webgl_loader_vrm.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - vrm loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a {
  25. color: #75ddc1;
  26. font-weight: bold;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
  33. Alicia by
  34. <a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
  35. <a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
  36. </div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/controls/OrbitControls.js"></script>
  39. <script src="js/loaders/GLTFLoader.js"></script>
  40. <script src="js/loaders/VRMLoader.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var container, stats, controls;
  46. var camera, scene, renderer, light;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  53. camera.position.set( 0, 1.6, - 2.2 );
  54. controls = new THREE.OrbitControls( camera );
  55. controls.target.set( 0, 0.9, 0 );
  56. controls.update();
  57. scene = new THREE.Scene();
  58. light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
  59. light.position.set( 0, 1, 0 );
  60. scene.add( light );
  61. // model
  62. var loader = new THREE.VRMLoader();
  63. loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
  64. // VRMLoader doesn't support VRM Unlit extension yet so
  65. // converting all materials to MeshBasicMaterial here as workaround so far.
  66. vrm.scene.traverse( function ( object ) {
  67. if ( object.material ) {
  68. if ( Array.isArray( object.material ) ) {
  69. for ( var i = 0, il = object.material.length; i < il; i ++ ) {
  70. var material = new THREE.MeshBasicMaterial();
  71. THREE.Material.prototype.copy.call( material, object.material[ i ] );
  72. material.color.copy( object.material[ i ].color );
  73. material.map = object.material[ i ].map;
  74. material.lights = false;
  75. object.material[ i ] = material;
  76. }
  77. } else {
  78. var material = new THREE.MeshBasicMaterial();
  79. THREE.Material.prototype.copy.call( material, object.material );
  80. material.color.copy( object.material.color );
  81. material.map = object.material.map;
  82. material.lights = false;
  83. object.material = material;
  84. }
  85. }
  86. } );
  87. scene.add( vrm.scene );
  88. } );
  89. renderer = new THREE.WebGLRenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. renderer.gammaOutput = true;
  93. container.appendChild( renderer.domElement );
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. // stats
  96. stats = new Stats();
  97. container.appendChild( stats.dom );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. //
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. renderer.render( scene, camera );
  108. stats.update();
  109. }
  110. </script>
  111. </body>
  112. </html>