webgl_morphtargets_human.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph target - human</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank" rel="noopener">three.js</a> webgl - morph targets - human
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/UCSCharacter.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src='js/libs/dat.gui.min.js'></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script>
  38. var SCREEN_WIDTH = window.innerWidth;
  39. var SCREEN_HEIGHT = window.innerHeight;
  40. var container;
  41. var camera, scene, renderer;
  42. var character, controls;
  43. var clock = new THREE.Clock();
  44. var gui, skinConfig, morphConfig;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.getElementById( 'container' );
  49. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  50. camera.position.set( 2000, 5000, 5000 );
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0xffffff );
  53. // LIGHTS
  54. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  55. light.position.set( 0, 140, 500 );
  56. light.position.multiplyScalar( 1.1 );
  57. light.color.setHSL( 0.6, 0.075, 1 );
  58. scene.add( light );
  59. //
  60. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  61. light.position.set( 0, - 1, 0 );
  62. scene.add( light );
  63. // RENDERER
  64. renderer = new THREE.WebGLRenderer( { antialias: true } );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  67. container.appendChild( renderer.domElement );
  68. // CHARACTER
  69. character = new THREE.UCSCharacter();
  70. character.onLoadComplete = function () {
  71. console.log( "Load Complete" );
  72. console.log( character.numSkins + " skins and " + character.numMorphs + " morphtargets loaded." );
  73. gui = new dat.GUI();
  74. setupSkinsGUI();
  75. setupMorphsGUI();
  76. gui.width = 300;
  77. gui.open();
  78. };
  79. var loader = new THREE.FileLoader();
  80. loader.load( 'models/skinned/UCS_config.json', function ( text ) {
  81. var config = JSON.parse( text );
  82. character.loadParts( config );
  83. scene.add( character.root );
  84. } );
  85. window.addEventListener( 'resize', onWindowResize, false );
  86. controls = new THREE.OrbitControls( camera, renderer.domElement );
  87. controls.target.set( 0, 3000, 0 );
  88. controls.update();
  89. controls.addEventListener( 'change', render );
  90. }
  91. function setupSkinsGUI() {
  92. var skinGui = gui.addFolder( "Skins" );
  93. skinConfig = {
  94. wireframe: false
  95. };
  96. var skinCallback = function ( index ) {
  97. return function () {
  98. character.setSkin( index );
  99. };
  100. };
  101. for ( var i = 0; i < character.numSkins; i ++ ) {
  102. var name = character.skins[ i ].name;
  103. skinConfig[ name ] = skinCallback( i );
  104. }
  105. for ( var i = 0; i < character.numSkins; i ++ ) {
  106. skinGui.add( skinConfig, character.skins[ i ].name );
  107. }
  108. skinGui.open();
  109. }
  110. function setupMorphsGUI() {
  111. var morphGui = gui.addFolder( "Morphs" );
  112. morphConfig = {
  113. };
  114. var morphCallback = function( index ) {
  115. return function () {
  116. character.updateMorphs( morphConfig );
  117. }
  118. };
  119. for ( var i = 0; i < character.numMorphs; i ++ ) {
  120. var morphName = character.morphs[ i ];
  121. morphConfig[ morphName ] = 0;
  122. }
  123. for ( var i = 0; i < character.numMorphs; i ++ ) {
  124. morphGui.add( morphConfig, character.morphs[ i ] ).min( 0 ).max( 100 ).onChange( morphCallback( i ) );
  125. }
  126. morphGui.open();
  127. }
  128. function onWindowResize() {
  129. camera.aspect = window.innerWidth / window.innerHeight;
  130. camera.updateProjectionMatrix();
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. }
  133. //
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. render();
  137. }
  138. function render() {
  139. var delta = 0.75 * clock.getDelta();
  140. // update skinning
  141. character.mixer.update( delta );
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>