webgl_shaders_ocean.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. text-align:center;
  19. padding: 5px;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="container"></div>
  25. <div id="info">
  26. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
  27. </div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/objects/Water.js"></script>
  31. <script src="js/objects/Sky.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script src="js/libs/dat.gui.min.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var container, stats;
  38. var camera, scene, renderer, light;
  39. var controls, water, sphere;
  40. init();
  41. animate();
  42. function init() {
  43. container = document.getElementById( 'container' );
  44. //
  45. renderer = new THREE.WebGLRenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. container.appendChild( renderer.domElement );
  49. //
  50. scene = new THREE.Scene();
  51. //
  52. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  53. camera.position.set( 30, 30, 100 );
  54. //
  55. light = new THREE.DirectionalLight( 0xffffff, 0.8 );
  56. scene.add( light );
  57. // Water
  58. var waterGeometry = new THREE.PlaneBufferGeometry( 10000, 10000 );
  59. water = new THREE.Water(
  60. waterGeometry,
  61. {
  62. textureWidth: 512,
  63. textureHeight: 512,
  64. waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
  65. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  66. }),
  67. alpha: 1.0,
  68. sunDirection: light.position.clone().normalize(),
  69. sunColor: 0xffffff,
  70. waterColor: 0x001e0f,
  71. distortionScale: 3.7,
  72. fog: scene.fog !== undefined
  73. }
  74. );
  75. water.rotation.x = - Math.PI / 2;
  76. scene.add( water );
  77. // Skybox
  78. var sky = new THREE.Sky();
  79. sky.scale.setScalar( 10000 );
  80. scene.add( sky );
  81. var uniforms = sky.material.uniforms;
  82. uniforms.turbidity.value = 10;
  83. uniforms.rayleigh.value = 2;
  84. uniforms.luminance.value = 1;
  85. uniforms.mieCoefficient.value = 0.005;
  86. uniforms.mieDirectionalG.value = 0.8;
  87. var parameters = {
  88. distance: 400,
  89. inclination: 0.49,
  90. azimuth: 0.205
  91. };
  92. var cubeCamera = new THREE.CubeCamera( 1, 20000, 256 );
  93. cubeCamera.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
  94. function updateSun() {
  95. var theta = Math.PI * ( parameters.inclination - 0.5 );
  96. var phi = 2 * Math.PI * ( parameters.azimuth - 0.5 );
  97. light.position.x = parameters.distance * Math.cos( phi );
  98. light.position.y = parameters.distance * Math.sin( phi ) * Math.sin( theta );
  99. light.position.z = parameters.distance * Math.sin( phi ) * Math.cos( theta );
  100. sky.material.uniforms.sunPosition.value = light.position.copy( light.position );
  101. water.material.uniforms.sunDirection.value.copy( light.position ).normalize();
  102. cubeCamera.update( renderer, scene );
  103. }
  104. updateSun();
  105. //
  106. var geometry = new THREE.IcosahedronGeometry( 20, 1 );
  107. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  108. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  109. }
  110. var material = new THREE.MeshStandardMaterial( {
  111. vertexColors: THREE.FaceColors,
  112. roughness: 0.0,
  113. flatShading: true,
  114. envMap: cubeCamera.renderTarget.texture,
  115. side: THREE.DoubleSide
  116. } );
  117. sphere = new THREE.Mesh( geometry, material );
  118. scene.add( sphere );
  119. //
  120. controls = new THREE.OrbitControls( camera, renderer.domElement );
  121. controls.maxPolarAngle = Math.PI * 0.495;
  122. controls.target.set( 0, 10, 0 );
  123. controls.minDistance = 40.0;
  124. controls.maxDistance = 200.0;
  125. camera.lookAt( controls.target );
  126. //
  127. stats = new Stats();
  128. container.appendChild( stats.dom );
  129. // GUI
  130. var gui = new dat.GUI();
  131. var folder = gui.addFolder( 'Sky' );
  132. folder.add( parameters, 'inclination', 0, 0.5, 0.0001 ).onChange( updateSun );
  133. folder.add( parameters, 'azimuth', 0, 1, 0.0001 ).onChange( updateSun );
  134. folder.open();
  135. var uniforms = water.material.uniforms;
  136. var folder = gui.addFolder( 'Water' );
  137. folder.add( uniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  138. folder.add( uniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  139. folder.add( uniforms.alpha, 'value', 0.9, 1, .001 ).name( 'alpha' );
  140. folder.open();
  141. //
  142. window.addEventListener( 'resize', onWindowResize, false );
  143. }
  144. function onWindowResize() {
  145. camera.aspect = window.innerWidth / window.innerHeight;
  146. camera.updateProjectionMatrix();
  147. renderer.setSize( window.innerWidth, window.innerHeight );
  148. }
  149. function animate() {
  150. requestAnimationFrame( animate );
  151. render();
  152. stats.update();
  153. }
  154. function render() {
  155. var time = performance.now() * 0.001;
  156. sphere.position.y = Math.sin( time ) * 20 + 5;
  157. sphere.rotation.x = time * 0.5;
  158. sphere.rotation.z = time * 0.51;
  159. water.material.uniforms.time.value += 1.0 / 60.0;
  160. renderer.render( scene, camera );
  161. }
  162. </script>
  163. </body>
  164. </html>