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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Material] →
- <h1>[name]</h1>
- <p class="desc">A material that maps the normal vectors to RGB colors.</p>
- <iframe id="scene" src="scenes/material-browser.html#MeshNormalMaterial"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- var scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p>
- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
- Any property of the material (including any property inherited from [page:Material]) can be passed in here.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Material] class for common properties.</p>
- <h3>[property:Boolean fog]</h3>
- <p>Whether the material is affected by fog. Default is *false*.</p>
- <h3>[property:Boolean isMeshNormalMaterial]</h3>
- <p>
- Used to check whether this or derived classes are mesh normal materials. Default is *true*.<br /><br />
- You should not change this, as it used internally for optimisation.
- </p>
- <h3>[property:Boolean lights]</h3>
- <p>Whether the material is affected by lights. Default is *false*.</p>
- <h3>[property:boolean morphTargets]</h3>
- <p>Define whether the material uses morphTargets. Default is false.</p>
- <h3>[property:boolean wireframe]</h3>
- <p>
- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
- </p>
- <h3>[property:Float wireframeLinewidth]</h3>
- <p>Controls wireframe thickness. Default is 1.<br /><br />
- Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
- on Windows platforms linewidth will always be 1 regardless of the set value.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Material] class for common methods.</p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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