webgl_points_billboards.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - billboards</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px;
  25. width: 100%;
  26. padding: 5px;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle billboards example
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var camera, scene, renderer, stats, material;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. init();
  45. animate();
  46. function init() {
  47. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 2, 2000 );
  48. camera.position.z = 1000;
  49. scene = new THREE.Scene();
  50. scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
  51. var geometry = new THREE.BufferGeometry();
  52. var vertices = [];
  53. var sprite = new THREE.TextureLoader().load( 'textures/sprites/disc.png' );
  54. for ( var i = 0; i < 10000; i ++ ) {
  55. var x = 2000 * Math.random() - 1000;
  56. var y = 2000 * Math.random() - 1000;
  57. var z = 2000 * Math.random() - 1000;
  58. vertices.push( x, y, z );
  59. }
  60. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  61. material = new THREE.PointsMaterial( { size: 35, sizeAttenuation: false, map: sprite, alphaTest: 0.5, transparent: true } );
  62. material.color.setHSL( 1.0, 0.3, 0.7 );
  63. var particles = new THREE.Points( geometry, material );
  64. scene.add( particles );
  65. //
  66. renderer = new THREE.WebGLRenderer();
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. document.body.appendChild( renderer.domElement );
  70. //
  71. stats = new Stats();
  72. document.body.appendChild( stats.dom );
  73. //
  74. var gui = new dat.GUI();
  75. gui.add( material, 'sizeAttenuation' ).onChange( function() {
  76. material.needsUpdate = true;
  77. } );
  78. gui.open();
  79. //
  80. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  81. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  82. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  83. //
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. windowHalfX = window.innerWidth / 2;
  88. windowHalfY = window.innerHeight / 2;
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function onDocumentMouseMove( event ) {
  94. mouseX = event.clientX - windowHalfX;
  95. mouseY = event.clientY - windowHalfY;
  96. }
  97. function onDocumentTouchStart( event ) {
  98. if ( event.touches.length == 1 ) {
  99. event.preventDefault();
  100. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  101. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  102. }
  103. }
  104. function onDocumentTouchMove( event ) {
  105. if ( event.touches.length == 1 ) {
  106. event.preventDefault();
  107. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  108. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  109. }
  110. }
  111. //
  112. function animate() {
  113. requestAnimationFrame( animate );
  114. render();
  115. stats.update();
  116. }
  117. function render() {
  118. var time = Date.now() * 0.00005;
  119. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  120. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  121. camera.lookAt( scene.position );
  122. var h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
  123. material.color.setHSL( h, 0.5, 0.5 );
  124. renderer.render( scene, camera );
  125. }
  126. </script>
  127. </body>
  128. </html>