webgl_loader_nodes.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #fff;
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. display:block;
  23. }
  24. a { color: white }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material</br>
  31. Serialized using <a href="webgl_materials_nodes.html">webgl_materials_nodes.html</a>
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/libs/dat.gui.min.js"></script>
  37. <!-- NodeLibrary -->
  38. <script src="js/nodes/GLNode.js"></script>
  39. <script src="js/nodes/RawNode.js"></script>
  40. <script src="js/nodes/TempNode.js"></script>
  41. <script src="js/nodes/InputNode.js"></script>
  42. <script src="js/nodes/ConstNode.js"></script>
  43. <script src="js/nodes/VarNode.js"></script>
  44. <script src="js/nodes/FunctionNode.js"></script>
  45. <script src="js/nodes/FunctionCallNode.js"></script>
  46. <script src="js/nodes/AttributeNode.js"></script>
  47. <script src="js/nodes/NodeBuilder.js"></script>
  48. <script src="js/nodes/NodeLib.js"></script>
  49. <script src="js/nodes/NodeFrame.js"></script>
  50. <script src="js/nodes/NodeMaterial.js"></script>
  51. <!-- Accessors -->
  52. <script src="js/nodes/accessors/PositionNode.js"></script>
  53. <script src="js/nodes/accessors/NormalNode.js"></script>
  54. <script src="js/nodes/accessors/UVNode.js"></script>
  55. <script src="js/nodes/accessors/ScreenUVNode.js"></script>
  56. <script src="js/nodes/accessors/ColorsNode.js"></script>
  57. <script src="js/nodes/accessors/CameraNode.js"></script>
  58. <script src="js/nodes/accessors/ReflectNode.js"></script>
  59. <script src="js/nodes/accessors/LightNode.js"></script>
  60. <!-- Inputs -->
  61. <script src="js/nodes/inputs/IntNode.js"></script>
  62. <script src="js/nodes/inputs/FloatNode.js"></script>
  63. <script src="js/nodes/inputs/ColorNode.js"></script>
  64. <script src="js/nodes/inputs/Vector2Node.js"></script>
  65. <script src="js/nodes/inputs/Vector3Node.js"></script>
  66. <script src="js/nodes/inputs/Vector4Node.js"></script>
  67. <script src="js/nodes/inputs/TextureNode.js"></script>
  68. <script src="js/nodes/inputs/Matrix4Node.js"></script>
  69. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  70. <!-- Math -->
  71. <script src="js/nodes/math/Math1Node.js"></script>
  72. <script src="js/nodes/math/Math2Node.js"></script>
  73. <script src="js/nodes/math/Math3Node.js"></script>
  74. <script src="js/nodes/math/OperatorNode.js"></script>
  75. <!-- Utils -->
  76. <script src="js/nodes/utils/SwitchNode.js"></script>
  77. <script src="js/nodes/utils/JoinNode.js"></script>
  78. <script src="js/nodes/utils/TimerNode.js"></script>
  79. <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
  80. <script src="js/nodes/utils/VelocityNode.js"></script>
  81. <script src="js/nodes/utils/LuminanceNode.js"></script>
  82. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  83. <script src="js/nodes/utils/NoiseNode.js"></script>
  84. <script src="js/nodes/utils/ResolutionNode.js"></script>
  85. <script src="js/nodes/utils/BumpNode.js"></script>
  86. <script src="js/nodes/utils/BlurNode.js"></script>
  87. <script src="js/nodes/utils/UVTransformNode.js"></script>
  88. <!-- Phong Material -->
  89. <script src="js/nodes/materials/PhongNode.js"></script>
  90. <script src="js/nodes/materials/PhongNodeMaterial.js"></script>
  91. <!-- Standard Material -->
  92. <script src="js/nodes/materials/StandardNode.js"></script>
  93. <script src="js/nodes/materials/StandardNodeMaterial.js"></script>
  94. <!-- NodeMaterial Loader -->
  95. <script src="js/loaders/NodeMaterialLoader.js"></script>
  96. <script>
  97. var container = document.getElementById( 'container' );
  98. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  99. var frame = new THREE.NodeFrame();
  100. var teapot, mesh, cloud;
  101. var controls;
  102. var gui;
  103. var param = { load: 'caustic' };
  104. window.addEventListener( 'load', init );
  105. function init() {
  106. renderer = new THREE.WebGLRenderer( { antialias: true } );
  107. renderer.setPixelRatio( window.devicePixelRatio );
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. container.appendChild( renderer.domElement );
  110. scene = new THREE.Scene();
  111. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  112. camera.position.x = 50;
  113. camera.position.z = - 50;
  114. camera.position.y = 30;
  115. camera.target = new THREE.Vector3();
  116. cloud = new THREE.TextureLoader().load( 'textures/lava/cloud.png' );
  117. cloud.wrapS = cloud.wrapT = THREE.RepeatWrapping;
  118. controls = new THREE.OrbitControls( camera, renderer.domElement );
  119. controls.minDistance = 50;
  120. controls.maxDistance = 200;
  121. scene.add( new THREE.AmbientLight( 0x464646 ) );
  122. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  123. light.position.set( 1, 0.75, 0.5 );
  124. scene.add( light );
  125. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  126. light.position.set( - 1, 0.75, - 0.5 );
  127. scene.add( light );
  128. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  129. mesh = new THREE.Mesh( teapot );
  130. scene.add( mesh );
  131. window.addEventListener( 'resize', onWindowResize, false );
  132. updateMaterial();
  133. onWindowResize();
  134. animate();
  135. }
  136. function clearGui() {
  137. if ( gui ) gui.destroy();
  138. gui = new dat.GUI();
  139. var example = gui.add( param, 'load', {
  140. 'caustic': 'caustic',
  141. 'displace': 'displace',
  142. 'wave': 'wave',
  143. 'xray': 'xray'
  144. } ).onFinishChange( function () {
  145. updateMaterial();
  146. } );
  147. gui.open();
  148. }
  149. function addGui( name, value, callback, isColor, min, max ) {
  150. var node;
  151. param[ name ] = value;
  152. if ( isColor ) {
  153. node = gui.addColor( param, name ).onChange( function () {
  154. callback( param[ name ] );
  155. } );
  156. } else if ( typeof value == 'object' ) {
  157. node = gui.add( param, name, value ).onChange( function () {
  158. callback( param[ name ] );
  159. } );
  160. } else {
  161. node = gui.add( param, name, min, max ).onChange( function () {
  162. callback( param[ name ] );
  163. } );
  164. }
  165. return node;
  166. }
  167. function updateMaterial() {
  168. if ( mesh.material ) mesh.material.dispose();
  169. clearGui();
  170. var url = "nodes/" + param.load + ".json";
  171. var library = {
  172. "cloud": cloud
  173. };
  174. var loader = new THREE.NodeMaterialLoader( undefined, library ).load( url, function () {
  175. var time = loader.getObjectByName( "time" );
  176. if ( time ) {
  177. // enable time scale
  178. time.timeScale = true;
  179. loader.material.build();
  180. // gui
  181. addGui( 'timeScale', time.scale, function ( val ) {
  182. time.scale = val;
  183. }, false, - 2, 2 );
  184. }
  185. // set material
  186. mesh.material = loader.material;
  187. } );
  188. }
  189. function onWindowResize() {
  190. var width = window.innerWidth, height = window.innerHeight;
  191. camera.aspect = width / height;
  192. camera.updateProjectionMatrix();
  193. renderer.setSize( width, height );
  194. }
  195. function animate() {
  196. var delta = clock.getDelta();
  197. // update material animation and/or gpu calcs (pre-renderer)
  198. if ( mesh.material instanceof THREE.NodeMaterial ) frame.update( delta ).updateNode( mesh.material );
  199. renderer.render( scene, camera );
  200. requestAnimationFrame( animate );
  201. }
  202. </script>
  203. </body>
  204. </html>