webgl_geometry_colors_lookuptable.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lookup table</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a {
  25. color: red;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lookuptable - vertex color values from a range of data values.<br />
  31. press A: change color map, press S: change numberOfColors, press D: toggle Legend on/off, press F: change Legend layout<br />
  32. </div>
  33. <div id="container"></div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/math/Lut.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) { Detector.addGetWebGLMessage(); }
  40. var container, stats;
  41. var camera, scene, renderer, lut, legendLayout;
  42. var position;
  43. var mesh;
  44. var colorMap;
  45. var numberOfColors;
  46. init();
  47. animate();
  48. function init() {
  49. container = document.getElementById( 'container' );
  50. // SCENE
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0xffffff );
  53. // CAMERA
  54. camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
  55. camera.name = 'camera';
  56. scene.add( camera );
  57. stats = new Stats();
  58. container.appendChild( stats.dom );
  59. // LIGHT
  60. var ambientLight = new THREE.AmbientLight( 0x444444 );
  61. ambientLight.name = 'ambientLight';
  62. scene.add( ambientLight );
  63. colorMap = 'rainbow';
  64. numberOfColors = 512;
  65. legendLayout = 'vertical';
  66. loadModel( colorMap, numberOfColors, legendLayout );
  67. camera.position.x = 17;
  68. camera.position.y = 9;
  69. camera.position.z = 32;
  70. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
  71. directionalLight.position.x = 17;
  72. directionalLight.position.y = 9;
  73. directionalLight.position.z = 30;
  74. directionalLight.name = 'directionalLight';
  75. scene.add( directionalLight );
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. window.addEventListener( "keydown", onKeyDown, true);
  82. }
  83. var rotWorldMatrix;
  84. function rotateAroundWorldAxis( object, axis, radians ) {
  85. if ( ! axis ) return;
  86. rotWorldMatrix = new THREE.Matrix4();
  87. rotWorldMatrix.makeRotationAxis( axis.normalize(), radians );
  88. rotWorldMatrix.multiply( object.matrix );
  89. object.matrix = rotWorldMatrix;
  90. object.rotation.setFromRotationMatrix( object.matrix );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. render();
  97. }
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. render();
  101. stats.update();
  102. }
  103. function render() {
  104. rotateAroundWorldAxis(mesh, position, Math.PI / 180);
  105. renderer.render( scene, camera );
  106. }
  107. var center = new THREE.Vector3();
  108. function loadModel ( colorMap, numberOfColors, legendLayout ) {
  109. var loader = new THREE.BufferGeometryLoader();
  110. loader.load( "models/json/pressure.json", function( geometry ) {
  111. geometry.computeVertexNormals();
  112. geometry.normalizeNormals();
  113. var material = new THREE.MeshLambertMaterial( {
  114. side: THREE.DoubleSide,
  115. color: 0xF5F5F5,
  116. vertexColors: THREE.VertexColors
  117. } );
  118. var lutColors = [];
  119. lut = new THREE.Lut( colorMap, numberOfColors );
  120. lut.setMax( 2000 );
  121. lut.setMin( 0 );
  122. for ( var i = 0; i < geometry.attributes.pressure.array.length; i++ ) {
  123. var colorValue = geometry.attributes.pressure.array[ i ];
  124. var color = lut.getColor( colorValue );
  125. if ( color == undefined ) {
  126. console.log( "ERROR: " + colorValue );
  127. } else {
  128. lutColors[ 3 * i ] = color.r;
  129. lutColors[ 3 * i + 1 ] = color.g;
  130. lutColors[ 3 * i + 2 ] = color.b;
  131. }
  132. }
  133. geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( lutColors ), 3 ) );
  134. mesh = new THREE.Mesh ( geometry, material );
  135. geometry.computeBoundingBox();
  136. var boundingBox = geometry.boundingBox;
  137. boundingBox.getCenter( center );
  138. if ( position === undefined ) {
  139. position = new THREE.Vector3(center.x, center.y, center.z);
  140. }
  141. scene.add ( mesh );
  142. if ( legendLayout ) {
  143. var legend;
  144. if ( legendLayout == 'horizontal' ) {
  145. legend = lut.setLegendOn( { 'layout':'horizontal', 'position': { 'x': 21, 'y': 6, 'z': 5 } } );
  146. } else {
  147. legend = lut.setLegendOn();
  148. }
  149. scene.add ( legend );
  150. var labels = lut.setLegendLabels( { 'title': 'Pressure', 'um': 'Pa', 'ticks': 5 } );
  151. scene.add ( labels['title'] );
  152. for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i++ ) {
  153. scene.add ( labels[ 'ticks' ][ i ] );
  154. scene.add ( labels[ 'lines' ][ i ] );
  155. }
  156. }
  157. } );
  158. }
  159. function cleanScene () {
  160. var elementsInTheScene = scene.children.length;
  161. for ( var i = elementsInTheScene-1; i > 0; i-- ) {
  162. if ( scene.children [ i ].name != 'camera' &&
  163. scene.children [ i ].name != 'ambientLight' &&
  164. scene.children [ i ].name != 'directionalLight') {
  165. scene.remove ( scene.children [ i ] );
  166. }
  167. }
  168. }
  169. function onKeyDown ( e ) {
  170. var maps = [ 'rainbow', 'cooltowarm', 'blackbody', 'grayscale' ];
  171. var colorNumbers = ['16', '128', '256', '512' ];
  172. if ( e.keyCode == 65 ) {
  173. cleanScene();
  174. var index = maps.indexOf( colorMap ) >= maps.length - 1 ? 0 : maps.indexOf( colorMap ) + 1;
  175. colorMap = maps [ index ];
  176. loadModel ( colorMap, numberOfColors, legendLayout );
  177. } else if ( e.keyCode == 83 ) {
  178. cleanScene();
  179. var index = colorNumbers.indexOf( numberOfColors ) >= colorNumbers.length - 1 ? 0 : colorNumbers.indexOf( numberOfColors ) + 1;
  180. numberOfColors = colorNumbers [ index ];
  181. loadModel ( colorMap , numberOfColors, legendLayout );
  182. } else if ( e.keyCode == 68 ) {
  183. if ( ! legendLayout ) {
  184. cleanScene();
  185. legendLayout = 'vertical';
  186. loadModel ( colorMap , numberOfColors, legendLayout );
  187. } else {
  188. cleanScene();
  189. legendLayout = lut.setLegendOff();
  190. loadModel ( colorMap , numberOfColors, legendLayout );
  191. }
  192. } else if ( e.keyCode == 70 ) {
  193. cleanScene();
  194. if ( ! legendLayout ) return false;
  195. lut.setLegendOff();
  196. if ( legendLayout == 'horizontal') {
  197. legendLayout = 'vertical';
  198. } else {
  199. legendLayout = 'horizontal';
  200. }
  201. loadModel ( colorMap , numberOfColors, legendLayout );
  202. }
  203. }
  204. </script>
  205. </body>
  206. </html>