webgl_loader_mmd_audio.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  29. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  32. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
  33. <a href="http://www.nicovideo.jp/watch/sm11938255" target="_blank" rel="noopener">Audio Data</a><br />
  34. Camera is customized from <a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank" rel="noopener">this Data</a>
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/libs/mmdparser.min.js"></script>
  38. <script src="js/libs/ammo.js"></script>
  39. <script src="js/loaders/TGALoader.js"></script>
  40. <script src="js/loaders/MMDLoader.js"></script>
  41. <script src="js/effects/OutlineEffect.js"></script>
  42. <script src="js/animation/CCDIKSolver.js"></script>
  43. <script src="js/animation/MMDPhysics.js"></script>
  44. <script src="js/animation/MMDAnimationHelper.js"></script>
  45. <script src="js/Detector.js"></script>
  46. <script src="js/libs/stats.min.js"></script>
  47. <script>
  48. var container, stats;
  49. var mesh, camera, scene, renderer, effect;
  50. var helper;
  51. var ready = false;
  52. var mouseX = 0, mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. var clock = new THREE.Clock();
  56. init();
  57. animate();
  58. function init() {
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  62. // scene
  63. scene = new THREE.Scene();
  64. scene.background = new THREE.Color( 0xffffff );
  65. scene.add( new THREE.PolarGridHelper( 30, 10 ) );
  66. var ambient = new THREE.AmbientLight( 0x666666 );
  67. scene.add( ambient );
  68. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  69. directionalLight.position.set( -1, 1, 1 ).normalize();
  70. scene.add( directionalLight );
  71. //
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. container.appendChild( renderer.domElement );
  76. effect = new THREE.OutlineEffect( renderer );
  77. // model
  78. var onProgress = function ( xhr ) {
  79. if ( xhr.lengthComputable ) {
  80. var percentComplete = xhr.loaded / xhr.total * 100;
  81. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  82. }
  83. };
  84. var onError = function ( xhr ) {
  85. };
  86. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  87. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  88. var cameraFiles = [ 'models/mmd/vmds/wavefile_camera.vmd' ];
  89. var audioFile = 'models/mmd/audios/wavefile_short.mp3';
  90. var audioParams = { delayTime: 160 * 1 / 30 };
  91. helper = new THREE.MMDAnimationHelper();
  92. var loader = new THREE.MMDLoader();
  93. loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
  94. mesh = mmd.mesh;
  95. helper.add( mesh, {
  96. animation: mmd.animation,
  97. physics: true
  98. } );
  99. loader.loadAnimation( cameraFiles, camera, function ( cameraAnimation ) {
  100. helper.add( camera, {
  101. animation: cameraAnimation
  102. } );
  103. new THREE.AudioLoader().load( audioFile, function ( buffer ) {
  104. var listener = new THREE.AudioListener();
  105. var audio = new THREE.Audio( listener ).setBuffer( buffer );
  106. listener.position.z = 1;
  107. helper.add( audio, audioParams );
  108. scene.add( audio );
  109. scene.add( listener );
  110. scene.add( mesh );
  111. ready = true;
  112. }, onProgress, onError );
  113. }, onProgress, onError );
  114. }, onProgress, onError );
  115. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  116. //
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. }
  119. function onWindowResize() {
  120. windowHalfX = window.innerWidth / 2;
  121. windowHalfY = window.innerHeight / 2;
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. effect.setSize( window.innerWidth, window.innerHeight );
  125. }
  126. function onDocumentMouseMove( event ) {
  127. mouseX = ( event.clientX - windowHalfX ) / 2;
  128. mouseY = ( event.clientY - windowHalfY ) / 2;
  129. }
  130. //
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. render();
  134. }
  135. function render() {
  136. if ( ready ) {
  137. helper.update( clock.getDelta() );
  138. }
  139. effect.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>