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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js misc - ubiquity - test2</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/CanvasRenderer.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <div id='container1' style='float: left '></div>
- <div id='container2' style='float: right'></div>
- <script>
- var stats;
- var camera, scene;
- var canvasRenderer, webglRenderer;
- var mesh;
- var texture, texture1, texture2, texture3;
- init();
- animate();
- function init() {
- var width = window.innerWidth / 2 - 2;
- var height = window.innerHeight;
- camera = new THREE.PerspectiveCamera( 70, width / height, 1, 4000 );
- camera.position.z = 2000;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xf0f0f0 );
- var textureLoader = new THREE.TextureLoader();
- // MESH - Repeat Pattern
- texture = textureLoader.load( 'textures/UV_Grid_Sm.jpg' );
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- var geometry = new THREE.BoxGeometry( 150, 150, 150, 4, 4, 4 );
- var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- // SPRITES - from Sprite Sheet
- texture1 = textureLoader.load( 'textures/UV_Grid_Sm.jpg', function() {
- texture1.wrapS = THREE.ClampToEdgeWrapping;
- texture1.wrapT = THREE.ClampToEdgeWrapping;
- for ( var i = 0; i < 20; i ++ ) {
- var tex = texture1.clone();
- tex.needsUpdate = true; // cloning does not set this
- tex.offset.x = 0.1 * THREE.Math.randInt( 0, 7 );
- tex.offset.y = 0.1 * THREE.Math.randInt( 0, 7 );
- tex.repeat.x = 0.1 * THREE.Math.randInt( 1, 3 );
- tex.repeat.y = 0.1 * THREE.Math.randInt( 1, 3 );
- var material = new THREE.SpriteMaterial( { map: tex } );
- material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
- var sprite = new THREE.Sprite( material );
- sprite.position.x = Math.random() * 1000 - 500;
- sprite.position.y = Math.random() * 1000 - 500;
- sprite.position.z = Math.random() * 1000 - 500;
- sprite.scale.set( 96, 96, 1 );
- scene.add( sprite );
- }
- } );
- // SPRITES - Repeat Pattern
- texture2 = textureLoader.load( 'textures/sprite0.jpg' );
- texture2.wrapS = THREE.RepeatWrapping;
- texture2.wrapT = THREE.RepeatWrapping;
- for ( var i = 0; i < 20; i ++ ) {
- var material = new THREE.SpriteMaterial( { map: texture2, opacity: 0.7 } );
- var sprite = new THREE.Sprite( material );
- sprite.material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
- sprite.position.x = Math.random() * 1000 - 500;
- sprite.position.y = Math.random() * 1000 - 500;
- sprite.position.z = Math.random() * 1000 - 500;
- sprite.scale.set( 64, 64, 1 );
- scene.add( sprite );
- }
- // SPRITES - PNG
- texture3 = textureLoader.load( 'textures/sprite1.png' );
- texture3.wrapS = THREE.ClampToEdgeWrapping;
- texture3.wrapT = THREE.ClampToEdgeWrapping;
- for ( var i = 0; i < 20; i ++ ) {
- var material = new THREE.SpriteMaterial( { map: texture3 } );
- material.rotation = 2 * Math.PI * ( Math.random() - 0.5 );
- var sprite = new THREE.Sprite( material );
- sprite.position.x = Math.random() * 1000 - 500;
- sprite.position.y = Math.random() * 1000 - 500;
- sprite.position.z = Math.random() * 1000 - 500;
- sprite.scale.set( 64, 64, 1 );
- scene.add( sprite );
- }
- //
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setPixelRatio( window.devicePixelRatio );
- canvasRenderer.setSize( width, height );
- var container1 = document.getElementById( 'container1' );
- container1.appendChild( canvasRenderer.domElement );
- webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
- webglRenderer.setPixelRatio( window.devicePixelRatio );
- webglRenderer.setSize( width, height );
- var container2 = document.getElementById( 'container2' );
- container2.appendChild( webglRenderer.domElement );
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- var width = window.innerWidth / 2 - 2;
- var height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- canvasRenderer.setSize( width, height );
- webglRenderer.setSize( width, height );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = performance.now() * 0.0001;
- camera.position.x = Math.sin( time ) * 500;
- camera.position.z = Math.cos( time ) * 500;
- camera.lookAt( scene.position );
- //
- texture.repeat.x = Math.sin( time ) * 0.5 + 1.0;
- texture.repeat.y = Math.cos( time ) * 0.5 + 1.0;
- texture.offset.x = Math.sin( time ) * 0.5 + 0.5;
- texture.offset.y = Math.cos( time ) * 0.5 + 0.5;
- mesh.rotation.x = time * 2;
- mesh.rotation.y = time * 4;
- //
- texture2.repeat.x = Math.sin( time ) + 1.25;
- texture2.repeat.y = Math.sin( time ) + 1.25;
- texture2.offset.x = Math.sin( time );
- texture2.offset.y = Math.cos( time );
- //
- canvasRenderer.render( scene, camera );
- webglRenderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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