webgl_points_sprites.html 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px;
  25. width: 100%;
  26. padding: 5px;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle sprites example -
  33. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var camera, scene, renderer, stats, materials = [], parameters;
  42. var mouseX = 0, mouseY = 0;
  43. var windowHalfX = window.innerWidth / 2;
  44. var windowHalfY = window.innerHeight / 2;
  45. init();
  46. animate();
  47. function init() {
  48. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  49. camera.position.z = 1000;
  50. scene = new THREE.Scene();
  51. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  52. var geometry = new THREE.BufferGeometry();
  53. var vertices = [];
  54. var textureLoader = new THREE.TextureLoader();
  55. var sprite1 = textureLoader.load( 'textures/sprites/snowflake1.png' );
  56. var sprite2 = textureLoader.load( 'textures/sprites/snowflake2.png' );
  57. var sprite3 = textureLoader.load( 'textures/sprites/snowflake3.png' );
  58. var sprite4 = textureLoader.load( 'textures/sprites/snowflake4.png' );
  59. var sprite5 = textureLoader.load( 'textures/sprites/snowflake5.png' );
  60. for ( i = 0; i < 10000; i ++ ) {
  61. var x = Math.random() * 2000 - 1000;
  62. var y = Math.random() * 2000 - 1000;
  63. var z = Math.random() * 2000 - 1000;
  64. vertices.push( x, y, z );
  65. }
  66. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  67. parameters = [
  68. [ [ 1.0, 0.2, 0.5 ], sprite2, 20 ],
  69. [ [ 0.95, 0.1, 0.5 ], sprite3, 15 ],
  70. [ [ 0.90, 0.05, 0.5 ], sprite1, 10 ],
  71. [ [ 0.85, 0, 0.5 ], sprite5, 8 ],
  72. [ [ 0.80, 0, 0.5 ], sprite4, 5 ]
  73. ];
  74. for ( var i = 0; i < parameters.length; i ++ ) {
  75. var color = parameters[ i ][ 0 ];
  76. var sprite = parameters[ i ][ 1 ];
  77. var size = parameters[ i ][ 2 ];
  78. materials[ i ] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
  79. materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ] );
  80. var particles = new THREE.Points( geometry, materials[i] );
  81. particles.rotation.x = Math.random() * 6;
  82. particles.rotation.y = Math.random() * 6;
  83. particles.rotation.z = Math.random() * 6;
  84. scene.add( particles );
  85. }
  86. //
  87. renderer = new THREE.WebGLRenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. document.body.appendChild( renderer.domElement );
  91. //
  92. stats = new Stats();
  93. document.body.appendChild( stats.dom );
  94. //
  95. var gui = new dat.GUI();
  96. var params = {
  97. texture: true
  98. }
  99. gui.add( params, 'texture' ).onChange( function( value ) {
  100. for ( var i = 0; i < materials.length; i ++ ) {
  101. materials[ i ].map = ( value === true ) ? parameters[ i ][ 1 ] : null;
  102. materials[ i ].needsUpdate = true;
  103. }
  104. } );
  105. gui.open();
  106. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  107. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  108. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  109. //
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. }
  112. function onWindowResize() {
  113. windowHalfX = window.innerWidth / 2;
  114. windowHalfY = window.innerHeight / 2;
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function onDocumentMouseMove( event ) {
  120. mouseX = event.clientX - windowHalfX;
  121. mouseY = event.clientY - windowHalfY;
  122. }
  123. function onDocumentTouchStart( event ) {
  124. if ( event.touches.length === 1 ) {
  125. event.preventDefault();
  126. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  127. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  128. }
  129. }
  130. function onDocumentTouchMove( event ) {
  131. if ( event.touches.length === 1 ) {
  132. event.preventDefault();
  133. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  134. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  135. }
  136. }
  137. //
  138. function animate() {
  139. requestAnimationFrame( animate );
  140. render();
  141. stats.update();
  142. }
  143. function render() {
  144. var time = Date.now() * 0.00005;
  145. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  146. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  147. camera.lookAt( scene.position );
  148. for ( var i = 0; i < scene.children.length; i ++ ) {
  149. var object = scene.children[ i ];
  150. if ( object instanceof THREE.Points ) {
  151. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  152. }
  153. }
  154. for ( var i = 0; i < materials.length; i ++ ) {
  155. var color = parameters[ i ][ 0 ];
  156. var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
  157. materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
  158. }
  159. renderer.render( scene, camera );
  160. }
  161. </script>
  162. </body>
  163. </html>