Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6697b233c4 r92 преди 7 години
.github ba4489ded6 r92 преди 7 години
build ba4489ded6 r92 преди 7 години
docs 9b7e901438 Merge pull request #13888 from WestLangley/dev-texture_update_matrix преди 7 години
editor 67f9ae2736 SVGLoader: Basic fill color support. преди 7 години
examples e624c9b988 Merge pull request #13766 from vlucendo/dev преди 7 години
src ba4489ded6 r92 преди 7 години
test 4f0855cba9 Tests: Changed "npm start" to "npm run dev-test" преди 7 години
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims преди 7 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 преди 7 години
.travis.yml 3f191c3999 Travis CI преди 7 години
LICENSE 5498e9ec31 Update LICENSE преди 7 години
README.md e1f9e8541a README: Added Travis badge преди 7 години
bower.json d271add4e8 Added bower.json back. See #10431 преди 8 години
package.json ba4489ded6 r92 преди 7 години
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 преди 7 години

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases