webgl_geometry_minecraft.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. #oldie {
  26. background:rgb(100,0,0) !important;
  27. color:#fff !important;
  28. margin-top:10em !important;
  29. }
  30. #oldie a { color:#fff }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  35. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="http://www.minecraft.net/" target="_blank" rel="noopener">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank" rel="noopener">painterly pack</a><br />(left click: forward, right click: backward)</div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/controls/FirstPersonControls.js"></script>
  38. <script src="js/BufferGeometryUtils.js"></script>
  39. <script src="js/ImprovedNoise.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) {
  44. Detector.addGetWebGLMessage();
  45. document.getElementById( 'container' ).innerHTML = "";
  46. }
  47. var container, stats;
  48. var camera, controls, scene, renderer;
  49. var mesh;
  50. var worldWidth = 128, worldDepth = 128,
  51. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  52. data = generateHeight( worldWidth, worldDepth );
  53. var clock = new THREE.Clock();
  54. init();
  55. animate();
  56. function init() {
  57. container = document.getElementById( 'container' );
  58. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  59. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  60. controls = new THREE.FirstPersonControls( camera );
  61. controls.movementSpeed = 1000;
  62. controls.lookSpeed = 0.125;
  63. controls.lookVertical = true;
  64. scene = new THREE.Scene();
  65. scene.background = new THREE.Color( 0xbfd1e5 );
  66. // sides
  67. var matrix = new THREE.Matrix4();
  68. var pxGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  69. pxGeometry.attributes.uv.array[ 1 ] = 0.5;
  70. pxGeometry.attributes.uv.array[ 3 ] = 0.5;
  71. pxGeometry.rotateY( Math.PI / 2 );
  72. pxGeometry.translate( 50, 0, 0 );
  73. var nxGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  74. nxGeometry.attributes.uv.array[ 1 ] = 0.5;
  75. nxGeometry.attributes.uv.array[ 3 ] = 0.5;
  76. nxGeometry.rotateY( - Math.PI / 2 );
  77. nxGeometry.translate( - 50, 0, 0 );
  78. var pyGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  79. pyGeometry.attributes.uv.array[ 5 ] = 0.5;
  80. pyGeometry.attributes.uv.array[ 7 ] = 0.5;
  81. pyGeometry.rotateX( - Math.PI / 2 );
  82. pyGeometry.translate( 0, 50, 0 );
  83. var pzGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  84. pzGeometry.attributes.uv.array[ 1 ] = 0.5;
  85. pzGeometry.attributes.uv.array[ 3 ] = 0.5;
  86. pzGeometry.translate( 0, 0, 50 );
  87. var nzGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  88. nzGeometry.attributes.uv.array[ 1 ] = 0.5;
  89. nzGeometry.attributes.uv.array[ 3 ] = 0.5;
  90. nzGeometry.rotateY( Math.PI );
  91. nzGeometry.translate( 0, 0, -50 );
  92. //
  93. var geometries = [];
  94. for ( var z = 0; z < worldDepth; z ++ ) {
  95. for ( var x = 0; x < worldWidth; x ++ ) {
  96. var h = getY( x, z );
  97. matrix.makeTranslation(
  98. x * 100 - worldHalfWidth * 100,
  99. h * 100,
  100. z * 100 - worldHalfDepth * 100
  101. );
  102. var px = getY( x + 1, z );
  103. var nx = getY( x - 1, z );
  104. var pz = getY( x, z + 1 );
  105. var nz = getY( x, z - 1 );
  106. geometries.push( pyGeometry.clone().applyMatrix( matrix ) );
  107. if ( ( px !== h && px !== h + 1 ) || x === 0 ) {
  108. geometries.push( pxGeometry.clone().applyMatrix( matrix ) );
  109. }
  110. if ( ( nx !== h && nx !== h + 1 ) || x === worldWidth - 1 ) {
  111. geometries.push( nxGeometry.clone().applyMatrix( matrix ) );
  112. }
  113. if ( ( pz !== h && pz !== h + 1 ) || z === worldDepth - 1 ) {
  114. geometries.push( pzGeometry.clone().applyMatrix( matrix ) );
  115. }
  116. if ( ( nz !== h && nz !== h + 1 ) || z === 0 ) {
  117. geometries.push( nzGeometry.clone().applyMatrix( matrix ) );
  118. }
  119. }
  120. }
  121. var geometry = THREE.BufferGeometryUtils.mergeBufferGeometries( geometries );
  122. geometry.computeBoundingSphere();
  123. var texture = new THREE.TextureLoader().load( 'textures/minecraft/atlas.png' );
  124. texture.magFilter = THREE.NearestFilter;
  125. var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture } ) );
  126. scene.add( mesh );
  127. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  128. scene.add( ambientLight );
  129. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  130. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  131. scene.add( directionalLight );
  132. renderer = new THREE.WebGLRenderer( { antialias: true } );
  133. renderer.setPixelRatio( window.devicePixelRatio );
  134. renderer.setSize( window.innerWidth, window.innerHeight );
  135. container.innerHTML = "";
  136. container.appendChild( renderer.domElement );
  137. stats = new Stats();
  138. container.appendChild( stats.dom );
  139. //
  140. window.addEventListener( 'resize', onWindowResize, false );
  141. }
  142. function onWindowResize() {
  143. camera.aspect = window.innerWidth / window.innerHeight;
  144. camera.updateProjectionMatrix();
  145. renderer.setSize( window.innerWidth, window.innerHeight );
  146. controls.handleResize();
  147. }
  148. function generateHeight( width, height ) {
  149. var data = [], perlin = new ImprovedNoise(),
  150. size = width * height, quality = 2, z = Math.random() * 100;
  151. for ( var j = 0; j < 4; j ++ ) {
  152. if ( j === 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  153. for ( var i = 0; i < size; i ++ ) {
  154. var x = i % width, y = ( i / width ) | 0;
  155. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  156. }
  157. quality *= 4;
  158. }
  159. return data;
  160. }
  161. function getY( x, z ) {
  162. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  163. }
  164. //
  165. function animate() {
  166. requestAnimationFrame( animate );
  167. render();
  168. stats.update();
  169. }
  170. function render() {
  171. controls.update( clock.getDelta() );
  172. renderer.render( scene, camera );
  173. }
  174. </script>
  175. </body>
  176. </html>