webgl_geometry_text_shapes.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - Simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. text-align: center;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - Simple text from json fonts.
  25. </div>
  26. <script src="../build/three.js"></script>
  27. <script src="js/controls/OrbitControls.js"></script>
  28. <script>
  29. var camera, scene, renderer;
  30. init();
  31. animate();
  32. function init( ) {
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  34. camera.position.set( 0, - 400, 600 );
  35. var controls = new THREE.OrbitControls( camera );
  36. controls.target.set( 0, 0, 0 );
  37. controls.update();
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0xf0f0f0 );
  40. var loader = new THREE.FontLoader();
  41. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  42. var xMid, text;
  43. var textShape = new THREE.BufferGeometry();
  44. var color = 0x006699;
  45. var matDark = new THREE.LineBasicMaterial( {
  46. color: color,
  47. side: THREE.DoubleSide
  48. } );
  49. var matLite = new THREE.MeshBasicMaterial( {
  50. color: color,
  51. transparent: true,
  52. opacity: 0.4,
  53. side: THREE.DoubleSide
  54. } );
  55. var message = " Three.js\nSimple text.";
  56. var shapes = font.generateShapes( message, 100, 2 );
  57. var geometry = new THREE.ShapeGeometry( shapes );
  58. geometry.computeBoundingBox();
  59. xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  60. geometry.translate( xMid, 0, 0 );
  61. // make shape ( N.B. edge view not visible )
  62. textShape.fromGeometry( geometry );
  63. text = new THREE.Mesh( textShape, matLite );
  64. text.position.z = - 150;
  65. scene.add( text );
  66. // make line shape ( N.B. edge view remains visible )
  67. var holeShapes = [];
  68. for ( var i = 0; i < shapes.length; i ++ ) {
  69. var shape = shapes[ i ];
  70. if ( shape.holes && shape.holes.length > 0 ) {
  71. for ( var j = 0; j < shape.holes.length; j ++ ) {
  72. var hole = shape.holes[ j ];
  73. holeShapes.push( hole );
  74. }
  75. }
  76. }
  77. shapes.push.apply( shapes, holeShapes );
  78. var lineText = new THREE.Object3D();
  79. for ( var i = 0; i < shapes.length; i ++ ) {
  80. var shape = shapes[ i ];
  81. var points = shape.getPoints();
  82. var geometry = new THREE.BufferGeometry().setFromPoints( points );
  83. geometry.translate( xMid, 0, 0 );
  84. var lineMesh = new THREE.Line( geometry, matDark );
  85. lineText.add( lineMesh );
  86. }
  87. scene.add( lineText );
  88. } ); //end load function
  89. renderer = new THREE.WebGLRenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. document.body.appendChild( renderer.domElement );
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. } // end init
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. }
  104. function render() {
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>