webgl_loader_mmd_pose.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  29. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  32. <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/mmdparser.min.js"></script>
  36. <script src="js/libs/ammo.js"></script>
  37. <script src="js/loaders/TGALoader.js"></script>
  38. <script src="js/loaders/MMDLoader.js"></script>
  39. <script src="js/effects/OutlineEffect.js"></script>
  40. <script src="js/animation/CCDIKSolver.js"></script>
  41. <script src="js/animation/MMDPhysics.js"></script>
  42. <script src="js/animation/MMDAnimationHelper.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src="js/libs/dat.gui.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var camera, scene, renderer, effect;
  49. var mesh, helper;
  50. var vpds = [];
  51. var clock = new THREE.Clock();
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  58. camera.position.z = 25;
  59. // scene
  60. scene = new THREE.Scene();
  61. scene.background = new THREE.Color( 0xffffff );
  62. var ambient = new THREE.AmbientLight( 0x666666 );
  63. scene.add( ambient );
  64. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  65. directionalLight.position.set( -1, 1, 1 ).normalize();
  66. scene.add( directionalLight );
  67. //
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. effect = new THREE.OutlineEffect( renderer );
  73. // model
  74. var onProgress = function ( xhr ) {
  75. if ( xhr.lengthComputable ) {
  76. var percentComplete = xhr.loaded / xhr.total * 100;
  77. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  78. }
  79. };
  80. var onError = function ( xhr ) {
  81. };
  82. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  83. var vpdFiles = [
  84. 'models/mmd/vpds/01.vpd',
  85. 'models/mmd/vpds/02.vpd',
  86. 'models/mmd/vpds/03.vpd',
  87. 'models/mmd/vpds/04.vpd',
  88. 'models/mmd/vpds/05.vpd',
  89. 'models/mmd/vpds/06.vpd',
  90. 'models/mmd/vpds/07.vpd',
  91. 'models/mmd/vpds/08.vpd',
  92. //'models/mmd/vpds/09.vpd',
  93. //'models/mmd/vpds/10.vpd',
  94. 'models/mmd/vpds/11.vpd'
  95. ];
  96. helper = new THREE.MMDAnimationHelper();
  97. var loader = new THREE.MMDLoader();
  98. loader.load( modelFile, function ( object ) {
  99. mesh = object;
  100. mesh.position.y = -10;
  101. scene.add( mesh );
  102. var vpdIndex = 0;
  103. function loadVpd () {
  104. var vpdFile = vpdFiles[ vpdIndex ];
  105. loader.loadVPD( vpdFile, false, function ( vpd ) {
  106. vpds.push( vpd );
  107. vpdIndex++;
  108. if ( vpdIndex < vpdFiles.length ) {
  109. loadVpd();
  110. } else {
  111. initGui();
  112. }
  113. }, onProgress, onError );
  114. }
  115. loadVpd();
  116. }, onProgress, onError );
  117. //
  118. window.addEventListener( 'resize', onWindowResize, false );
  119. function initGui () {
  120. var gui = new dat.GUI();
  121. var dictionary = mesh.morphTargetDictionary;
  122. var controls = {};
  123. var keys = [];
  124. var poses = gui.addFolder( 'Poses' );
  125. var morphs = gui.addFolder( 'Morphs' );
  126. function getBaseName ( s ) {
  127. return s.slice( s.lastIndexOf( '/' ) + 1 );
  128. }
  129. function initControls () {
  130. for ( var key in dictionary ) {
  131. controls[ key ] = 0.0;
  132. }
  133. controls.pose = -1;
  134. for ( var i = 0; i < vpdFiles.length; i++ ) {
  135. controls[ getBaseName( vpdFiles[ i ] ) ] = false;
  136. }
  137. }
  138. function initKeys () {
  139. for ( var key in dictionary ) {
  140. keys.push( key );
  141. }
  142. }
  143. function initPoses () {
  144. var files = { default: -1 };
  145. for ( var i = 0; i < vpdFiles.length; i++ ) {
  146. files[ getBaseName( vpdFiles[ i ] ) ] = i;
  147. }
  148. poses.add( controls, 'pose', files ).onChange( onChangePose );
  149. }
  150. function initMorphs () {
  151. for ( var key in dictionary ) {
  152. morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
  153. }
  154. }
  155. function onChangeMorph () {
  156. for ( var i = 0; i < keys.length; i++ ) {
  157. var key = keys[ i ];
  158. var value = controls[ key ];
  159. mesh.morphTargetInfluences[ i ] = value;
  160. }
  161. }
  162. function onChangePose () {
  163. var index = parseInt( controls.pose );
  164. if ( index === -1 ) {
  165. mesh.pose();
  166. } else {
  167. helper.pose( mesh, vpds[ index ] );
  168. }
  169. }
  170. initControls();
  171. initKeys();
  172. initPoses();
  173. initMorphs();
  174. onChangeMorph();
  175. onChangePose();
  176. poses.open();
  177. morphs.open();
  178. }
  179. }
  180. function onWindowResize() {
  181. camera.aspect = window.innerWidth / window.innerHeight;
  182. camera.updateProjectionMatrix();
  183. effect.setSize( window.innerWidth, window.innerHeight );
  184. }
  185. //
  186. function animate() {
  187. requestAnimationFrame( animate );
  188. render();
  189. }
  190. function render() {
  191. effect.render( scene, camera );
  192. }
  193. </script>
  194. </body>
  195. </html>