects.splice( objects.indexOf( intersect.object ), 1 );
  111. }
  112. // create cube
  113. } else {
  114. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  115. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  116. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  117. scene.add( voxel );
  118. objects.push( voxel );
  119. }
  120. render();
  121. }
  122. }
  123. function onDocumentKeyDown( event ) {
  124. switch( event.keyCode ) {
  125. case 16: isShiftDown = true; break;
  126. }
  127. }
  128. function onDocumentKeyUp( event ) {
  129. switch ( event.keyCode ) {
  130. case 16: isShiftDown = false; break;
  131. }
  132. }
  133. function render() {
  134. renderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>