misc_lookat.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lookAt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #404040;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #ffffff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080bb;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Object3D::lookAt() demo</div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/libs/stats.min.js"></script>
  31. <script>
  32. var camera, scene, renderer, stats;
  33. var mesh, geometry, sphere;
  34. var mouseX = 0, mouseY = 0;
  35. var windowHalfX = window.innerWidth / 2;
  36. var windowHalfY = window.innerHeight / 2;
  37. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  38. init();
  39. animate();
  40. function init() {
  41. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  42. camera.position.z = 3200;
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0xffffff );
  45. sphere = new THREE.Mesh( new THREE.SphereBufferGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial() );
  46. scene.add( sphere );
  47. var geometry = new THREE.CylinderBufferGeometry( 0, 10, 100, 12 );
  48. geometry.rotateX( Math.PI / 2 );
  49. var material = new THREE.MeshNormalMaterial();
  50. for ( var i = 0; i < 1000; i ++ ) {
  51. var mesh = new THREE.Mesh( geometry, material );
  52. mesh.position.x = Math.random() * 4000 - 2000;
  53. mesh.position.y = Math.random() * 4000 - 2000;
  54. mesh.position.z = Math.random() * 4000 - 2000;
  55. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 2;
  56. scene.add( mesh );
  57. }
  58. scene.matrixAutoUpdate = false;
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. document.body.appendChild( renderer.domElement );
  63. stats = new Stats();
  64. document.body.appendChild( stats.dom );
  65. //
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. }
  68. function onWindowResize() {
  69. windowHalfX = window.innerWidth / 2;
  70. windowHalfY = window.innerHeight / 2;
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. function onDocumentMouseMove(event) {
  76. mouseX = ( event.clientX - windowHalfX ) * 10;
  77. mouseY = ( event.clientY - windowHalfY ) * 10;
  78. }
  79. //
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. stats.update();
  84. }
  85. function render() {
  86. var time = Date.now() * 0.0005;
  87. sphere.position.x = Math.sin( time * 0.7 ) * 2000;
  88. sphere.position.y = Math.cos( time * 0.5 ) * 2000;
  89. sphere.position.z = Math.cos( time * 0.3 ) * 2000;
  90. for ( var i = 1, l = scene.children.length; i < l; i ++ ) {
  91. scene.children[ i ].lookAt( sphere.position );
  92. }
  93. camera.position.x += ( mouseX - camera.position.x ) * .05;
  94. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  95. camera.lookAt( scene.position );
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>