canvas_lines_colors.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - color lines
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/renderers/Projector.js"></script>
  42. <script src="js/renderers/CanvasRenderer.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/geometries/hilbert3D.js"></script>
  45. <script src="js/geometries/hilbert2D.js"></script>
  46. <script>
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. var mouseX = 0, mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. var camera, scene, renderer;
  52. init();
  53. animate();
  54. function init() {
  55. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  56. camera.position.z = 1000;
  57. scene = new THREE.Scene();
  58. renderer = new THREE.CanvasRenderer();
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. document.body.appendChild( renderer.domElement );
  62. // 2d lines
  63. var geometry2 = new THREE.Geometry(),
  64. points = hilbert2D( new THREE.Vector3( 0, 0, 0 ), 400, 4 ),
  65. colors2 = [];
  66. for ( i = 0; i < points.length; i ++ ) {
  67. geometry2.vertices.push( points[ i ] );
  68. colors2[ i ] = new THREE.Color( 0xffffff );
  69. colors2[ i ].setHSL( i / points.length, 1, 0.5 );
  70. }
  71. geometry2.colors = colors2;
  72. // 3d lines
  73. var geometry3 = new THREE.Geometry(),
  74. points = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
  75. colors3 = [];
  76. for ( i = 0; i < points.length; i ++ ) {
  77. geometry3.vertices.push( points[ i ] );
  78. colors3[ i ] = new THREE.Color( 0xffffff );
  79. colors3[ i ].setHSL( i / points.length, 1, 0.5 );
  80. }
  81. geometry3.colors = colors3;
  82. // lines
  83. var material = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 3, vertexColors: THREE.VertexColors } );
  84. var line3d = new THREE.Line( geometry3, material );
  85. line3d.scale.set( 0.4, 0.4, 0.4 );
  86. line3d.position.set( 200, 0, 0 );
  87. scene.add( line3d );
  88. var line2d = new THREE.Line( geometry2, material );
  89. line2d.scale.copy( line3d.scale );
  90. line2d.position.set( - 200, 0, 0 );
  91. scene.add( line2d );
  92. //
  93. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  94. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  95. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  96. //
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function onWindowResize() {
  100. windowHalfX = window.innerWidth / 2;
  101. windowHalfY = window.innerHeight / 2;
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. //
  107. function onDocumentMouseMove( event ) {
  108. mouseX = event.clientX - windowHalfX;
  109. mouseY = event.clientY - windowHalfY;
  110. }
  111. function onDocumentTouchStart( event ) {
  112. if ( event.touches.length > 1 ) {
  113. event.preventDefault();
  114. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  115. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  116. }
  117. }
  118. function onDocumentTouchMove( event ) {
  119. if ( event.touches.length == 1 ) {
  120. event.preventDefault();
  121. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  122. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  123. }
  124. }
  125. //
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. render();
  129. }
  130. function render() {
  131. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  132. camera.position.y += ( - mouseY + 200 - camera.position.y ) * 0.05;
  133. camera.lookAt( scene.position );
  134. var time = Date.now() * 0.0005;
  135. for ( var i = 0; i < scene.children.length; i ++ ) {
  136. var object = scene.children[ i ];
  137. if ( object.isLine ) {
  138. object.rotation.y = time * ( i % 2 ? 1 : -1 );
  139. }
  140. }
  141. renderer.render( scene, camera );
  142. }
  143. </script>
  144. </body>
  145. </html>