webvr_cubes.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-05-12 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-05-12" content="AkM+gi6Fb7IUBwFLs18hn/x6dusbsVRYG9KBTWUUjvmT0m0wGkxRPy63Aj/i+Ti4d6qMEMnRcsR7MVV5Wuvp/AIAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyNjExODIwMH0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/WebVR.js"></script>
  25. <script>
  26. var clock = new THREE.Clock();
  27. var container;
  28. var camera, scene, raycaster, renderer;
  29. var room;
  30. var isMouseDown = false;
  31. var INTERSECTED;
  32. var crosshair;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. var info = document.createElement( 'div' );
  39. info.style.position = 'absolute';
  40. info.style.top = '10px';
  41. info.style.width = '100%';
  42. info.style.textAlign = 'center';
  43. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive cubes';
  44. container.appendChild( info );
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x505050 );
  47. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  48. scene.add( camera );
  49. crosshair = new THREE.Mesh(
  50. new THREE.RingGeometry( 0.02, 0.04, 32 ),
  51. new THREE.MeshBasicMaterial( {
  52. color: 0xffffff,
  53. opacity: 0.5,
  54. transparent: true
  55. } )
  56. );
  57. crosshair.position.z = - 2;
  58. camera.add( crosshair );
  59. room = new THREE.Mesh(
  60. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  61. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  62. );
  63. room.position.y = 3;
  64. scene.add( room );
  65. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  66. var light = new THREE.DirectionalLight( 0xffffff );
  67. light.position.set( 1, 1, 1 ).normalize();
  68. scene.add( light );
  69. var geometry = new THREE.BoxGeometry( 0.15, 0.15, 0.15 );
  70. for ( var i = 0; i < 200; i ++ ) {
  71. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  72. object.position.x = Math.random() * 4 - 2;
  73. object.position.y = Math.random() * 4 - 2;
  74. object.position.z = Math.random() * 4 - 2;
  75. object.rotation.x = Math.random() * 2 * Math.PI;
  76. object.rotation.y = Math.random() * 2 * Math.PI;
  77. object.rotation.z = Math.random() * 2 * Math.PI;
  78. object.scale.x = Math.random() + 0.5;
  79. object.scale.y = Math.random() + 0.5;
  80. object.scale.z = Math.random() + 0.5;
  81. object.userData.velocity = new THREE.Vector3();
  82. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  83. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  84. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  85. room.add( object );
  86. }
  87. raycaster = new THREE.Raycaster();
  88. renderer = new THREE.WebGLRenderer( { antialias: true } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. renderer.vr.enabled = true;
  92. container.appendChild( renderer.domElement );
  93. renderer.domElement.addEventListener( 'mousedown', onMouseDown, false );
  94. renderer.domElement.addEventListener( 'mouseup', onMouseUp, false );
  95. renderer.domElement.addEventListener( 'touchstart', onMouseDown, false );
  96. renderer.domElement.addEventListener( 'touchend', onMouseUp, false );
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. //
  99. window.addEventListener( 'vrdisplaypointerrestricted', onPointerRestricted, false );
  100. window.addEventListener( 'vrdisplaypointerunrestricted', onPointerUnrestricted, false );
  101. document.body.appendChild( WEBVR.createButton( renderer ) );
  102. }
  103. function onMouseDown() {
  104. isMouseDown = true;
  105. }
  106. function onMouseUp() {
  107. isMouseDown = false;
  108. }
  109. function onPointerRestricted() {
  110. var pointerLockElement = renderer.domElement;
  111. if ( pointerLockElement && typeof(pointerLockElement.requestPointerLock) === 'function' ) {
  112. pointerLockElement.requestPointerLock();
  113. }
  114. }
  115. function onPointerUnrestricted() {
  116. var currentPointerLockElement = document.pointerLockElement;
  117. var expectedPointerLockElement = renderer.domElement;
  118. if ( currentPointerLockElement && currentPointerLockElement === expectedPointerLockElement && typeof(document.exitPointerLock) === 'function' ) {
  119. document.exitPointerLock();
  120. }
  121. }
  122. function onWindowResize() {
  123. camera.aspect = window.innerWidth / window.innerHeight;
  124. camera.updateProjectionMatrix();
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. }
  127. //
  128. function animate() {
  129. renderer.animate( render );
  130. }
  131. function render() {
  132. var delta = clock.getDelta() * 60;
  133. if ( isMouseDown === true ) {
  134. var cube = room.children[ 0 ];
  135. room.remove( cube );
  136. cube.position.set( 0, 0, - 0.75 );
  137. cube.position.applyQuaternion( camera.quaternion );
  138. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02 * delta;
  139. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02 * delta;
  140. cube.userData.velocity.z = ( Math.random() * 0.01 - 0.05 ) * delta;
  141. cube.userData.velocity.applyQuaternion( camera.quaternion );
  142. room.add( cube );
  143. }
  144. // find intersections
  145. raycaster.setFromCamera( { x: 0, y: 0 }, camera );
  146. var intersects = raycaster.intersectObjects( room.children );
  147. if ( intersects.length > 0 ) {
  148. if ( INTERSECTED != intersects[ 0 ].object ) {
  149. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  150. INTERSECTED = intersects[ 0 ].object;
  151. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  152. INTERSECTED.material.emissive.setHex( 0xff0000 );
  153. }
  154. } else {
  155. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  156. INTERSECTED = undefined;
  157. }
  158. // Keep cubes inside room
  159. for ( var i = 0; i < room.children.length; i ++ ) {
  160. var cube = room.children[ i ];
  161. cube.userData.velocity.multiplyScalar( 1 - ( 0.001 * delta ) );
  162. cube.position.add( cube.userData.velocity );
  163. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  164. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  165. cube.userData.velocity.x = - cube.userData.velocity.x;
  166. }
  167. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  168. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  169. cube.userData.velocity.y = - cube.userData.velocity.y;
  170. }
  171. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  172. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  173. cube.userData.velocity.z = - cube.userData.velocity.z;
  174. }
  175. cube.rotation.x += cube.userData.velocity.x * 2 * delta;
  176. cube.rotation.y += cube.userData.velocity.y * 2 * delta;
  177. cube.rotation.z += cube.userData.velocity.z * 2 * delta;
  178. }
  179. renderer.render( scene, camera );
  180. }
  181. </script>
  182. </body>
  183. </html>