webgl_postprocessing_sobel.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - sobel (edge detection)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/dat.gui.min.js"></script>
  35. <script src="js/shaders/CopyShader.js"></script>
  36. <script src="js/shaders/LuminosityShader.js"></script>
  37. <script src="js/shaders/SobelOperatorShader.js"></script>
  38. <script src="js/postprocessing/EffectComposer.js"></script>
  39. <script src="js/postprocessing/RenderPass.js"></script>
  40. <script src="js/postprocessing/ShaderPass.js"></script>
  41. <div id="info">
  42. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - webgl - postprocessing - sobel (edge detection)
  43. </div>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var camera, scene, renderer, composer;
  47. var effectSobel;
  48. var params = {
  49. enable: true
  50. };
  51. init();
  52. animate();
  53. function init() {
  54. //
  55. scene = new THREE.Scene();
  56. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  57. camera.position.set( 0, 10, 25 );
  58. camera.lookAt( scene.position );
  59. //
  60. var geometry = new THREE.TorusKnotBufferGeometry( 8, 3, 256, 32, 2, 3 );
  61. var material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
  62. var mesh = new THREE.Mesh( geometry, material );
  63. scene.add( mesh );
  64. //
  65. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  66. scene.add( ambientLight );
  67. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  68. camera.add( pointLight );
  69. scene.add( camera );
  70. //
  71. renderer = new THREE.WebGLRenderer();
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. document.body.appendChild( renderer.domElement );
  75. // postprocessing
  76. composer = new THREE.EffectComposer( renderer );
  77. var renderPass = new THREE.RenderPass( scene, camera );
  78. composer.addPass( renderPass );
  79. // color to grayscale conversion
  80. var effectGrayScale = new THREE.ShaderPass( THREE.LuminosityShader );
  81. composer.addPass( effectGrayScale );
  82. // you might want to use a gaussian blur filter before
  83. // the next pass to improve the result of the Sobel operator
  84. // Sobel operator
  85. effectSobel = new THREE.ShaderPass( THREE.SobelOperatorShader );
  86. effectSobel.renderToScreen = true;
  87. effectSobel.uniforms.resolution.value.x = window.innerWidth;
  88. effectSobel.uniforms.resolution.value.y = window.innerHeight;
  89. composer.addPass( effectSobel );
  90. var controls = new THREE.OrbitControls( camera );
  91. //
  92. var gui = new dat.GUI();
  93. gui.add( params, 'enable' );
  94. gui.open();
  95. //
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. composer.setSize( window.innerWidth, window.innerHeight );
  103. effectSobel.uniforms.resolution.value.x = window.innerWidth;
  104. effectSobel.uniforms.resolution.value.y = window.innerHeight;
  105. }
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. if ( params.enable === true ) {
  109. composer.render();
  110. } else {
  111. renderer.render( scene, camera );
  112. }
  113. }
  114. </script>
  115. </body>
  116. </html>