webgl_loader_x.html 7.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - X-File loader</title>
  5. <meta charset='utf-8'>
  6. <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color: #fff;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a {
  24. color: #ff0000
  25. }
  26. #info2 {
  27. color: #fff;
  28. background-color: #000;
  29. position: absolute;
  30. top: 3em;
  31. right : 0px;
  32. width: 10em;
  33. z-index: 200;
  34. display: block;
  35. }
  36. td {
  37. padding: 0.5em;
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <div id="info">
  43. <a href="http://threejs.org" target="_blank">three.js</a> - X-File Loader <br>
  44. <a href="https://github.com/adrs2002/threeXfileLoader" target="_new">see more info and samples</a> <br />
  45. </div>
  46. <div id="info2">
  47. <table>
  48. <tr>
  49. <td>mech 1</td>
  50. <td><select id="mech1_anime" onchange="mech1_changeAnime(this.value)">
  51. <option value="stand">stand</option>
  52. <option value="wark">wark</option>
  53. <option value="attack">attack</option>
  54. </select>
  55. </td>
  56. </tr>
  57. </table>
  58. </div>
  59. <div id="canvase3d"></div>
  60. <script src='../build/three.js'></script>
  61. <script src='js/controls/OrbitControls.js'></script>
  62. <script src='js/loaders/XLoader.js'></script>
  63. <script src='js/Detector.js'></script>
  64. <script src='js/libs/stats.min.js'></script>
  65. <script src='js/libs/dat.gui.min.js'></script>
  66. <script>
  67. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  68. var container, stats, controls;
  69. var camera, scene, renderer;
  70. var clock = new THREE.Clock();
  71. var mixers = [];
  72. var manager = null;
  73. var Texloader = null;
  74. var skeletonHelper = null;
  75. var animates = [];
  76. var actions = [];
  77. var Models = [];
  78. init();
  79. var onProgress = function ( xhr ) {
  80. if ( xhr.lengthComputable ) {
  81. var percentComplete = xhr.loaded / xhr.total * 100;
  82. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  83. }
  84. };
  85. var onError = function ( xhr ) {};
  86. function init() {
  87. container = document.createElement( 'div' );
  88. document.body.appendChild( container );
  89. scene = new THREE.Scene();
  90. scene.add( new THREE.AmbientLight( 0xaaaaaa ) );
  91. // grid
  92. var gridHelper = new THREE.GridHelper( 14, 1, 0x303030, 0x303030 );
  93. scene.add( gridHelper );
  94. // stats
  95. stats = new Stats();
  96. container.appendChild( stats.dom );
  97. renderer = new THREE.WebGLRenderer();
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. renderer.setClearColor( 0x666666 );
  101. container.appendChild( renderer.domElement );
  102. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  103. camera.position.set( 2, 10, - 28 );
  104. camera.up.set( 0, 1, 0 );
  105. controls = new THREE.OrbitControls( camera, renderer.domElement );
  106. controls.target.set( 0, 5, 0 );
  107. controls.update();
  108. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  109. light.position.set( 10, 100, - 10 ).normalize();
  110. scene.add( light );
  111. var light2 = new THREE.DirectionalLight( 0x777666, 1 );
  112. light2.position.set( - 1, - 1, - 1 ).normalize();
  113. scene.add( light2 );
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. animate();
  116. // model loading
  117. manager = new THREE.LoadingManager();
  118. manager.onProgress = function ( item, loaded, total ) {
  119. console.log( item, loaded, total );
  120. };
  121. Texloader = new THREE.TextureLoader();
  122. var loader = new THREE.XLoader( manager, Texloader );
  123. actions[ 0 ] = {};
  124. //download Model file
  125. loader.load( [ 'models/xfile/SSR06_model.x' ], function ( object ) {
  126. for ( var i = 0; i < object.models.length; i ++ ) {
  127. var model = object.models[ i ];
  128. model.scale.x *= - 1;
  129. Models.push( model );
  130. }
  131. loadAnimation( 'stand', 0, () => {
  132. scene.add( Models[ 0 ] );
  133. if ( Models[ 0 ] instanceof THREE.SkinnedMesh ) {
  134. skeletonHelper = new THREE.SkeletonHelper( Models[ 0 ] );
  135. scene.add( skeletonHelper );
  136. }
  137. actions[ 0 ][ 'stand' ].play();
  138. } );
  139. object = null;
  140. }, onProgress, onError );
  141. }
  142. function onWindowResize() {
  143. camera.aspect = window.innerWidth / window.innerHeight;
  144. camera.updateProjectionMatrix();
  145. renderer.setSize( window.innerWidth, window.innerHeight );
  146. }
  147. function animate() {
  148. requestAnimationFrame( animate );
  149. var delta = clock.getDelta();
  150. if ( animates != null && animates.length > 0 ) {
  151. for ( var i = 0; i < animates.length; i ++ ) {
  152. animates[ i ].update( delta * 1000 );
  153. }
  154. }
  155. stats.update();
  156. render();
  157. }
  158. function render() {
  159. renderer.render( scene, camera );
  160. }
  161. /////////////////////////////////////////////////////////////////////////////////
  162. function loadAnimation( animeName, modelId, _callback ) {
  163. if ( actions[ modelId ][ animeName ] ) {
  164. if ( _callback ) {
  165. _callback();
  166. }
  167. } else {
  168. var loader2 = new THREE.XLoader( manager, Texloader );
  169. loader2.load( [ 'models/xfile/' + animeName + '.x', { putPos: false, putScl: false } ], function () {
  170. // !! important!
  171. // associate divided model and animation.
  172. loader2.assignAnimation( Models[ modelId ] );
  173. if ( ! animates[ modelId ] ) {
  174. animates[ modelId ] = Models[ modelId ].animationMixer;
  175. }
  176. actions[ modelId ][ animeName ] = Models[ modelId ].animationMixer.clipAction( animeName );
  177. if ( animeName == 'stand' ) {
  178. actions[ modelId ][ animeName ].setLoop( THREE.LoopOnce );
  179. }
  180. actions[ modelId ][ animeName ].clampWhenFinished = true;
  181. if ( _callback ) {
  182. _callback(); return;
  183. }
  184. actions[ modelId ][ animeName ].play();
  185. }, onProgress, onError );
  186. }
  187. }
  188. function mech1_changeAnime( val ) {
  189. loadAnimation( val, 0, function () {
  190. Object.keys( actions[ 0 ] ).forEach( function ( p ) {
  191. if ( p == val ) {
  192. actions[ 0 ][ p ].play();
  193. } else {
  194. actions[ 0 ][ p ].stop();
  195. }
  196. } );
  197. } );
  198. }
  199. </script>
  200. </body>
  201. </html>