webgl_lensflares.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - lensflares -
  37. textures from <a href="http://ro.me">ro.me</a> - fly with WASD/RF/QE + mouse
  38. </div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/controls/FlyControls.js"></script>
  41. <script src="js/objects/Lensflare.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. var container, stats;
  45. var camera, scene, renderer;
  46. var controls;
  47. var clock = new THREE.Clock();
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. // camera
  54. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  55. camera.position.z = 250;
  56. controls = new THREE.FlyControls( camera );
  57. controls.movementSpeed = 2500;
  58. controls.domElement = container;
  59. controls.rollSpeed = Math.PI / 6;
  60. controls.autoForward = false;
  61. controls.dragToLook = false;
  62. // scene
  63. scene = new THREE.Scene();
  64. scene.background = new THREE.Color().setHSL( 0.51, 0.4, 0.01 );
  65. scene.fog = new THREE.Fog( scene.background, 3500, 15000 );
  66. // world
  67. var s = 250;
  68. var geometry = new THREE.BoxBufferGeometry( s, s, s );
  69. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 50 } );
  70. for ( var i = 0; i < 3000; i ++ ) {
  71. var mesh = new THREE.Mesh( geometry, material );
  72. mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
  73. mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
  74. mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
  75. mesh.rotation.x = Math.random() * Math.PI;
  76. mesh.rotation.y = Math.random() * Math.PI;
  77. mesh.rotation.z = Math.random() * Math.PI;
  78. mesh.matrixAutoUpdate = false;
  79. mesh.updateMatrix();
  80. scene.add( mesh );
  81. }
  82. // lights
  83. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.05 );
  84. dirLight.position.set( 0, -1, 0 ).normalize();
  85. dirLight.color.setHSL( 0.1, 0.7, 0.5 );
  86. scene.add( dirLight );
  87. // lensflares
  88. var textureLoader = new THREE.TextureLoader();
  89. var textureFlare0 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  90. var textureFlare3 = textureLoader.load( 'textures/lensflare/lensflare3.png' );
  91. addLight( 0.55, 0.9, 0.5, 5000, 0, - 1000 );
  92. addLight( 0.08, 0.8, 0.5, 0, 0, - 1000 );
  93. addLight( 0.995, 0.5, 0.9, 5000, 5000, - 1000 );
  94. function addLight( h, s, l, x, y, z ) {
  95. var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
  96. light.color.setHSL( h, s, l );
  97. light.position.set( x, y, z );
  98. scene.add( light );
  99. var lensflare = new THREE.Lensflare();
  100. lensflare.addElement( new THREE.LensflareElement( textureFlare0, 700, 0, light.color ) );
  101. lensflare.addElement( new THREE.LensflareElement( textureFlare3, 60, 0.6 ) );
  102. lensflare.addElement( new THREE.LensflareElement( textureFlare3, 70, 0.7 ) );
  103. lensflare.addElement( new THREE.LensflareElement( textureFlare3, 120, 0.9 ) );
  104. lensflare.addElement( new THREE.LensflareElement( textureFlare3, 70, 1 ) );
  105. light.add( lensflare );
  106. }
  107. // renderer
  108. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  109. renderer.setPixelRatio( window.devicePixelRatio );
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. container.appendChild( renderer.domElement );
  112. //
  113. renderer.gammaInput = true;
  114. renderer.gammaOutput = true;
  115. // stats
  116. stats = new Stats();
  117. container.appendChild( stats.dom );
  118. // events
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. }
  121. //
  122. function onWindowResize( event ) {
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. }
  127. //
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. render();
  131. stats.update();
  132. }
  133. function render() {
  134. var delta = clock.getDelta();
  135. controls.update( delta );
  136. renderer.render( scene, camera );
  137. }
  138. </script>
  139. </body>
  140. </html>