webvr_vive_dragging.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-05-12 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-05-12" content="AkM+gi6Fb7IUBwFLs18hn/x6dusbsVRYG9KBTWUUjvmT0m0wGkxRPy63Aj/i+Ti4d6qMEMnRcsR7MVV5Wuvp/AIAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyNjExODIwMH0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/ViveController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script src="js/loaders/OBJLoader.js"></script>
  27. <script>
  28. var container;
  29. var camera, scene, renderer;
  30. var controller1, controller2;
  31. var raycaster, intersected = [];
  32. var tempMatrix = new THREE.Matrix4();
  33. var group;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  45. container.appendChild( info );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x808080 );
  48. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  49. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  50. var material = new THREE.MeshStandardMaterial( {
  51. color: 0xeeeeee,
  52. roughness: 1.0,
  53. metalness: 0.0
  54. } );
  55. var floor = new THREE.Mesh( geometry, material );
  56. floor.rotation.x = - Math.PI / 2;
  57. floor.receiveShadow = true;
  58. scene.add( floor );
  59. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  60. var light = new THREE.DirectionalLight( 0xffffff );
  61. light.position.set( 0, 6, 0 );
  62. light.castShadow = true;
  63. light.shadow.camera.top = 2;
  64. light.shadow.camera.bottom = -2;
  65. light.shadow.camera.right = 2;
  66. light.shadow.camera.left = -2;
  67. light.shadow.mapSize.set( 4096, 4096 );
  68. scene.add( light );
  69. group = new THREE.Group();
  70. scene.add( group );
  71. var geometries = [
  72. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  73. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  74. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  75. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  76. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  77. ];
  78. for ( var i = 0; i < 50; i ++ ) {
  79. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  80. var material = new THREE.MeshStandardMaterial( {
  81. color: Math.random() * 0xffffff,
  82. roughness: 0.7,
  83. metalness: 0.0
  84. } );
  85. var object = new THREE.Mesh( geometry, material );
  86. object.position.x = Math.random() * 4 - 2;
  87. object.position.y = Math.random() * 2;
  88. object.position.z = Math.random() * 4 - 2;
  89. object.rotation.x = Math.random() * 2 * Math.PI;
  90. object.rotation.y = Math.random() * 2 * Math.PI;
  91. object.rotation.z = Math.random() * 2 * Math.PI;
  92. object.scale.setScalar( Math.random() + 0.5 );
  93. object.castShadow = true;
  94. object.receiveShadow = true;
  95. group.add( object );
  96. }
  97. //
  98. renderer = new THREE.WebGLRenderer( { antialias: true } );
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. renderer.gammaInput = true;
  102. renderer.gammaOutput = true;
  103. renderer.shadowMap.enabled = true;
  104. renderer.vr.enabled = true;
  105. container.appendChild( renderer.domElement );
  106. document.body.appendChild( WEBVR.createButton( renderer ) );
  107. // controllers
  108. controller1 = new THREE.ViveController( 0 );
  109. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  110. controller1.addEventListener( 'triggerdown', onTriggerDown );
  111. controller1.addEventListener( 'triggerup', onTriggerUp );
  112. scene.add( controller1 );
  113. controller2 = new THREE.ViveController( 1 );
  114. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  115. controller2.addEventListener( 'triggerdown', onTriggerDown );
  116. controller2.addEventListener( 'triggerup', onTriggerUp );
  117. scene.add( controller2 );
  118. var loader = new THREE.OBJLoader();
  119. loader.setPath( 'models/obj/vive-controller/' );
  120. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  121. var loader = new THREE.TextureLoader();
  122. loader.setPath( 'models/obj/vive-controller/' );
  123. var controller = object.children[ 0 ];
  124. controller.material.map = loader.load( 'onepointfive_texture.png' );
  125. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  126. controller1.add( object.clone() );
  127. controller2.add( object.clone() );
  128. } );
  129. //
  130. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  131. var line = new THREE.Line( geometry );
  132. line.name = 'line';
  133. line.scale.z = 5;
  134. controller1.add( line.clone() );
  135. controller2.add( line.clone() );
  136. raycaster = new THREE.Raycaster();
  137. //
  138. window.addEventListener( 'resize', onWindowResize, false );
  139. }
  140. function onWindowResize() {
  141. camera.aspect = window.innerWidth / window.innerHeight;
  142. camera.updateProjectionMatrix();
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. }
  145. function onTriggerDown( event ) {
  146. var controller = event.target;
  147. var intersections = getIntersections( controller );
  148. if ( intersections.length > 0 ) {
  149. var intersection = intersections[ 0 ];
  150. tempMatrix.getInverse( controller.matrixWorld );
  151. var object = intersection.object;
  152. object.matrix.premultiply( tempMatrix );
  153. object.matrix.decompose( object.position, object.quaternion, object.scale );
  154. object.material.emissive.b = 1;
  155. controller.add( object );
  156. controller.userData.selected = object;
  157. }
  158. }
  159. function onTriggerUp( event ) {
  160. var controller = event.target;
  161. if ( controller.userData.selected !== undefined ) {
  162. var object = controller.userData.selected;
  163. object.matrix.premultiply( controller.matrixWorld );
  164. object.matrix.decompose( object.position, object.quaternion, object.scale );
  165. object.material.emissive.b = 0;
  166. group.add( object );
  167. controller.userData.selected = undefined;
  168. }
  169. }
  170. function getIntersections( controller ) {
  171. tempMatrix.identity().extractRotation( controller.matrixWorld );
  172. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  173. raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
  174. return raycaster.intersectObjects( group.children );
  175. }
  176. function intersectObjects( controller ) {
  177. // Do not highlight when already selected
  178. if ( controller.userData.selected !== undefined ) return;
  179. var line = controller.getObjectByName( 'line' );
  180. var intersections = getIntersections( controller );
  181. if ( intersections.length > 0 ) {
  182. var intersection = intersections[ 0 ];
  183. var object = intersection.object;
  184. object.material.emissive.r = 1;
  185. intersected.push( object );
  186. line.scale.z = intersection.distance;
  187. } else {
  188. line.scale.z = 5;
  189. }
  190. }
  191. function cleanIntersected() {
  192. while ( intersected.length ) {
  193. var object = intersected.pop();
  194. object.material.emissive.r = 0;
  195. }
  196. }
  197. //
  198. function animate() {
  199. renderer.animate( render );
  200. }
  201. function render() {
  202. controller1.update();
  203. controller2.update();
  204. cleanIntersected();
  205. intersectObjects( controller1 );
  206. intersectObjects( controller2 );
  207. renderer.render( scene, camera );
  208. }
  209. </script>
  210. </body>
  211. </html>