webgl_geometry_extrude_shapes2.html 13 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - extrude shapes from geodata</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family: Monospace;
  11. font-size: 13px;
  12. text-align: center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px;
  21. width: 100%;
  22. padding: 5px;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Shapes Extrusion via Geo Data
  33. </div>
  34. <script type="text/javascript" src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. // From d3-threeD.js
  39. /* This Source Code Form is subject to the terms of the Mozilla Public
  40. * License, v. 2.0. If a copy of the MPL was not distributed with this file,
  41. * You can obtain one at http://mozilla.org/MPL/2.0/. */
  42. function d3threeD( exports ) {
  43. var DEGS_TO_RADS = Math.PI / 180, UNIT_SIZE = 100;
  44. var DIGIT_0 = 48, DIGIT_9 = 57, COMMA = 44, SPACE = 32, PERIOD = 46, MINUS = 45;
  45. exports.transformSVGPath = function transformSVGPath( pathStr ) {
  46. var path = new THREE.ShapePath();
  47. var idx = 1, len = pathStr.length, activeCmd,
  48. x = 0, y = 0, nx = 0, ny = 0, firstX = null, firstY = null,
  49. x1 = 0, x2 = 0, y1 = 0, y2 = 0,
  50. rx = 0, ry = 0, xar = 0, laf = 0, sf = 0, cx, cy;
  51. function eatNum() {
  52. var sidx, c, isFloat = false, s;
  53. // eat delims
  54. while ( idx < len ) {
  55. c = pathStr.charCodeAt( idx );
  56. if ( c !== COMMA && c !== SPACE ) break;
  57. idx ++;
  58. }
  59. if ( c === MINUS ) {
  60. sidx = idx ++;
  61. } else {
  62. sidx = idx;
  63. }
  64. // eat number
  65. while ( idx < len ) {
  66. c = pathStr.charCodeAt( idx );
  67. if ( DIGIT_0 <= c && c <= DIGIT_9 ) {
  68. idx ++;
  69. continue;
  70. } else if ( c === PERIOD ) {
  71. idx ++;
  72. isFloat = true;
  73. continue;
  74. }
  75. s = pathStr.substring( sidx, idx );
  76. return isFloat ? parseFloat( s ) : parseInt( s );
  77. }
  78. s = pathStr.substring( sidx );
  79. return isFloat ? parseFloat( s ) : parseInt( s );
  80. }
  81. function nextIsNum() {
  82. var c;
  83. // do permanently eat any delims...
  84. while ( idx < len ) {
  85. c = pathStr.charCodeAt( idx );
  86. if ( c !== COMMA && c !== SPACE ) break;
  87. idx ++;
  88. }
  89. c = pathStr.charCodeAt( idx );
  90. return ( c === MINUS || ( DIGIT_0 <= c && c <= DIGIT_9 ) );
  91. }
  92. var canRepeat;
  93. activeCmd = pathStr[ 0 ];
  94. while ( idx <= len ) {
  95. canRepeat = true;
  96. switch ( activeCmd ) {
  97. // moveto commands, become lineto's if repeated
  98. case 'M':
  99. x = eatNum();
  100. y = eatNum();
  101. path.moveTo( x, y );
  102. activeCmd = 'L';
  103. firstX = x;
  104. firstY = y;
  105. break;
  106. case 'm':
  107. x += eatNum();
  108. y += eatNum();
  109. path.moveTo( x, y );
  110. activeCmd = 'l';
  111. firstX = x;
  112. firstY = y;
  113. break;
  114. case 'Z':
  115. case 'z':
  116. canRepeat = false;
  117. if ( x !== firstX || y !== firstY ) path.lineTo( firstX, firstY );
  118. break;
  119. // - lines!
  120. case 'L':
  121. case 'H':
  122. case 'V':
  123. nx = ( activeCmd === 'V' ) ? x : eatNum();
  124. ny = ( activeCmd === 'H' ) ? y : eatNum();
  125. path.lineTo( nx, ny );
  126. x = nx;
  127. y = ny;
  128. break;
  129. case 'l':
  130. case 'h':
  131. case 'v':
  132. nx = ( activeCmd === 'v' ) ? x : ( x + eatNum() );
  133. ny = ( activeCmd === 'h' ) ? y : ( y + eatNum() );
  134. path.lineTo( nx, ny );
  135. x = nx;
  136. y = ny;
  137. break;
  138. // - cubic bezier
  139. case 'C':
  140. x1 = eatNum(); y1 = eatNum();
  141. case 'S':
  142. if ( activeCmd === 'S' ) {
  143. x1 = 2 * x - x2;
  144. y1 = 2 * y - y2;
  145. }
  146. x2 = eatNum();
  147. y2 = eatNum();
  148. nx = eatNum();
  149. ny = eatNum();
  150. path.bezierCurveTo( x1, y1, x2, y2, nx, ny );
  151. x = nx; y = ny;
  152. break;
  153. case 'c':
  154. x1 = x + eatNum();
  155. y1 = y + eatNum();
  156. case 's':
  157. if ( activeCmd === 's' ) {
  158. x1 = 2 * x - x2;
  159. y1 = 2 * y - y2;
  160. }
  161. x2 = x + eatNum();
  162. y2 = y + eatNum();
  163. nx = x + eatNum();
  164. ny = y + eatNum();
  165. path.bezierCurveTo( x1, y1, x2, y2, nx, ny );
  166. x = nx; y = ny;
  167. break;
  168. // - quadratic bezier
  169. case 'Q':
  170. x1 = eatNum(); y1 = eatNum();
  171. case 'T':
  172. if ( activeCmd === 'T' ) {
  173. x1 = 2 * x - x1;
  174. y1 = 2 * y - y1;
  175. }
  176. nx = eatNum();
  177. ny = eatNum();
  178. path.quadraticCurveTo( x1, y1, nx, ny );
  179. x = nx;
  180. y = ny;
  181. break;
  182. case 'q':
  183. x1 = x + eatNum();
  184. y1 = y + eatNum();
  185. case 't':
  186. if ( activeCmd === 't' ) {
  187. x1 = 2 * x - x1;
  188. y1 = 2 * y - y1;
  189. }
  190. nx = x + eatNum();
  191. ny = y + eatNum();
  192. path.quadraticCurveTo( x1, y1, nx, ny );
  193. x = nx; y = ny;
  194. break;
  195. // - elliptical arc
  196. case 'A':
  197. rx = eatNum();
  198. ry = eatNum();
  199. xar = eatNum() * DEGS_TO_RADS;
  200. laf = eatNum();
  201. sf = eatNum();
  202. nx = eatNum();
  203. ny = eatNum();
  204. if ( rx !== ry ) console.warn( 'Forcing elliptical arc to be a circular one:', rx, ry );
  205. // SVG implementation notes does all the math for us! woo!
  206. // http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  207. // step1, using x1 as x1'
  208. x1 = Math.cos( xar ) * ( x - nx ) / 2 + Math.sin( xar ) * ( y - ny ) / 2;
  209. y1 = - Math.sin( xar ) * ( x - nx ) / 2 + Math.cos( xar ) * ( y - ny ) / 2;
  210. // step 2, using x2 as cx'
  211. var norm = Math.sqrt( ( rx * rx * ry * ry - rx * rx * y1 * y1 - ry * ry * x1 * x1 ) /
  212. ( rx * rx * y1 * y1 + ry * ry * x1 * x1 ) );
  213. if ( laf === sf ) norm = - norm;
  214. x2 = norm * rx * y1 / ry;
  215. y2 = norm * -ry * x1 / rx;
  216. // step 3
  217. cx = Math.cos( xar ) * x2 - Math.sin( xar ) * y2 + ( x + nx ) / 2;
  218. cy = Math.sin( xar ) * x2 + Math.cos( xar ) * y2 + ( y + ny ) / 2;
  219. var u = new THREE.Vector2( 1, 0 );
  220. var v = new THREE.Vector2( ( x1 - x2 ) / rx, ( y1 - y2 ) / ry );
  221. var startAng = Math.acos( u.dot( v ) / u.length() / v.length() );
  222. if ( ( ( u.x * v.y ) - ( u.y * v.x ) ) < 0 ) startAng = - startAng;
  223. // we can reuse 'v' from start angle as our 'u' for delta angle
  224. u.x = ( - x1 - x2 ) / rx;
  225. u.y = ( - y1 - y2 ) / ry;
  226. var deltaAng = Math.acos( v.dot( u ) / v.length() / u.length() );
  227. // This normalization ends up making our curves fail to triangulate...
  228. if ( ( ( v.x * u.y ) - ( v.y * u.x ) ) < 0 ) deltaAng = - deltaAng;
  229. if ( ! sf && deltaAng > 0 ) deltaAng -= Math.PI * 2;
  230. if ( sf && deltaAng < 0 ) deltaAng += Math.PI * 2;
  231. path.absarc( cx, cy, rx, startAng, startAng + deltaAng, sf );
  232. x = nx;
  233. y = ny;
  234. break;
  235. default:
  236. throw new Error( 'Wrong path command: ' + activeCmd );
  237. }
  238. // just reissue the command
  239. if ( canRepeat && nextIsNum() ) continue;
  240. activeCmd = pathStr[ idx ++ ];
  241. }
  242. return path;
  243. }
  244. }
  245. var $d3g = {};
  246. d3threeD( $d3g );
  247. /// Part from g0v/twgeojson
  248. /// Graphic Engine and Geo Data Init Functions
  249. var addGeoObject = function( group, svgObject ) {
  250. var paths = svgObject.paths;
  251. var depths = svgObject.depths;
  252. var colors = svgObject.colors;
  253. var center = svgObject.center;
  254. for ( var i = 0; i < paths.length; i ++ ) {
  255. var path = $d3g.transformSVGPath( paths[ i ] );
  256. var color = new THREE.Color( colors[ i ] );
  257. var material = new THREE.MeshLambertMaterial( {
  258. color: color,
  259. emissive: color
  260. } );
  261. var depth = depths[ i ];
  262. var simpleShapes = path.toShapes( true );
  263. for ( var j = 0; j < simpleShapes.length; j ++ ) {
  264. var simpleShape = simpleShapes[ j ];
  265. var shape3d = new THREE.ExtrudeBufferGeometry( simpleShape, {
  266. depth: depth,
  267. bevelEnabled: false
  268. } );
  269. var mesh = new THREE.Mesh( shape3d, material );
  270. mesh.rotation.x = Math.PI;
  271. mesh.translateZ( - depth - 1 );
  272. mesh.translateX( - center.x );
  273. mesh.translateY( - center.y );
  274. group.add( mesh );
  275. }
  276. }
  277. };
  278. var renderer, stats, scene, camera;
  279. init();
  280. animate();
  281. //
  282. function init() {
  283. var container = document.getElementById( 'container' );
  284. //
  285. scene = new THREE.Scene();
  286. scene.background = new THREE.Color( 0xb0b0b0 );
  287. //
  288. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  289. camera.position.set( 0, 0, 200 );
  290. //
  291. var group = new THREE.Group();
  292. scene.add( group );
  293. //
  294. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
  295. directionalLight.position.set( 0.75, 0.75, 1.0 ).normalize();
  296. scene.add( directionalLight );
  297. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.2 );
  298. scene.add( ambientLight );
  299. //
  300. var helper = new THREE.GridHelper( 160, 10 );
  301. helper.rotation.x = Math.PI / 2;
  302. group.add( helper );
  303. //
  304. var obj = initSVGObject();
  305. addGeoObject( group, obj );
  306. //
  307. renderer = new THREE.WebGLRenderer( { antialias: true } );
  308. renderer.setPixelRatio( window.devicePixelRatio );
  309. renderer.setSize( window.innerWidth, window.innerHeight );
  310. container.appendChild( renderer.domElement );
  311. //
  312. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  313. //
  314. stats = new Stats();
  315. container.appendChild( stats.dom );
  316. //
  317. window.addEventListener( 'resize', onWindowResize, false );
  318. }
  319. function initSVGObject() {
  320. var obj = {};
  321. /// The geo data from Taipei City, Keelung City, Taipei County in SVG form
  322. obj.paths = [
  323. /// Taipei City
  324. "M366.2182,108.9780 L368.0329,110.3682 L367.5922,112.4411 L369.9258,116.0311 L368.9827,117.3543 " +
  325. "L371.5686,119.8491 L370.5599,121.7206 L372.9314,124.8009 L368.8889,126.7603 L369.2695,130.7622 " +
  326. "L366.1499,130.3388 L363.4698,128.1161 L362.9256,125.6018 L360.8153,126.4025 L360.2968,124.3588 " +
  327. "L361.9519,121.1623 L360.4475,118.7162 L358.1163,117.8678 L358.7094,115.7577 L361.6243,112.4576 Z",
  328. /// Keelung City
  329. "M380.2689,113.3850 L383.5604,114.2370 L383.7404,114.2386 L385.4082,115.6247 L384.9725,117.4631 " +
  330. "L381.6681,117.9439 L383.0209,121.0914 L379.4649,122.7061 L373.4987,118.8487 L372.0980,114.7589 " +
  331. "L377.9716,112.0707 Z",
  332. /// Taipei County
  333. "M359.4486,155.6690 L357.0422,152.7420 L355.1688,148.0173 L357.1186,145.8045 L354.1323,141.2242 " +
  334. "L351.1807,141.6609 L348.9387,140.5372 L349.5415,137.8396 L347.5174,136.1694 L347.6299,129.2327 " +
  335. "L351.4192,128.8067 L354.2518,125.3113 L352.5805,121.8038 L349.3190,120.9429 L344.3277,116.7676 " +
  336. "L350.9772,115.1221 L354.5759,112.5371 L354.5667,110.6949 L357.4098,105.7489 L362.3963,101.8443 " +
  337. "L364.4415,101.0819 L364.5314,101.0828 L364.6209,101.1230 L364.7698,101.2029 L368.1221,101.5115 " +
  338. "L371.7216,104.1338 L372.2958,106.7261 L375.5949,109.6971 L377.0415,108.8875 L377.0737,108.6526 " +
  339. "L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " +
  340. "L374.0935,119.4031 L380.7848,122.7963 L382.6529,121.9897 L381.5792,117.8256 L385.0339,117.3069 " +
  341. "L385.4082,115.6247 L388.7014,116.3969 L389.8697,116.6024 L390.0206,116.4860 L391.0396,116.6118 " +
  342. "L394.6665,116.9929 L394.4694,119.2255 L394.3172,119.4987 L395.3792,121.8977 L395.2728,124.0526 " +
  343. "L397.2123,125.6350 L401.1709,126.2516 L401.2612,126.2130 L401.4086,126.6060 L400.1992,127.7733 " +
  344. "L399.7769,128.0446 L399.6247,128.3179 L398.1779,129.0521 L394.2418,129.2969 L388.7324,130.9385 " +
  345. "L389.2782,134.0003 L383.7237,137.0111 L381.7445,139.9336 L379.7001,139.9546 L376.1539,143.0580 " +
  346. "L371.3022,144.1094 L368.6009,146.5914 L368.7361,151.1399 L363.6153,154.4980 " +
  347. /// Taipei County hole.
  348. "M363.4600,128.3904 L366.6300,130.3829 L369.3732,129.3913 L369.5603,125.6695 L374.3989,125.1677 " +
  349. "L370.8412,123.6440 L371.0684,118.8252 L369.0431,117.3157 L369.6882,115.7936 L367.8578,112.8749 " +
  350. "L368.1217,110.4867 L366.5152,109.2554 L361.9554,112.3435 L358.1163,117.8678 L361.7218,120.2192 " +
  351. "L360.7261,126.3232 L362.8064,125.5221 Z"];
  352. obj.depths = [ 19, 20, 21 ];
  353. obj.colors = [ 0xC07000, 0xC08000, 0xC0A000 ];
  354. obj.center = { x: 365, y: 125 };
  355. return obj;
  356. }
  357. function onWindowResize() {
  358. camera.aspect = window.innerWidth / window.innerHeight;
  359. camera.updateProjectionMatrix();
  360. renderer.setSize( window.innerWidth, window.innerHeight );
  361. }
  362. function animate() {
  363. requestAnimationFrame( animate );
  364. render();
  365. stats.update();
  366. }
  367. function render() {
  368. renderer.render( scene, camera );
  369. }
  370. </script>
  371. </body>
  372. </html>