webgl_loader_texture_ktx.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #050505;
  11. color: #fff;
  12. overflow: hidden;
  13. }
  14. a { color: #e00 }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  30. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/loaders/KTXLoader.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script>
  36. /*
  37. This is how compressed textures are supposed to be used:
  38. best for desktop:
  39. BC1(DXT1) - opaque textures
  40. BC3(DXT5) - transparent textures with full alpha range
  41. best for iOS:
  42. PVR2, PVR4 - opaque textures or alpha
  43. best for Android:
  44. ETC1 - opaque textures
  45. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  46. */
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. var camera, scene, renderer;
  49. var meshes = [];
  50. init();
  51. animate();
  52. function init() {
  53. renderer = new THREE.WebGLRenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. document.body.appendChild( renderer.domElement );
  57. var formats = {
  58. astc: renderer.extensions.get( 'WEBGL_compressed_texture_astc' ),
  59. etc1: renderer.extensions.get( 'WEBGL_compressed_texture_etc1' ),
  60. s3tc: renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' ),
  61. pvrtc: renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' )
  62. };
  63. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  64. camera.position.z = 1000;
  65. scene = new THREE.Scene();
  66. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  67. var material1, material2;
  68. // TODO: add cubemap support
  69. var loader = new THREE.KTXLoader();
  70. if ( formats.pvrtc ) {
  71. material1 = new THREE.MeshBasicMaterial( {
  72. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  73. } );
  74. material2 = new THREE.MeshBasicMaterial( {
  75. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  76. depthTest: false,
  77. transparent: true,
  78. side: THREE.DoubleSide
  79. } );
  80. meshes.push( new THREE.Mesh( geometry, material1 ) );
  81. meshes.push( new THREE.Mesh( geometry, material2 ) );
  82. }
  83. if ( formats.s3tc ) {
  84. material1 = new THREE.MeshBasicMaterial( {
  85. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  86. } );
  87. material2 = new THREE.MeshBasicMaterial( {
  88. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  89. depthTest: false,
  90. transparent: true,
  91. side: THREE.DoubleSide
  92. } );
  93. meshes.push( new THREE.Mesh( geometry, material1 ) );
  94. meshes.push( new THREE.Mesh( geometry, material2 ) );
  95. }
  96. if ( formats.etc1 ) {
  97. material1 = new THREE.MeshBasicMaterial( {
  98. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  99. } );
  100. meshes.push( new THREE.Mesh( geometry, material1 ) );
  101. }
  102. if ( formats.astc ) {
  103. material1 = new THREE.MeshBasicMaterial( {
  104. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  105. } );
  106. material2 = new THREE.MeshBasicMaterial( {
  107. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  108. depthTest: false,
  109. transparent: true,
  110. side: THREE.DoubleSide
  111. } );
  112. meshes.push( new THREE.Mesh( geometry, material1 ) );
  113. meshes.push( new THREE.Mesh( geometry, material2 ) );
  114. }
  115. var x = - meshes.length / 2 * 150;
  116. for ( var i = 0; i < meshes.length; ++ i, x += 300 ) {
  117. var mesh = meshes[ i ];
  118. mesh.position.x = x;
  119. mesh.position.y = 0;
  120. scene.add( mesh );
  121. }
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. }
  124. function onWindowResize() {
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. }
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. var time = Date.now() * 0.001;
  132. for ( var i = 0; i < meshes.length; i ++ ) {
  133. var mesh = meshes[ i ];
  134. mesh.rotation.x = time;
  135. mesh.rotation.y = time;
  136. }
  137. renderer.render( scene, camera );
  138. }
  139. </script>
  140. </body>
  141. </html>