webgl_materials_modified.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - modified</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a {
  17. color: #ffffff;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #ffffff;
  23. padding: 5px;
  24. font-family:Monospace;
  25. font-size:13px;
  26. text-align:center;
  27. z-index:1000;
  28. }
  29. #oldie {
  30. background:rgb(200,100,0) !important;
  31. color:#fff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
  38. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var camera, scene, renderer, stats;
  46. var mesh, materialShader;
  47. var mouseX = 0;
  48. var mouseY = 0;
  49. var targetX = 0;
  50. var targetY = 0;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. init();
  54. animate();
  55. function init() {
  56. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  57. camera.position.z = 1200;
  58. scene = new THREE.Scene();
  59. var material = new THREE.MeshNormalMaterial();
  60. material.onBeforeCompile = function ( shader ) {
  61. // console.log( shader )
  62. shader.uniforms.time = { value: 0 };
  63. shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
  64. shader.vertexShader = shader.vertexShader.replace(
  65. '#include <begin_vertex>',
  66. [
  67. 'float theta = sin( time + position.y ) / 2.0;',
  68. 'float c = cos( theta );',
  69. 'float s = sin( theta );',
  70. 'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
  71. 'vec3 transformed = vec3( position ) * m;',
  72. 'vNormal = vNormal * m;'
  73. ].join( '\n' )
  74. );
  75. materialShader = shader;
  76. };
  77. var loader = new THREE.JSONLoader();
  78. loader.load( 'models/json/leeperrysmith/LeePerrySmith.json', function( geometry ) {
  79. mesh = new THREE.Mesh( geometry, material );
  80. mesh.position.y = - 50;
  81. mesh.scale.setScalar( 100 );
  82. scene.add( mesh );
  83. } );
  84. renderer = new THREE.WebGLRenderer( { antialias: true } );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. document.body.appendChild( renderer.domElement );
  88. //
  89. stats = new Stats();
  90. document.body.appendChild( stats.dom );
  91. // EVENTS
  92. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. //
  96. function onWindowResize( event ) {
  97. var width = window.innerWidth;
  98. var height = window.innerHeight;
  99. windowHalfX = width / 2;
  100. windowHalfY = height / 2;
  101. camera.aspect = width / height;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( width, height );
  104. }
  105. function onDocumentMouseMove( event ) {
  106. mouseX = ( event.clientX - windowHalfX );
  107. mouseY = ( event.clientY - windowHalfY );
  108. }
  109. //
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. render();
  113. stats.update();
  114. }
  115. function render() {
  116. targetX = mouseX * .001;
  117. targetY = mouseY * .001;
  118. if ( mesh ) {
  119. mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
  120. mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
  121. }
  122. if ( materialShader ) {
  123. materialShader.uniforms.time.value = performance.now() / 1000;
  124. }
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>